'Ephemerality’ in game development: opportunitiees and challenges


Autoria(s): Fernández-Leiva, Antonio J.; Vázquez-Núñez, Ariel Eduardo
Data(s)

26/09/2016

26/09/2016

2016

26/09/2016

Resumo

Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.

Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.

Identificador

http://hdl.handle.net/10630/12072

http://orcid.org/0000-0002-5330-5217

Idioma(s)

eng

Relação

The European Simulation and AI in Games Conference (GAME-ON 2016)

Lisboa, Portugal

13/09/2016 al 15/09/2016

Direitos

info:eu-repo/semantics/openAccess

Palavras-Chave #Inteligencia computacional #Videojuegos #Ephemeral Computation #Artificial Intelligence #Videogames #Procedural content generation
Tipo

info:eu-repo/semantics/conferenceObject