35 resultados para tablet-PCs (TPC)

em Universidad Politécnica de Madrid


Relevância:

20.00% 20.00%

Publicador:

Resumo:

In this demo paper we describe an iOS-based application that allows visualizing live bus transport data in Madrid from static and streaming RDF endpoints, reusing the Web services provided by the bus transport authority in the city and wrapping them using SPARQLStream

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Computers and multimedia equipment have improved a lot in the last years. They have reduced their cost and size while at the same time increased their capabilities. These improvements allowed us to design and implement a portable recording system that also integrates the teacher´s tablet PC to capture what he/she writes on the slides and all that happens in it. This paper explains this system in detail and the validation of the recordings that we did after using it to record all the lectures the “Communications Software” course in our university. The results show that pupils used the recordings for different purposes and consider them useful for a variety of things, especially after missing a lecture.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

We present an analysis of the space-time dynamics of oceanic sea states exploiting stereo imaging techniques. In particular, a novel Wave Acquisition Stereo System (WASS) has been developed and deployed at the oceanographic tower Acqua Alta in the Northern Adriatic Sea, off the Venice coast in Italy. The analysis of WASS video measurements yields accurate estimates of the oceanic sea state dynamics, the associated directional spectra and wave surface statistics that agree well with theoretical models. Finally, we show that a space-time extreme, defined as the expected largest surface wave height over an area, is considerably larger than the maximum crest observed in time at a point, in agreement with theoretical predictions.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

We present a remote sensing observational method for the measurement of the spatio-temporal dynamics of ocean waves. Variational techniques are used to recover a coherent space-time reconstruction of oceanic sea states given stereo video imagery. The stereoscopic reconstruction problem is expressed in a variational optimization framework. There, we design an energy functional whose minimizer is the desired temporal sequence of wave heights. The functional combines photometric observations as well as spatial and temporal regularizers. A nested iterative scheme is devised to numerically solve, via 3-D multigrid methods, the system of partial differential equations resulting from the optimality condition of the energy functional. The output of our method is the coherent, simultaneous estimation of the wave surface height and radiance at multiple snapshots. We demonstrate our algorithm on real data collected off-shore. Statistical and spectral analysis are performed. Comparison with respect to an existing sequential method is analyzed.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

The paper resumes the results obtained applying various implementations of the direct boundary element method (BEM) to the solution of the Laplace Equation governing the potential flow problem during everyday service manoeuvres of high-speed trains. In particular the results of train passing events at three different speed combinations are presented. Some recommendations are given in order to reduce calculation times which as is demonstrated can be cut down to not exceed reasonable limits even when using nowadays office PCs. Thus the method is shown to be a very valuable tool for the design engineer.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

The educational platform Virtual Science Hub (ViSH) has been developed as part of the GLOBAL excursion European project. ViSH (http://vishub.org/) is a portal where teachers and scientist interact to create virtual excursions to science infrastructures. The main motivation behind the project was to connect teachers - and in consequence their students - to scientific institutions and their wide amount of infrastructures and resources they are working with. Thus the idea of a hub was born that would allow the two worlds of scientists and teachers to connect and to innovate science teaching. The core of the ViSH?s concept design is based on virtual excursions, which allow for a number of pedagogical models to be applied. According to our internal definition a virtual excursion is a tour through some digital context by teachers and pupils on a given topic that is attractive and has an educational purpose. Inquiry-based learning, project-based and problem-based learning are the most prominent approaches that a virtual excursion may serve. The domain specific resources and scientific infrastructures currently available on the ViSH are focusing on life sciences, nano-technology, biotechnology, grid and volunteer computing. The virtual excursion approach allows an easy combination of these resources into interdisciplinary teaching scenarios. In addition, social networking features support the users in collaborating and communicating in relation to these excursions and thus create a community of interest for innovative science teaching. The design and development phases were performed following a participatory design approach. An important aspect in this process was to create design partnerships amongst all actors involved, researchers, developers, infrastructure providers, teachers, social scientists, and pedagogical experts early in the project. A joint sense of ownership was created and important changes during the conceptual phase were implemented in the ViSH due to early user feedback. Technology-wise the ViSH is based on the latest web technologies in order to make it cross-platform compatible so that it works on several operative systems such as Windows, Mac or Linux and multi-device accessible, such as desktop, tablet and mobile devices. The platform has been developed in HTML5, the latest standard for web development, assuring that it can run on any modern browser. In addition to social networking features a core element on the ViSH is the virtual excursions editor. It is a web tool that allows teachers and scientists to create rich mash-ups of learning resources provided by the e-Infrastructures (i.e. remote laboratories and live webcams). These rich mash-ups can be presented in either slides or flashcards format. Taking advantage of the web architecture supported, additional powerful components have been integrated like a recommendation engine to provide personalized suggestions about educational content or interesting users and a videoconference tool to enhance real-time collaboration like MashMeTV (http://www.mashme.tv/).

Relevância:

10.00% 10.00%

Publicador:

Resumo:

El proyecto trata del estudio de la tasa de absorción específica (SAR). En él se estudia la SAR que desprenden distintos dispositivos de comunicaciones inalámbricos. Se ha llevado a cabo en las instalaciones de la SETSI, en el laboratorio de radiofrecuencia situado en El Casar, Guadalajara, que pertenece al Ministerio de Industria Comercio y Turismo. La SAR es una relación entre la energía electromagnética acumulada en una masa de un material o tejido concreto. Por tanto, lo primero es definir la SAR, en la que se exponen sus parámetros. Además, se recogen los límites de exposición fijados por las normas internacionales IEC 62209-1 e IEC 62209-2 en relación a SAR. Posteriormente, acorde con las normas, se realiza una definición detallada de un banco de medidas de SAR, en donde se explica cada uno de los componentes del banco de manera detallada así como los sistemas que intervienen previamente a la realización de la medida, tipos de los sistemas para realizar las verificaciones pertinentes, y también las incertidumbres de ciertos parámetros. También se realiza un proceso completo de medida de SAR en el laboratorio de la SETSI, donde se realizan las comprobaciones necesarias para la realización de una serie de medidas sobre dispositivos de comunicaciones móviles. Éstas medidas se realizan primero sobre un teléfono móvil en las frecuencias de GSM, UMTS y WIFI, en las configuraciones estipuladas por la norma; “tocando” e “inclinada 15°” comparando los valores obtenidos con los límites marcados por las normas internacionales. Por último, en este apartado se realizan ciertas medidas con otras configuraciones que no están recogidas en la norma para intentar obtener los máximos valores de SAR posibles. Después se realiza una comparación entre dos dispositivos tipo “tablet”, para ello se realizan medidas en la banda de WIFI y se comentan los resultados obtenidos, relacionado con el diseño de cada uno de ellos. Posteriormente se realiza un presupuesto de un banco de SAR, donde se detallan todos los componentes que intervienen en la realización de las medidas de SAR, pero no se incluyen en él, los costes de mantenimiento o los costes relacionados con su uso. Por último se explican las conclusiones finales desprendidas de la realización de este proyecto de fin de carrera así como la bibliografía utilizada. ABTRACT This project consists on the study of the specific absorption rate (SAR).It studies the different SAR of several wireless communications devices. It has been held in SETSI’S facilities, in its radio frecuency laboratory located in El Casar, Guadalajara, which belongs to the Ministy of Industry, Trade and Tourism. The SAR is a ratio between the electromagnetic energy accumulated in a mass of concrete material or tissue. Therefore, the SAR is defined first, which sets its parameters. Also lists the exposure limits set by international standards IEC 62209-1 and IEC 62209-2 regarding SAR. Subsequently, according to the guidelines, performing a detailed definition of a SAR measures bench, which explains each of the components in detail of the bench and involved systems prior to the realization of the extent and types of systems to perform the necessary checks, and certain parameters uncertainties. Also performed a complete process for SAR in the SETSI laboratory, located in El Casar, Guadalajara, where the necessary checks are made to carry out a serie of measures on mobile communications devices. These will be carried out first on a mobile phone at frequencies of GSM, UMTS and WiFi, in the configurations set by the standard, "touch" and "tilt 15 °" comparing the values obtained with the limits set by international standards. Finally, this section will perform certain actions with other configurations that are not included in the standard to try to get the maximum possible SAR values. Then a comparison is made between two devices, such as "tablet", this will make measurements in the band WIFI and discussed the results, related to the design of each. Subsequently, a budget of a SAR bench, detailing all components involved in SAR measures, but not included in it, maintenance costs or the costs associated with its use. Finally conclusions are explained detached from the realization of this project as well as the bibliography used on it.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

The latest video coding standards developed, like HEVC (High Efficiency Video Coding, approved in January 2013), require for their implementation the use of devices able to support a high computational load. Considering that currently it is not enough the usage of one unique Digital Signal Processor (DSP), multicore devices have appeared recently in the market. However, due to its novelty, the working methodology that allows produce solutions for these configurations is in a very initial state, since currently the most part of the work needs to be performed manually. In consequence, the objective set consists on finding methodologies that ease this process. The study has been focused on extend a methodology, under development, for the generation of solutions for PCs and embedded systems. During this study, the standards RVC (Reconfigurable Video Coding) and HEVC have been employed, as well as DSPs of the Texas Instruments company. In its development, it has been tried to address all the factors that influence both the development and deployment of these new implementations of video decoders, ranging from tools up to aspects of the partitioning of algorithms, without this can cause a drop in application performance. The results of this study are the description of the employed methodology, the characterization of the software migration process and performance measurements for the HEVC standard in an RVC-based implementation. RESUMEN Los estándares de codificación de vídeo desarrollados más recientemente, como HEVC (High Efficiency Video Coding, aprobado en enero de 2013), requieren para su implementación el uso de dispositivos capaces de soportar una elevada carga computacional. Teniendo en cuenta que actualmente no es suficiente con utilizar un único Procesador Digital de Señal (DSP), han aparecido recientemente dispositivos multinúcleo en el mercado. Sin embargo, debido a su novedad, la metodología de trabajo que permite elaborar soluciones para tales configuraciones se encuentra en un estado muy inicial, ya que actualmente la mayor parte del trabajo debe realizarse manualmente. En consecuencia, el objetivo marcado consiste en encontrar metodologías que faciliten este proceso. El estudio se ha centrado en extender una metodología, en desarrollo, para la generación de soluciones para PC y sistemas empotrados. Durante dicho estudio se han empleado los estándares RVC (Reconfigurable Video Coding) y HEVC, así como DSPs de la compañía Texas Instruments. En su desarrollo se ha tratado de atender a todos los factores que influyen tanto en el desarrollo como en la puesta en marcha de estas nuevas implementaciones de descodificadores de vídeo; abarcando desde las herramientas a utilizar hasta aspectos del particionado de los algoritmos, sin que por ello se produzca una reducción en el rendimiento de las aplicaciones. Los resultados de este estudio son una descripción de la metodología empleada, la caracterización del proceso de migración de software, y medidas de rendimiento para el estándar HEVC en una implementación basada en RVC.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Este Proyecto Final de Carrera se centra principalmente en el estudio de las tecnologías aplicadas al Hogar Digital (HD) y así poder desarrollar nuevas herramientas aplicadas a este Sector. La primera tecnología estudiada es LonWorks que se escogió porque en la EUITT se cuenta con un entorno domótico donde se aplica esta tecnología, materializado como una maqueta de una instalación LonWorks en un HD. Sobre este entorno se ha desarrollado una nueva forma de gestionar y controlar los elementos de una Red LonWorks mediante la tecnología Universal Plug & Play (UPnP). Los dispositivos LonWorks han sido recubiertos con una capa con la que se consigue tratar los elementos LonWorks como dispositivos UPnP, pudiendo de esta manera trabajar bajo un mismo formato de dispositivo. Este formato está definido por un documento denominado Descripción del Dispositivo UPnP. Por tanto, no es necesario conocer el estado de los dispositivos de la Red LonWorks, sino únicamente trabajar bajo una Red UPnP, creando nuevos dispositivos UPnP, puntos de Control y servicios a partir de los elementos LonWorks. Una vez realizado el recubrimiento del sistema LonWorks con UPnP, se ha definido y desarrollado una aplicación para Android que, permite controlar los elementos de la maqueta del HD desde un Smartphone o una Tablet. El acceso a la Red LonWorks de la maqueta del HD se hace a través de la interfaz Web Services SOAP/XML del dispositivo iLON100. ABSTRACT. This Final Degree Project is mainly focused on the study of the technologies applied to Digital Home and thus be able to develop new tools applied to this area. The first study is LonWorks technology which was chosen because the EUITT has a domotic environment where this technology is applied, materialized as a demonstrator of a LonWorks installation in HD. With this environment has developed a new way to manage and control the elements of a LonWorks network through technology by Universal Plug & Play (UPnP). LonWorks devices are covered with a layer and it is achieved LonWorks elements treat as UPnP devices. In this way the LonWorks elements can work under one device format. This format is defined by a document called UPnP Device Description. Therefore, it isn't necessary to know the state of the LonWorks network devices, but only work under an UPnP network, creating new UPnP devices, control points and services from LonWorks elements. After backfill of LonWorks system with UPnP, have being defined and developed an Android application that allow controlling the elements of the mockup of HD from Smartphone or a Tablet. The LonWorks network Access of the mockup of HD is done through the Web Interface Services SOAP / XML iLON100 device.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

La informática se está convirtiendo en la quinta utilidad (gas, agua, luz, teléfono) en parte debido al impacto de Cloud Computing en las mayorías de las organizaciones. Este uso de informática es usada por cada vez más tipos de sistemas, incluidos Sistemas Críticos. Esto tiene un impacto en la complejidad internad y la fiabilidad de los sistemas de la organización y los que se ofrecen a los clientes. Este trabajo investiga el uso de Cloud Computing por sistemas críticos, centrándose en las dependencias y especialmente en la fiabilidad de estos sistemas. Se han presentado algunos ejemplos de su uso, y aunque su utilización en sistemas críticos no está extendido, se presenta cual puede llegar a ser su impacto. El objetivo de este trabajo es primero definir un modelo que pueda representar de una forma cuantitativa las interdependencias en fiabilidad y interdependencia para las organizaciones que utilicen estos sistemas, y aplicar este modelo en un sistema crítico del campo de sanidad y mostrar sus resultados. Los conceptos de “macro-dependability” y “micro-dependability” son introducidos en el modelo para la definición de interdependencia y para analizar la fiabilidad de sistemas que dependen de otros sistemas. ABSTRACT With the increasing utilization of Internet services and cloud computing by most organizations (both private and public), it is clear that computing is becoming the 5th utility (along with water, electricity, telephony and gas). These technologies are used for almost all types of systems, and the number is increasing, including Critical Infrastructure systems. Even if Critical Infrastructure systems appear not to rely directly on cloud services, there may be hidden inter-dependencies. This is true even for private cloud computing, which seems more secure and reliable. The critical systems can began in some cases with a clear and simple design, but evolved as described by Egan to "rafted" networks. Because they are usually controlled by one or few organizations, even when they are complex systems, their dependencies can be understood. The organization oversees and manages changes. These CI systems have been affected by the introduction of new ICT models like global communications, PCs and the Internet. Even virtualization took more time to be adopted by Critical systems, due to their strategic nature, but once that these technologies have been proven in other areas, at the end they are adopted as well, for different reasons such as costs. A new technology model is happening now based on some previous technologies (virtualization, distributing and utility computing, web and software services) that are offered in new ways and is called cloud computing. The organizations are migrating more services to the cloud; this will have impact in their internal complexity and in the reliability of the systems they are offering to the organization itself and their clients. Not always this added complexity and associated risks to their reliability are seen. As well, when two or more CI systems are interacting, the risks of one can affect the rest, sharing the risks. This work investigates the use of cloud computing by critical systems, and is focused in the dependencies and reliability of these systems. Some examples are presented together with the associated risks. A framework is introduced for analysing the dependability and resilience of a system that relies on cloud services and how to improve them. As part of the framework, the concepts of micro and macro dependability are introduced to explain the internal and external dependability on services supplied by an external cloud. A pharmacovigilance model system has been used for framework validation.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

In this paper we propose a flexible Multi-Agent Architecture together with a methodology for indoor location which allows us to locate any mobile station (MS) such as a Laptop, Smartphone, Tablet or a robotic system in an indoor environment using wireless technology. Our technology is complementary to the GPS location finder as it allows us to locate a mobile system in a specific room on a specific floor using the Wi-Fi networks. The idea is that any MS will have an agent known at a Fuzzy Location Software Agent (FLSA) with a minimum capacity processing at its disposal which collects the power received at different Access Points distributed around the floor and establish its location on a plan of the floor of the building. In order to do so it will have to communicate with the Fuzzy Location Manager Software Agent (FLMSA). The FLMSAs are local agents that form part of the management infrastructure of the Wi-Fi network of the Organization. The FLMSA implements a location estimation methodology divided into three phases (measurement, calibration and estimation) for locating mobile stations (MS). Our solution is a fingerprint-based positioning system that overcomes the problem of the relative effect of doors and walls on signal strength and is independent of the network device manufacturer. In the measurement phase, our system collects received signal strength indicator (RSSI) measurements from multiple access points. In the calibration phase, our system uses these measurements in a normalization process to create a radio map, a database of RSS patterns. Unlike traditional radio map-based methods, our methodology normalizes RSS measurements collected at different locations on a floor. In the third phase, we use Fuzzy Controllers to locate an MS on the plan of the floor of a building. Experimental results demonstrate the accuracy of the proposed method. From these results it is clear that the system is highly likely to be able to locate an MS in a room or adjacent room.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

The increase in CPU power and screen quality of todays smartphones as well as the availability of high bandwidth wireless networks has enabled high quality mobile videoconfer- encing never seen before. However, adapting to the variety of devices and network conditions that come as a result is still not a trivial issue. In this paper, we present a multiple participant videoconferencing service that adapts to different kind of devices and access networks while providing an stable communication. By combining network quality detection and the use of a multipoint control unit for video mixing and transcoding, desktop, tablet and mobile clients can participate seamlessly. We also describe the cost in terms of bandwidth and CPU usage of this approach in a variety of scenarios.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Este trabajo de investigación detalla el diseño y evaluación de un servicio de e-salud cuyo objetivo es mejorar la estimulación y seguimiento de personas con un trastorno cognitivo. Con este fin, se ha desarrollado un protocolo de transferencia de mensajes que facilita la provisión de un servicio telemático para personas afectadas de Parkinson, pudiendo así realizar estimulación cognitiva personalizada, de forma ubicua, mediante un dispositivo fácil de usar como un tablet Android. Asimismo, este servicio permite a los terapeutas adaptar y monitorizar de forma segura la terapia, vía web, beneficiándose así de una mejor calidad en el seguimiento efectivo de cada paciente. El sistema ha sido evaluado satisfactoriamente durante tres meses con 10 pacientes entre 59 y 77 años. La solución resultante es fácilmente integrable con otras terapias complementarias y puede ser adaptada para otros deterioros cognitivos, como el debido a la enfermedad de Alzheimer o el deterioro cognitivo leve.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Se presenta el estado actual del proyecto URBANO, que en la versión 8.02 es una arquitectura distribuida de componentes orientada al diseño de aplicaciones en robots sociales. Se utiliza SOAP como mecanismo de integración remota. Se han diseñado nuevos componentes que permiten diferentes formas de aprendizaje. Por un lado, se ha diseñado una aplicación Android que posibilita la integración del móvil o tablet al control del robot. Por otro se ha desarrollado una ontología que permite representar, no solo conceptos, sino el aprendizaje propiamente dicho y se suman a los ya disponibles para la sintetización y reconocimiento de voces, gestión de gestos de cara y brazos, generación de trayectorias y navegación segura, modelo de estado de ánimo del robot y ejecución de tareas definidas por el usuario mediante el lenguaje propio UPL (Urbano Programming Language).