6 resultados para Learning Style

em University of Queensland eSpace - Australia


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This study identifies valid orthogonal scales of Gray's animal learning paradigms, upon which his Reinforcement Sensitivity Theory (RST) is based, by determining a revised structure to the Gray-Wilson Personality Questionnaire (GWPQ) (Wilson, Gray, & Barrett, 1990). It is also determined how well Gray's RST scales predict the surface scales of personality, which were measured in terms of Eysenck Personality Profiler (EPP) scales, the EPQ-R and the learning styles questionnaire (LSQ) scales. First, results suggest that independent pathways of RST scales may exist in humans. Second, Fight seems related to Anxiety and not the Fight/Flight system as proposed by RST. Third. a remarkably consistent story emerges in that Extraversion scales are predicted by Fight, Psychoticism scales are predicted by Active-avoidance, Fight and/or Flight, and Neuroticism scales tend not to be predicted at all (except for Anxiety). Fourth, Gray's revised scales are Unrelated to gender and age effects and show a predictable overlap with the LSQ and original GWPQ scales. It is concluded that Gray's model of personality might provide a stable biological basis of many surface scales of personality, but that there must also be other influences on personality. These results question the finer structure of Gray's RST whilst also showing that RST has greater range of applicability than a strict interpretation of theory implies. (C) 2002 Elsevier Science Ltd. All rights reserved.

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This article considers the question of what specific actions a teacher might take to create a culture of inquiry in a secondary school mathematics classroom. Sociocultural theories of learning provide the framework for examining teaching and learning practices in a single classroom over a two-year period. The notion of the zone of proximal development (ZPD) is invoked as a fundamental framework for explaining learning as increasing participation in a community of practice characterized by mathematical inquiry. The analysis draws on classroom observation and interviews with students and the teacher to show how the teacher established norms and practices that emphasized mathematical sense-making and justification of ideas and arguments and to illustrate the learning practices that students developed in response to these expectations.

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There is still a great deal of opportunity for research on contextual interactive immersion in virtual heritage environments. The general failure of virtual environment technology to create engaging and educational experiences may be attributable not just to deficiencies in technology or in visual fidelity, but also to a lack of contextual and performative-based interaction, such as that found in games. However, there is little written so far on exactly how game-style interaction can help improve virtual learning environments.