4 resultados para Genetic programming

em Universidad Politécnica de Madrid


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Opportunities offered by high performance computing provide a significant degree of promise in the enhancement of the performance of real-time flood forecasting systems. In this paper, a real-time framework for probabilistic flood forecasting through data assimilation is presented. The distributed rainfall-runoff real-time interactive basin simulator (RIBS) model is selected to simulate the hydrological process in the basin. Although the RIBS model is deterministic, it is run in a probabilistic way through the results of calibration developed in a previous work performed by the authors that identifies the probability distribution functions that best characterise the most relevant model parameters. Adaptive techniques improve the result of flood forecasts because the model can be adapted to observations in real time as new information is available. The new adaptive forecast model based on genetic programming as a data assimilation technique is compared with the previously developed flood forecast model based on the calibration results. Both models are probabilistic as they generate an ensemble of hydrographs, taking the different uncertainties inherent in any forecast process into account. The Manzanares River basin was selected as a case study, with the process being computationally intensive as it requires simulation of many replicas of the ensemble in real time.

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We demonstrate generating complete and playable card games using evolutionary algorithms. Card games are represented in a previously devised card game description language, a context-free grammar. The syntax of this language allows us to use grammar-guided genetic programming. Candidate card games are evaluated through a cascading evaluation function, a multi-step process where games with undesired properties are progressively weeded out. Three representa- tive examples of generated games are analysed. We observed that these games are reasonably balanced and have skill ele- ments, they are not yet entertaining for human players. The particular shortcomings of the examples are discussed in re- gard to the generative process to be able to generate quality games

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In the last few years there has been a heightened interest in data treatment and analysis with the aim of discovering hidden knowledge and eliciting relationships and patterns within this data. Data mining techniques (also known as Knowledge Discovery in Databases) have been applied over a wide range of fields such as marketing, investment, fraud detection, manufacturing, telecommunications and health. In this study, well-known data mining techniques such as artificial neural networks (ANN), genetic programming (GP), forward selection linear regression (LR) and k-means clustering techniques, are proposed to the health and sports community in order to aid with resistance training prescription. Appropriate resistance training prescription is effective for developing fitness, health and for enhancing general quality of life. Resistance exercise intensity is commonly prescribed as a percent of the one repetition maximum. 1RM, dynamic muscular strength, one repetition maximum or one execution maximum, is operationally defined as the heaviest load that can be moved over a specific range of motion, one time and with correct performance. The safety of the 1RM assessment has been questioned as such an enormous effort may lead to muscular injury. Prediction equations could help to tackle the problem of predicting the 1RM from submaximal loads, in order to avoid or at least, reduce the associated risks. We built different models from data on 30 men who performed up to 5 sets to exhaustion at different percentages of the 1RM in the bench press action, until reaching their actual 1RM. Also, a comparison of different existing prediction equations is carried out. The LR model seems to outperform the ANN and GP models for the 1RM prediction in the range between 1 and 10 repetitions. At 75% of the 1RM some subjects (n = 5) could perform 13 repetitions with proper technique in the bench press action, whilst other subjects (n = 20) performed statistically significant (p < 0:05) more repetitions at 70% than at 75% of their actual 1RM in the bench press action. Rate of perceived exertion (RPE) seems not to be a good predictor for 1RM when all the sets are performed until exhaustion, as no significant differences (p < 0:05) were found in the RPE at 75%, 80% and 90% of the 1RM. Also, years of experience and weekly hours of strength training are better correlated to 1RM (p < 0:05) than body weight. O'Connor et al. 1RM prediction equation seems to arise from the data gathered and seems to be the most accurate 1RM prediction equation from those proposed in literature and used in this study. Epley's 1RM prediction equation is reproduced by means of data simulation from 1RM literature equations. Finally, future lines of research are proposed related to the problem of the 1RM prediction by means of genetic algorithms, neural networks and clustering techniques. RESUMEN En los últimos años ha habido un creciente interés en el tratamiento y análisis de datos con el propósito de descubrir relaciones, patrones y conocimiento oculto en los mismos. Las técnicas de data mining (también llamadas de \Descubrimiento de conocimiento en bases de datos\) se han aplicado consistentemente a lo gran de un gran espectro de áreas como el marketing, inversiones, detección de fraude, producción industrial, telecomunicaciones y salud. En este estudio, técnicas bien conocidas de data mining como las redes neuronales artificiales (ANN), programación genética (GP), regresión lineal con selección hacia adelante (LR) y la técnica de clustering k-means, se proponen a la comunidad del deporte y la salud con el objetivo de ayudar con la prescripción del entrenamiento de fuerza. Una apropiada prescripción de entrenamiento de fuerza es efectiva no solo para mejorar el estado de forma general, sino para mejorar la salud e incrementar la calidad de vida. La intensidad en un ejercicio de fuerza se prescribe generalmente como un porcentaje de la repetición máxima. 1RM, fuerza muscular dinámica, una repetición máxima o una ejecución máxima, se define operacionalmente como la carga máxima que puede ser movida en un rango de movimiento específico, una vez y con una técnica correcta. La seguridad de las pruebas de 1RM ha sido cuestionada debido a que el gran esfuerzo requerido para llevarlas a cabo puede derivar en serias lesiones musculares. Las ecuaciones predictivas pueden ayudar a atajar el problema de la predicción de la 1RM con cargas sub-máximas y son empleadas con el propósito de eliminar o al menos, reducir los riesgos asociados. En este estudio, se construyeron distintos modelos a partir de los datos recogidos de 30 hombres que realizaron hasta 5 series al fallo en el ejercicio press de banca a distintos porcentajes de la 1RM, hasta llegar a su 1RM real. También se muestra una comparación de algunas de las distintas ecuaciones de predicción propuestas con anterioridad. El modelo LR parece superar a los modelos ANN y GP para la predicción de la 1RM entre 1 y 10 repeticiones. Al 75% de la 1RM algunos sujetos (n = 5) pudieron realizar 13 repeticiones con una técnica apropiada en el ejercicio press de banca, mientras que otros (n = 20) realizaron significativamente (p < 0:05) más repeticiones al 70% que al 75% de su 1RM en el press de banca. El ínndice de esfuerzo percibido (RPE) parece no ser un buen predictor del 1RM cuando todas las series se realizan al fallo, puesto que no existen diferencias signifiativas (p < 0:05) en el RPE al 75%, 80% y el 90% de la 1RM. Además, los años de experiencia y las horas semanales dedicadas al entrenamiento de fuerza están más correlacionadas con la 1RM (p < 0:05) que el peso corporal. La ecuación de O'Connor et al. parece surgir de los datos recogidos y parece ser la ecuación de predicción de 1RM más precisa de aquellas propuestas en la literatura y empleadas en este estudio. La ecuación de predicción de la 1RM de Epley es reproducida mediante simulación de datos a partir de algunas ecuaciones de predicción de la 1RM propuestas con anterioridad. Finalmente, se proponen futuras líneas de investigación relacionadas con el problema de la predicción de la 1RM mediante algoritmos genéticos, redes neuronales y técnicas de clustering.

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El objetivo de esta tesis fin de máster es la construcción mediante técnicas evolutivas de bases de conocimiento con reglas difusas para desarrollar un sistema autónomo que sea capaz de jugar con destreza a un videojuego de lucha en 2D. El uso de la lógica difusa permite manejar imprecisión, la cual está implícita en las variables de entrada al sistema y favorece la comprensión a nivel humano del comportamiento general del controlador. Se ha diseñado, para obtener la base de conocimiento que permita al sistema tomar las decisiones adecuadas durante el combate, un nuevo operador para algoritmos evolutivos. Se ha observado que la programación genética guiada por gramáticas (PGGG) muestra un sesgo debido al cruce que se suele emplear para obtener nuevos individuos en el proceso evolutivo. Para solventar este problema, se propone el método de sedimentación, capaz de evitar la tendencia que tiene la PGGG a generar bases de conocimiento con pocas reglas, de forma independiente a la gramática. Este método se inspira en la sedimentación que se produce en el fondo de los lechos marinos y permite obtener un sustrato de reglas óptimas que forman la solución final una vez que converge el algoritmo.---ABSTRACT---The objective of this thesis is the construction by evolutionary techniques of fuzzy rule-base system to develop an autonomous controller capable of playing a 2D fighting game. The use of fuzzy logic handles imprecision, which is implicit in the input variables of the system and makes the behavior of the controller easier to understand by humans. A new operator for evolutionary algorithms is designed to obtain the knowledge base that allows the system to take appropriate decision during combat. It has been observed that the grammar guided genetic programming (GGGP) shows a bias due to the crossing that is often used for obtaining new individuals in the evolutionary process. To solve this problem, the sedimentation method, able to avoid the tendency of the PGGG to generate knowledge bases with few rules, independently of the grammar is proposed. This method is inspired by the sedimentation that occurs on the bottom of the seabed and creates an optimal rules substrate that ends on the final solution once the algorithm converges.