Creative communities: shaping process through performance and play


Autoria(s): Parker, Lynn; Galloway, Dayna
Contribuinte(s)

Abertay University. School of Arts Media & Computer Games

Data(s)

30/05/2016

30/05/2016

01/08/2016

13/04/2016

Resumo

This paper studies the use of play as a method to unlock creativity and innovation within a community of practice (a group of individuals who share a common interest and who see value in interaction to enhance their understanding). An analysis of communities of practice and the value of play informs evaluation of two case studies exploring the development of communities of practice, one within the discipline of videogames and one which bridges performing arts and videogames. The case studies provide qualitative data from which the potential of play as a method to inspire creativity and support the development of a potential community of practice is recognised. Establishing trust, disruption of process through play and reflection are key steps proposed in a ‘context provider’s framework’ for individuals or organisations to utilise in the design of activities to support creative process and innovation within a potential community of practice.

Identificador

Parker, L, and Galloway, D. 2016. Creative communities: shaping process through performance and play. 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 August 2016.

http://hdl.handle.net/10373/2362

Idioma(s)

en

Publicador

Digital Games Research Association

Relação

Proceedings of 1st International Joint Conference of DiGRA and FDG, Dundee, UK, 1-6 August 2016.

Direitos

© 2016 Authors. Personal and educational classroom use of this paper is allowed.Commercial use requires specific permission from the author.

Palavras-Chave #Videogames #Communities of practice #Collaboration #Play #Performance #Design process #Videogames #Communities of practice #Collaboration #Play #Performance #Design process
Tipo

Conference Paper

unpublished

peer-reviewed

accepted