Classic Nintendo games are (computationally) hard


Autoria(s): Aloupis, Greg; Demaine, Erik D.; Guo, Alan A.; Viglietta, Giovanni G.
Data(s)

01/06/2015

Resumo

We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon. Our results apply to generalized versions of Super Mario Bros.1-3, The Lost Levels, and Super Mario World; Donkey Kong Country 1-3; all Legend of Zelda games; all Metroid games; and all Pokémon role-playing games. In addition, we prove PSPACE-completeness of the Donkey Kong Country games and several Legend of Zelda games.

SCOPUS: ar.j

info:eu-repo/semantics/published

Formato

1 full-text file(s): application/pdf

Identificador

uri/info:doi/10.1016/j.tcs.2015.02.037

uri/info:pii/S0304397515001735

https://dipot.ulb.ac.be/dspace/bitstream/2013/230530/1/Elsevier_214157.pdf

http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/230530

Idioma(s)

en

Direitos

1 full-text file(s): info:eu-repo/semantics/restrictedAccess

Fonte

Theoretical computer science, 586

Palavras-Chave #Informatique générale #Informatique mathématique #Computational complexity #Nintendo games #NP-hardness #PSPACE-hardness #Video games
Tipo

info:eu-repo/semantics/article

info:ulb-repo/semantics/articlePeerReview

info:ulb-repo/semantics/openurl/article