36 resultados para flute players


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Este trabajo ha recibido el “Primer Premio Delegación del Gobierno en Aragón a las buenas prácticas contra la delincuencia juvenil” (Convocatoria 2007).

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I consider cooperation situations where players have network relations. Networks evolve according to a stationary transition probability matrix and at each moment in time players receive payoffs from a stationary allocation rule. Players discount the future by a common factor. The pair formed by an allocation rule and a transition probability matrix is called expected fair if for every link in the network both participants gain, marginally, and in discounted, expected terms, the same from it; and it is called a pairwise network formation procedure if the probability that a link is created (or eliminated) is positive if the discounted, expected gains to its two participants are positive too. The main result is the existence, for the discount factor small enough, of an expected fair and pairwise network formation procedure where the allocation rule is component balanced, meaning it distributes the total value of any maximal connected subnetwork among its participants. This existence result holds for all discount factors when the pairwise network formation procedure is restricted. I finally provide some comparison with previous models of farsighted network formation.

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We consider cooperation situations where players have network relations. Networks evolve according to a stationary transition probability matrix and at each moment in time players receive payoffs from a stationary allocation rule. Players discount the future by a common factor. The pair formed by an allocation rule and a transition probability matrix is called a forward-looking network formation scheme if, first, the probability that a link is created is positive if the discounted, expected gains to its two participants are positive, and if, second, the probability that a link is eliminated is positive if the discounted, expected gains to at least one of its two participants are positive. The main result is the existence, for all discount factors and all value functions, of a forward-looking network formation scheme. Furthermore, we can always nd a forward-looking network formation scheme such that (i) the allocation rule is component balanced and (ii) the transition probabilities increase in the di erence in payo s for the corresponding players responsible for the transition. We use this dynamic solution concept to explore the tension between e ciency and stability.

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We investigate a version of the classic Colonel Blotto game in which individual battles may have different values. Two players allocate a fixed budget across battlefields and each battlefield is won by the player who allocates the most to that battlefield. The winner of the game is the player who wins the battlefields with highest total value. We focus on the case where there is one large and several small battlefields, such that a player wins if he wins the large and any one small battlefield, or all the small battlefields. We compute the mixed strategy equilibrium for these games and compare this with choices from a laboratory experiment. The equilibrium predicts that the large battlefield receives more than a proportional share of the resources of the players, and that most of the time resources should be spread over more battlefields than are needed to win the game. We find support for the main qualitative features of the equilibrium. In particular, strategies that spread resources widely are played frequently, and the large battlefield receives more than a proportional share in the treatment where the asymmetry between battlefields is stronger.

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In everyday economic interactions, it is not clear whether sequential choices are visible or not to other participants: agents might be deluded about opponents'capacity to acquire,interpret or keep track of data, or might simply unexpectedly forget what they previously observed (but not chose). Following this idea, this paper drops the assumption that the information structure of extensive-form games is commonly known; that is, it introduces uncertainty into players' capacity to observe each others' past choices. Using this approach, our main result provides the following epistemic characterisation: if players (i) are rational,(ii) have strong belief in both opponents' rationality and opponents' capacity to observe others' choices, and (iii) have common belief in both opponents' future rationality and op-ponents' future capacity to observe others' choices, then the backward induction outcome obtains. Consequently, we do not require perfect information, and players observing each others' choices is often irrelevant from a strategic point of view. The analysis extends {from generic games with perfect information to games with not necessarily perfect information{the work by Battigalli and Siniscalchi (2002) and Perea (2014), who provide different sufficient epistemic conditions for the backward induction outcome.

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We provide a model that bridges the gap between two benchmark models of strategic network formation: Jackson and Wolinsky' s model based on bilateral formation of links, and Bala and Goyal's two-way fl ow model, where links can be unilaterally formed. In the model introduced and studied here a link can be created unilaterally. When it is only supported by one of the two players the fl ow through the link suffers a certain decay, but when it is supported by both the fl ow runs without friction. When the decay in links supported by only one player is maximal (i.e. there is no flow) we have Jackson and Wolinsky 's connections model without decay, while when flow in such links is perfect we have Bala and Goyal' s two-way flow model. We study Nash, strict Nash and pairwise stability for the intermediate models. Efficiency and dynamics are also examined.

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Lan honen helburua eskuzko pilotarien eta atleten autoefikazia neurtu eta hauen arteko ezberdintasunak zein diren aztertzea zen autematen zuten abilezia fisikoaren inguruan. Honetarako, ???Perceived Physical Ability??? (PPA) eskala erabili zen. Lagina kategoria ezberdineko (kadete, jubenil eta senior) 37 kirolariz osatuta zegoen (24 pilotari eta 13 atleta) beraien bataz besteko adina, pilotariena 19,41 eta atletena 20,53 izanik. Lortutako emaitzek adierazten dute atletek balore altuagoak izan dituztela abiadura, azkartasuna, bizitasuna eta trebeziari erlazionatutako galderetan batez ere eta baita ere masa muskular tonuari dagokion galdera batean. Konklusiotzat, eskala honen bidez pilotari eta atleten arteko ezberdintasun orokorrak zein diren ikusi dira hautematen duten autoefikazia mailari dagokionez. Ezberdintasunak adierazgarriak aurkitu ziren abiadura, azkartasuna, trebezia, zalutasuna eta muskular tonuari zegozkien itemetan.

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Documento de trabajo

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Documentos de Trabajo

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314 p.

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[EUS] Ikerketa honen helburua futbol partiduen eta entrenatzeko erabiltzen diren joko murriztuen arteko bihotz maiztasunean oinarritutako intentsitateen arteko konparazioa egitea zen, horrela joko errealarekin antz handiena zuen joko murriztua zein zen determinatzeko. Hemeretzi jokalari erdi profesional (18,74 ± 1,24-ko adina, 72,49 ± 4,72-ko pisua, 1,80 ± 0,05-ko altuera) parte hartu zuten aurre denboraldiko lau partidu hiru joko murriztu ezberdinekin, SSG4, SSG7 eta SSGPG, konparatu zituen ikerketan. Bihotz maiztasun maximoa (BMmax), bataz besteko bihotz maiztasuna (BMbb) eta 5 intentsitate zonalde ezberdinetan egondako denbora neurtu ziten lau partidu eta joko murriztu bakoitzeko hiru saiotan eta ezberdintasun esanguratsuak aurkitu ziren partiduen eta joko murriztu guztien artean BMmax eta BMbb baloreetan, SSG7an izan ezik, zeinen BMbb partiduetan erregistratuarenaren antzekoa izan zen. Joko murriztuen artean ere ezberdintasunak aurkitu ziren, haien denen artean SSG7 intentsuena izan zelarik. Intentsitate zonaldeen kasuan partiduak eta SSG7 beste jokoak baino intentsuagoak zirela iruditu zuten, jokalariak joko hauetan intentsitate altuko zonaldeetan egondako denbora tarte luzeagoengatik.

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320 p.

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[ES] El objetivo de este de este trabajo es la realización de una herramienta que nos permita evaluar de una forma objetiva el rendimiento de jugadores de waterpolo jóvenes, desde un punto de vista global. Para ello, se han diseñado baterías de test para la evaluación antropométrica, de la condición física general, de la condición física específica, técnico-táctica y psicológica. Para la aplicación esta herramienta, se ha contado con una muestra de 31 jugadores y jugadoras (18 chicos y 13 chicas) del club Leioa Waterpolo, nacidos entre los años 2000 y 2003.