351 resultados para Hardware Transactional Memory


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Recent trends in computing systems, such as multi-core processors and cloud computing, expose tens to thousands of processors to the software. Software developers must respond by introducing parallelism in their software. To obtain highest performance, it is not only necessary to identify parallelism, but also to reason about synchronization between threads and the communication of data from one thread to another. This entry gives an overview on some of the most common abstractions that are used in parallel programming, namely explicit vs. implicit expression of parallelism and shared and distributed memory. Several parallel programming models are reviewed and categorized by means of these abstractions. The pros and cons of parallel programming models from the perspective of performance and programmability are discussed.

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How can GPU acceleration be obtained as a service in a cluster? This question has become increasingly significant due to the inefficiency of installing GPUs on all nodes of a cluster. The research reported in this paper is motivated to address the above question by employing rCUDA (remote CUDA), a framework that facilitates Acceleration-as-a-Service (AaaS), such that the nodes of a cluster can request the acceleration of a set of remote GPUs on demand. The rCUDA framework exploits virtualisation and ensures that multiple nodes can share the same GPU. In this paper we test the feasibility of the rCUDA framework on a real-world application employed in the financial risk industry that can benefit from AaaS in the production setting. The results confirm the feasibility of rCUDA and highlight that rCUDA achieves similar performance compared to CUDA, provides consistent results, and more importantly, allows for a single application to benefit from all the GPUs available in the cluster without loosing efficiency.

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Generation of hardware architectures directly from dataflow representations is increasingly being considered as research moves toward system level design methodologies. Creation of networks of IP cores to implement actor functionality is a common approach to the problem, but often the memory sub-systems produced using these techniques are inefficiently utilised. This paper explores some of the issues in terms of memory organisation and accesses when developing systems from these high level representations. Using a template matching design study, challenges such as modelling memory reuse and minimising buffer requirements are examined, yielding results with significantly less memory requirements and costly off-chip memory accesses.

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This paper presents a hardware solution for network flow processing at full line rate. Advanced memory architecture using DDR3 SDRAMs is proposed to cope with the flow match limitations in packet throughput, number of supported flows and number of packet header fields (or tuples) supported for flow identifications. The described architecture has been prototyped for accommodating 8 million flows, and tested on an FPGA platform achieving a minimum of 70 million lookups per second. This is sufficient to process internet traffic flows at 40 Gigabit Ethernet.

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Hardware synthesis from dataflow graphs of signal processing systems is a growing research area as focus shifts to high level design methodologies. For data intensive systems, dataflow based synthesis can lead to an inefficient usage of memory due to the restrictive nature of synchronous dataflow and its inability to easily model data reuse. This paper explores how dataflow graph changes can be used to drive both the on-chip and off-chip memory organisation and how these memory architectures can be mapped to a hardware implementation. By exploiting the data reuse inherent to many image processing algorithms and by creating memory hierarchies, off-chip memory bandwidth can be reduced by a factor of a thousand from the original dataflow graph level specification of a motion estimation algorithm, with a minimal increase in memory size. This analysis is verified using results gathered from implementation of the motion estimation algorithm on a Xilinx Virtex-4 FPGA, where the delay between the memories and processing elements drops from 14.2 ns down to 1.878 ns through the refinement of the memory architecture. Care must be taken when modeling these algorithms however, as inefficiencies in these models can be easily translated into overuse of hardware resources.

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A full hardware implementation of a Weighted Fair Queuing (WFQ) packet scheduler is proposed. The circuit architecture presented has been implemented using Altera Stratix II FPGA technology, utilizing RLDII and QDRII memory components. The circuit can provide fine granularity Quality of Service (QoS) support at a line throughput rate of 12.8Gb/s in its current implementation. The authors suggest that, due to the flexible and scalable modular circuit design approach used, the current circuit architecture can be targeted for a full ASIC implementation to deliver 50 Gb/s throughput. The circuit itself comprises three main components; a WFQ algorithm computation circuit, a tag/time-stamp sort and retrieval circuit, and a high throughput shared buffer. The circuit targets the support of emerging wireline and wireless network nodes that focus on Service Level Agreements (SLA's) and Quality of Experience.

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In this paper, a hardware solution for packet classification based on multi-fields is presented. The proposed scheme focuses on a new architecture based on the decomposition method. A hash circuit is used in order to reduce the memory space required for the Recursive Flow Classification (RFC) algorithm. The implementation results show that the proposed architecture achieves significant performance advantage that is comparable to that of some well-known algorithms. The solution is based on Altera Stratix III FPGA technology.

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A new method is proposed which reduces the size of the memory needed to implement multirate vector quantizers. Investigations have shown that the performance of the coders implemented using this approach is comparable to that obtained from standard systems. The proposed method can therefore be used to reduce the hardware required to implement real-time speech coders.

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We propose a novel admission control policy for database queries. Our methodology uses system measurements of CPU utilization and query backlogs to determine interference between queries in execution on the same database server. Query interference may arise due to the concurrent access of hardware and software resources and can affect performance in positive and negative ways. Specifically our admission control considers the mix of jobs in service and prioritizes the query classes consuming CPU resources more efficiently. The policy ignores I/O subsystems and is therefore highly appropriate for in-memory databases. We validate our approach in trace-driven simulation and show performance increases of query slowdowns and throughputs compared to first-come first-served and shortest expected processing time first scheduling. Simulation experiments are parameterized from system traces of a SAP HANA in-memory database installation with TPC-H type workloads. © 2012 IEEE.