1 resultado para mainstream
em Open University Netherlands
Filtro por publicador
- JISC Information Environment Repository (1)
- University of Cagliari UniCA Eprints (1)
- Aberdeen University (3)
- Abertay Research Collections - Abertay University’s repository (2)
- Aberystwyth University Repository - Reino Unido (3)
- Academic Archive On-line (Jönköping University; Sweden) (1)
- Adam Mickiewicz University Repository (1)
- AMS Tesi di Laurea - Alm@DL - Università di Bologna (1)
- Andina Digital - Repositorio UASB-Digital - Universidade Andina Simón Bolívar (2)
- Aquatic Commons (2)
- Archive of European Integration (4)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (1)
- Aston University Research Archive (3)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (1)
- Biblioteca Digital de la Universidad Católica Argentina (2)
- Biblioteca Digital de Teses e Dissertações Eletrônicas da UERJ (8)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (6)
- Boston University Digital Common (1)
- Brock University, Canada (15)
- Cambridge University Engineering Department Publications Database (16)
- CentAUR: Central Archive University of Reading - UK (81)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (13)
- Cochin University of Science & Technology (CUSAT), India (4)
- CORA - Cork Open Research Archive - University College Cork - Ireland (8)
- Cornell: DigitalCommons@ILR (1)
- Dalarna University College Electronic Archive (4)
- Digital Archives@Colby (1)
- Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland (2)
- DRUM (Digital Repository at the University of Maryland) (3)
- Duke University (1)
- eResearch Archive - Queensland Department of Agriculture; Fisheries and Forestry (1)
- Greenwich Academic Literature Archive - UK (2)
- Helda - Digital Repository of University of Helsinki (28)
- Indian Institute of Science - Bangalore - Índia (7)
- Instituto Politécnico do Porto, Portugal (2)
- Lume - Repositório Digital da Universidade Federal do Rio Grande do Sul (1)
- Martin Luther Universitat Halle Wittenberg, Germany (1)
- Massachusetts Institute of Technology (2)
- Ministerio de Cultura, Spain (4)
- Open University Netherlands (1)
- Portal de Revistas Científicas Complutenses - Espanha (5)
- QSpace: Queen's University - Canada (1)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (54)
- Queensland University of Technology - ePrints Archive (316)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (4)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (3)
- Repositório digital da Fundação Getúlio Vargas - FGV (25)
- Repositório Institucional da Universidade de Aveiro - Portugal (2)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (11)
- Research Open Access Repository of the University of East London. (7)
- Royal College of Art Research Repository - Uninet Kingdom (2)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (2)
- SAPIENTIA - Universidade do Algarve - Portugal (1)
- School of Medicine, Washington University, United States (11)
- Universidad de Alicante (1)
- Universidad del Rosario, Colombia (6)
- Universidad Politécnica de Madrid (1)
- Universidade de Lisboa - Repositório Aberto (6)
- Universidade Federal do Rio Grande do Norte (UFRN) (8)
- Universitat de Girona, Spain (1)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (7)
- Université de Lausanne, Switzerland (1)
- Université de Montréal, Canada (24)
- University of Canberra Research Repository - Australia (1)
- University of Southampton, United Kingdom (2)
- University of Washington (1)
- WestminsterResearch - UK (8)
- Worcester Research and Publications - Worcester Research and Publications - UK (1)
Resumo:
Digital games constitute a major emerging technology that is expected to enter mainstream educational use within a few years. The highly engaging and motivating character of such games bears great potential to support immersive, meaningful, and situated learning experiences. To seize this potential, meaningful quality and impact measurements are indispensible. Although there is a growing body of evidence on the efficacy of games for learning, evaluation is often poorly designed, incomplete, biased, if not entirely absent. Well-designed evaluations demonstrating the educational effect as well as the return on investment of serious games may foster broader adoption by educational institutions and training providers, and support the development of the serious game industry. The European project RAGE introduces a comprehensive and multi-perspective framework for serious game evaluation, which is presented in this paper.