Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit


Autoria(s): Novoa Suñer, Emilio; Ituero Herrero, Pablo; López Vallejo, Marisa
Data(s)

2011

Resumo

Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.

Formato

application/pdf

Identificador

http://oa.upm.es/13333/

Idioma(s)

eng

Publicador

E.T.S.I. Telecomunicación (UPM)

Relação

http://oa.upm.es/13333/2/INVE_MEM_2011_111879.pdf

info:eu-repo/semantics/altIdentifier/doi/null

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/openAccess

Fonte

Proceedings of Microtechnologies For The New Millennium 2011 (SPIE 2011) | Microtechnologies For The New Millennium 2011 (SPIE 2011) | 18/04/2011 - 20/04/2011 | Praga, República Checa

Palavras-Chave #Telecomunicaciones #Electrónica
Tipo

info:eu-repo/semantics/conferenceObject

Ponencia en Congreso o Jornada

PeerReviewed