EMG Biofeedback Videogame System for the Gait Rehabilitation of Hemiparetic Individuals
Contribuinte(s) |
Abshire, Pamela |
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Data(s) |
25/05/2010
25/05/2010
2010
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Resumo |
Gemstone Team CHIP We report a novel approach to electromyographic (EMG) biofeedback for post-stroke hemiparetic gait rehabilitation, using a videogame. An integrated hardware/software system facilitates gameplay of Tiger Woods PGA Tour 2004 in driving range mode by performing rehabilitation exercises. Real-time visual EMG biofeedback is provided as the patient performs exercises. Custom-built bioamplifiers and software collect, amplify, and filter the surface EMG signals from six lower-limb muscles, and score them by feature extraction. The ball is driven a distance proportional to each score. Exercises are scored by comparing the patient's EMG activation with target profiles. The user-friendly system is controlled by prompts on a personal computer. We envision two major benefits from this system. First, the biofeedback is offered in real-time, in a clear, intuitive form, and coupled with task-specific motions. Second, we hypothesize that adopting rehabilitation exercises to control a fun videogame will lead to greater adherence to the exercise regime, with accompanying improvements in gait. |
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Idioma(s) |
en_US |
Relação |
Digital Repository at the University of Maryland Gemstone Program, University of Maryland (College Park, Md) |
Palavras-Chave | #EMG #Electromyographic Biofeedback #Hemiparetic gait #Videogames #Gemstone Team CHIP |
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Thesis |