Nostalgia videogames as playable game criticism
Contribuinte(s) |
Abertay University. School of Arts Media & Computer Games |
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Data(s) |
16/12/2016
16/12/2016
04/12/2016
07/10/2016
|
Resumo |
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative of past gaming forms, designs, and styles. The primary focus of this paper is to explore the extent to which these nostalgia videogames could be considered games-on-games: games that offer a critical view on game design and development, framed by the nostalgia and cultural memory of both gamers and game developers. Theories of pastiche and parody as applied to literature, film, and art are used to form a basis for the examination of recent nostalgia videogames, all of which demonstrate a degree of reflection on the videogame medium. |
Identificador |
Sloan, R.J.S. 2016. Nostalgia videogames as playable game criticism. GAME. 5. Available from: http://www.gamejournal.it/sloan-nostalgia-videogames/ 2280-7705 |
Idioma(s) |
en |
Publicador |
Ass.ne Culturale Ludica |
Relação |
GAME, 5 |
Direitos |
Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ This is the accepted manuscript of an article published in GAME - the Italian Journal of Game Studies which is an Open Access journal. The publiushed article is freely available from: http://www.gamejournal.it/sloan-nostalgia-videogames/ |
Palavras-Chave | #Game design #Nostalgia #Parody #Pastiche #Retro games #Game design and development #Nostalgia #Parody #Pastiche |
Tipo |
Journal Article published peer-reviewed accepted |