15 resultados para USER ACCEPTANCE

em Chinese Academy of Sciences Institutional Repositories Grid Portal


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Pen-based user interface has become a hot research field in recent years. Pen gesture plays an important role in Pen-based user interfaces. But it’s difficult for UI designers to design, and for users to learn and use. In this purpose, we performed a research on user-centered design and recognition pen gestures. We performed a survey of 100 pen gestures in twelve famous pen-bases systems to find problems of pen gestures currently used. And we conducted a questionnaire to evaluate the matching degree between commands and pen gestures to discover the characteristics that a good pen gestures should have. Then cognition theories were applied to analyze the advantages of those characteristics in helping improving the learnability of pen gestures. From these, we analyzed the pen gesture recognition effect and presented some improvements on features selection in recognition algorithm of pen gestures. Finally we used a couple of psychology experiments to evaluate twelve pen gestures designed based on the research. It shows those gestures is better for user to learn and use. Research results of this paper can be used for designer as a primary principle to design pen gestures in pen-based systems.

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Interactive intention understanding is important for Pen-based User Interface (PUI). Many works on this topic are reported, and focus on handwriting or sketching recognition algorithms at the lexical layer. But these algorithms cannot totally solve the problem of intention understanding and can not provide the pen-based software with high usability. Hence, a scenario-based interactive intention understanding framework is presented in this paper, and is used to simulate human cognitive mechanisms and cognitive habits. By providing the understanding environment supporting the framework, we can apply the framework to the practical PUI system. The evaluation of the Scientific Training Management System for the Chinese National Diving Team shows that the framework is effective in improving the usability and enhancing the intention understanding capacity of this system.

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We present a new technique called‘Tilt Menu’ for better extending selection capabilities of pen-based interfaces.The Tilt Menu is implemented by using 3D orientation information of pen devices while performing selection tasks.The Tilt Menu has the potential to aid traditional onehanded techniques as it simultaneously generates the secondary input (e.g., a command or parameter selection) while drawing/interacting with a pen tip without having to use the second hand or another device. We conduct two experiments to explore the performance of the Tilt Menu. In the first experiment, we analyze the effect of parameters of the Tilt Menu, such as the menu size and orientation of the item, on its usability. Results of the first experiment suggest some design guidelines for the Tilt Menu. In the second experiment, the Tilt Menu is compared to two types of techniques while performing connect-the-dot tasks using freeform drawing mechanism. Results of the second experiment show that the Tilt Menu perform better in comparison to the Tool Palette, and is as good as the Toolglass.

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Pen-based user interface (PUI) has drawn significant interest, owing to its intuitiveness and convenience. While much of the research focuses on the technology, the usability of a PUI has been relatively low since human factors have not been considered sufficiently. Scenario-centric designs are ideal ways to improve usability. However, such designs possess some problems in practical use. To cope with these design issues, the concept of “interface scenarios” is proposed in to facilitate the interface design, and to help users understand the interaction process in such designs. The proposed scenario-focused development method for PUI is coupled with a practical application to show its effectiveness and usability.

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以9.7MeV/u的238U36+,5.62MeV/u的70Zn10+为典型离子,分析并模拟了分离扇回旋加速器(SSC)的注入、加速和引出,得到了SSC在理论等时场下横向和纵向的接受度。为了研究SSC在实际情况下的接受度,在实测场的基础上采用Kr-Kb方法以及Lagrange插值方法建立了与实际比较符合的等时场,计算了该等时场下SSC横向和纵向的接受度,发现了导致SSC实际接受度和传输效率低的主要原因在于注入系统中的MSI3元件和引出系统中的MSE3元件设计存在缺陷。模拟结果显示,通过改变MSI3和MSE3的曲率或者垫铁改变元件内部的场分布可以改善SSC的实际接受度和传输效率。

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当利用扫描隧道显微镜(SPM)作为一种纳米操作工具时,由于其缺乏实时的传感器信息反馈,而大大阻碍了它的广泛应用.利用超媒体人机交互接口可以解决这个问题.在纳米操作过程中,超媒体接口不但可以为操作者提供可实时更新的仿真操作场景,还可以通过力反馈手柄让操作者实时地感受到探针受到的三维纳米操作力.除此之外,操作者还可以通过该手柄直接控制探针的三维运动.最后在聚碳酸酯上进行了超媒体人机接口的纳米刻画实验.实验结果验证了该系统的有效性和效率.

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Recently,Handheld Communication Devices is developing very fast, extending in users and spreading in application fields, and has an promising future. This study investigated the acceptance of the multimodal text entry method and the behavioral characteristics when using it. Based on the general information process model of a bimodal system and the human factor studies about the multimodal map system, the present study mainly focused on the hand-speech bimodal text entry method. For acceptance, the study investigated the subjective perception of the accuracy of speech recognition by Wizard of Oz (WOz) experiment and a questionnaire. Results showed that there was a linear relationship between the speech recognition accuracy and the subjective accuracy. Furthermore, as the familiarity increasing, the difference between the acceptable accuracy and the subjective accuracy gradually decreased. In addition, the similarity of meaning between the outcome of speech recognition and the correct sentences was an important referential criterion. The second study investigated three aspects of the bimodal text entry method, including input, error recovery and modal shifts. The first experiment aimed to find the behavioral characteristics of user when doing error recovery task. Results indicated that participants preferred to correct the error by handwriting, which had no relationship with the input modality. The second experiment aimed to discover the behavioral characteristics of users when doing text entry in various types of text. Results showed that users preferred to speech input in both words and sentences conditions, which was highly consistent among individuals, while no significant difference was found between handwriting and speech input in the character condition. Participants used more direct strategy than jumping strategy to deal with mixed text, especially for the Chinese-English mixed type. The third experiment examined the cognitive load in the different modal shifts, results suggesting that there were significant differences between different shifts. Moreover, relevant little time was needed in the Shift from speech input to hand input. Based on the main findings, implications were discussed as follows: Firstly, when evaluating a speech recognition system, attention should be paid to the fact that the speech recognition accuracy was not equal to the subjective accuracy. Secondly, in order to make a speech input system more acceptable, a good method is to train and supply the feedback for the accuracy in training, which improving the familiarity and sensitivity to the system. Thirdly, both the universal and individual behavioral patterns were taken into consideration to improve the error recovery method. Fourthly, easing the study and the use of speech input, the operations of speech input should be simpler. Fifthly, more convenient text input method for non-Chinese text entry should be provided. Finally, the shifting time between hand input and speech input provides an important parameter for the design of automatic-evoked speech recognition system.