51 resultados para Learning object repository
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Learning in a Digital Age is one in a series of Effective Practice guides. It demonstrates, through a range of case studies, how institutions are using technology to attract and retain diverse groups of learners, offer professional development opportunities for their staff, and enhance engagement and collaboration with employers and other organisations with a stake in effective lifelong learning.
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Increasing investment in estate and learning technologies, combined with the need for more cost-effective space utilisation, is making it increasingly important for senior managers to keep abreast of new thinking about the design of technology-rich learning spaces. Designing Spaces for Effective Learning, one of a series of guides, was launched at the JISC Conference 2006 which helped to meet this need. A visually-rich publication, it was designed to promote better understanding of what makes an effective design for the 21 century and to summarise the key points to consider when approaching a refurbishment or new-build project. The publication takes the reader on a ’walk through’ an educational institution, exploring the relationship between learning technologies and innovative examples of physical space design at each stage of the journey. Discussion of the key points is illustrated by ten case studies from further and higher education, and floor plans from AMA Alexi Marmot Associates, architects and space planners, which provide up-to-date guidelines on the integration of technologies into teaching and learning accommodation.
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This report draws together outcomes from the JISC Curriculum Delivery Programme on behalf of JISC and includes recommendations for further investigation.
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Setting out the responsibilities of educational institutions to ensure that learning analytics is carried out responsibly, appropriately and effectively.
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The report has been produced to inform practitioners who are considering using games and simulations in their practice. Towards this end, the work includes a review of the literature and a series of case studies from practice to illustrate the range of uses of games and to synthesise key issues and themes arising from learning in immersive worlds.
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These stories are based on a selection of regional pilot projects that were completed for the Distributed e-Learning Programme between 2005 and 2007. As part of this HEFCEfunded programme, JISC commissioned 21 projects around the use of technology to support lifelong learning in a regional context.
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Case study on level 2 and 3 engineering apprentices at PETA training and consultancy services.
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Case study on Hull College and how they have maximised student enjoyment and success in construction, engineering and motor vehicle programmes to a further four vocational areas.
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Case study on Lewisham Southwark College and how they are encouraging students and staff to engage with a wide range of technologies to develop their digital confidence and capability.
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Case study on how Furness College are collaborating with BAE Systems to co-develop an interactive learning package to support the delivery of the performing engineering operations qualification.
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Case study on Calderdale College using the social learning network Edmodo to support students with learning difficulties or disabilities to engage with social media.
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Case study on how 16 - 18 year old students at Portsmouth College have access to an iPad mini to support independent and personalised learning.
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Case study on how Plumpton College and FE Sussex and 13 other partners are leading a programme to facilitate the management and introduction of learning technology in those colleges. The project has two strands which address aspects of technology in leadership, governance and teaching practice.
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Case study on how Reading College is taking a holistic approach to developing their digital strategy, focusing on good practice in teaching and learning and extending learning beyond the classroom walls.
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Case study on how a digital learning fellow at Prospects College for Advanced Technology has developed a digital learning strategy that focuses on vocational training and work-based learning.