Games and entertainment software


Autoria(s): Banks, John A.; Cunningham, Stuart D.
Contribuinte(s)

Towse, Ruth

Handke, Christian

Data(s)

2013

Resumo

Games and the broader interactive entertainment industry are the major ‘born global/born digital’ creative industry. The videogame industry (formally referred to as interactive entertainment) is the economic sector that develops, markets and sells videogames to millions of people worldwide. There are over 11 countries with revenues of over $1 billion. This number was expected to grow 9.1 per cent annually to $48.9 in 2011 and $68 billion in 2012, making it the fastest-growing component of the international media sector (Scanlon, 2007; Caron, 2008).

Identificador

http://eprints.qut.edu.au/68363/

Publicador

Edward Elgar Publishing

Relação

http://www.e-elgar.com/bookentry_main.lasso?id=14906

Banks, John A. & Cunningham, Stuart D. (2013) Games and entertainment software. In Towse, Ruth & Handke, Christian (Eds.) Handbook on the Digital Creative Economy. Edward Elgar Publishing, Cheltenham, United Kingdom, pp. 416-427.

Direitos

Copyright 2013 The editors and contributors

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical or photocopying, recording, or otherwise without the prior permission of the publisher.

Fonte

ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty

Palavras-Chave #190200 FILM TELEVISION AND DIGITAL MEDIA #Videogames #Entertainment Software #International Media Sector #Creative Industries #Economy
Tipo

Book Chapter