Zombies on the road: A holistic design approach to balancing gamification and safe driving
Data(s) |
2015
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Resumo |
This paper explores novel driving experiences that make use of gamification and augmented reality in the car. We discuss our design considerations, which are grounded in road safety psychology and video game design theory. We aim to address the tension between safe driving practices and player engagement. Specifically, we propose a holistic, iterative thinking process inspired by game design cognition and share our insights generated through the application of this process. We present preliminary game concepts that blend digital components with physical elements from the driving environment. We further highlight how this design process helped us to iteratively evolve these concepts towards being safer while maintaining fun. These insights and game design cognition itself will be useful to the AutomotiveUI community investigating similar novel driving experiences. |
Formato |
application/pdf |
Identificador | |
Publicador |
Association for Computing Machinery |
Relação |
http://eprints.qut.edu.au/84799/21/steinberger2015autoui.pdf DOI:10.1145/2799250.2799260 Steinberger, Fabius, Schroeter, Ronald, Lindner, Verena, Fitz-Walter, Zachary, Hall, Joshua, & Johnson, Daniel M. (2015) Zombies on the road: A holistic design approach to balancing gamification and safe driving. In Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Association for Computing Machinery, Nottingham, UK, pp. 320-327. http://purl.org/au-research/grants/ARC/DE140101542 |
Direitos |
Copyright 2015 [please consult the authors] |
Fonte |
Centre for Accident Research & Road Safety - Qld (CARRS-Q); School of Design; School of Electrical Engineering & Computer Science; Creative Industries Faculty; Faculty of Health; Institute of Health and Biomedical Innovation; Science & Engineering Faculty; School of Psychology & Counselling |
Palavras-Chave | #road safety #gamification #augmented reality #design process #serious games |
Tipo |
Conference Paper |