64 resultados para LONG-RANGE INTERACTIONS


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水下滑翔机器人是一种新型水下机器人,具有噪声低、航行距离远、续航时间长、成本低等特点。分析了水下滑翔机器人的驱动机理和运动实现,给出了水下滑翔机器人典型运动的仿真结果,并以正在设计的一水下滑翔机试验样机为研究对象,描述了样机的整体结构布局,详细研究了浮力调节机构、俯仰调节机构和横滚调节机构的实现方法,并就样机中各执行机构的设计实现进行了论述。

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水下滑翔机器人是一种新型的水下机器人,可以作为水下监测平台用于大范围、长时间的大尺度海洋环境监测作业。文中调查了水下滑翔机器人的国内外发展现状,分析了其可能的应用领域。详细介绍了中国科学院沈阳自动化研究所开发的水下滑翔机器人系统,包括载体外形优化设计、载体结构设计和控制系统设计。分析了水下滑翔机器人定常滑翔运动和空间螺旋会转运动的运动性能。

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本文主要讨论远程自治水下机器人的关键技术 ,叙述了导航、能源技术和控制系统的实现方法 ,并给出水下试验结果 ,为进一步开展远程自治水下机器人的研究工作提供了试验数据和理论依据

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Crowding, generally defined as the deleterious influence of nearby contours on visual discrimination, is ubiquitous in spatial vision. Specifically, long-range effects of non-overlapping distracters can alter the appearance of an object, making it unrecognizable. Theories in many domains, including vision computation and high-level attention, have been proposed to account for crowding. However, neither compulsory averaging model nor insufficient spatial esolution of attention provides an adequate explanation for crowding. The present study examined the effects of perceptual organization on crowding. We hypothesize that target-distractor segmentation in crowding is analogous to figure-ground segregation in Gestalt. When distractors can be grouped as a whole or when they are similar to each other but different from the target, the target can be distinguished from distractors. However, grouping target and distractors together by Gestalt principles may interfere with target-distractor separation. Six experiments were carried out to assess our theory. In experiments 1, 2, and 3, we manipulated the similarity between target and distractor as well as the configuration of distractors to investigate the effects of stimuli-driven grouping on target-distractor segmentation. In experiments 4, 5, and 6, we focused on the interaction between bottom-up and top-down processes of grouping, and their influences on target-distractor segmentation. Our results demonstrated that: (a) when distractors were similar to each other but different from target, crowding was eased; (b) when distractors formed a subjective contour or were placed regularly, crowding was also reduced; (c) both bottom-up and top-down processes could influence target-distractor grouping, mediating the effects of crowding. These results support our hypothesis that the figure-ground segregation and target-distractor segmentation in crowding may share similar processes. The present study not only provides a novel explanation for crowding, but also examines the processing bottleneck in object recognition. These findings have significant implications on computer vision and interface design as well as on clinical practice in amblyopia and dyslexia.