1 resultado para holistic
em Open University Netherlands
Filtro por publicador
- JISC Information Environment Repository (3)
- Repository Napier (4)
- ABACUS. Repositorio de Producción Científica - Universidad Europea (1)
- Aberystwyth University Repository - Reino Unido (2)
- Academic Archive On-line (Karlstad University; Sweden) (1)
- Adam Mickiewicz University Repository (2)
- Aquatic Commons (18)
- Archive of European Integration (2)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (6)
- Aston University Research Archive (11)
- B-Digital - Universidade Fernando Pessoa - Portugal (1)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (2)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (1)
- Biblioteca Digital de Teses e Dissertações Eletrônicas da UERJ (10)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (6)
- Boston University Digital Common (1)
- Brock University, Canada (27)
- CaltechTHESIS (3)
- Cambridge University Engineering Department Publications Database (16)
- CentAUR: Central Archive University of Reading - UK (64)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (5)
- CiencIPCA - Instituto Politécnico do Cávado e do Ave, Portugal (1)
- Cochin University of Science & Technology (CUSAT), India (5)
- CORA - Cork Open Research Archive - University College Cork - Ireland (10)
- CUNY Academic Works (1)
- Dalarna University College Electronic Archive (11)
- Deakin Research Online - Australia (79)
- Digital Commons at Florida International University (1)
- Digital Peer Publishing (1)
- DigitalCommons@The Texas Medical Center (1)
- DigitalCommons@University of Nebraska - Lincoln (1)
- Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland (4)
- Duke University (1)
- eResearch Archive - Queensland Department of Agriculture; Fisheries and Forestry (8)
- FUNDAJ - Fundação Joaquim Nabuco (1)
- Greenwich Academic Literature Archive - UK (5)
- Helda - Digital Repository of University of Helsinki (56)
- Indian Institute of Science - Bangalore - Índia (17)
- Instituto Nacional de Saúde de Portugal (1)
- Instituto Politécnico do Porto, Portugal (10)
- Instituto Superior de Psicologia Aplicada - Lisboa (1)
- Massachusetts Institute of Technology (5)
- Ministerio de Cultura, Spain (2)
- Open University Netherlands (1)
- Plymouth Marine Science Electronic Archive (PlyMSEA) (14)
- Portal de Revistas Científicas Complutenses - Espanha (3)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (76)
- Queensland University of Technology - ePrints Archive (348)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (3)
- Repositório Científico da Universidade de Évora - Portugal (1)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (7)
- Repositório Institucional da Universidade de Aveiro - Portugal (20)
- Research Open Access Repository of the University of East London. (2)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (5)
- SAPIENTIA - Universidade do Algarve - Portugal (2)
- SerWisS - Server für Wissenschaftliche Schriften der Fachhochschule Hannover (2)
- The Scholarly Commons | School of Hotel Administration; Cornell University Research (1)
- Universidad del Rosario, Colombia (12)
- Universidad Politécnica de Madrid (3)
- Universidade de Lisboa - Repositório Aberto (6)
- Universidade dos Açores - Portugal (1)
- Universidade Técnica de Lisboa (1)
- Universitat de Girona, Spain (6)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (10)
- Université de Lausanne, Switzerland (3)
- Université de Montréal, Canada (34)
- University of Queensland eSpace - Australia (4)
- University of Washington (2)
- WestminsterResearch - UK (2)
- Worcester Research and Publications - Worcester Research and Publications - UK (2)
Resumo:
Digital games constitute a major emerging technology that is expected to enter mainstream educational use within a few years. The highly engaging and motivating character of such games bears great potential to support immersive, meaningful, and situated learning experiences. To seize this potential, meaningful quality and impact measurements are indispensible. Although there is a growing body of evidence on the efficacy of games for learning, evaluation is often poorly designed, incomplete, biased, if not entirely absent. Well-designed evaluations demonstrating the educational effect as well as the return on investment of serious games may foster broader adoption by educational institutions and training providers, and support the development of the serious game industry. The European project RAGE introduces a comprehensive and multi-perspective framework for serious game evaluation, which is presented in this paper.