Evaluation of Serious Games: A Holistic Approach
Data(s) |
04/10/2015
01/12/2015
04/10/2015
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Resumo |
Digital games constitute a major emerging technology that is expected to enter mainstream educational use within a few years. The highly engaging and motivating character of such games bears great potential to support immersive, meaningful, and situated learning experiences. To seize this potential, meaningful quality and impact measurements are indispensible. Although there is a growing body of evidence on the efficacy of games for learning, evaluation is often poorly designed, incomplete, biased, if not entirely absent. Well-designed evaluations demonstrating the educational effect as well as the return on investment of serious games may foster broader adoption by educational institutions and training providers, and support the development of the serious game industry. The European project RAGE introduces a comprehensive and multi-perspective framework for serious game evaluation, which is presented in this paper. This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains. |
Identificador |
Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A., Albert, D., & Westera, W. (2015, 16-18 November). Evaluation of Serious Games: A Holistic Approach. In L. Gómez Chova, A. López Martínez, & I. Candel Torres (Eds.), 8th Annual International Conference of Education, Research and Innovation (pp. 4334-4342). Sevilla, Spain. 978-84-608-2657-6 |
Idioma(s) |
en |
Palavras-Chave | #Serious games #evaluation #empirical evidence #game development #learning effectiveness |
Tipo |
conferenceObject |
Relação |
info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE |
Direitos |
openAccess |