Exploring the role of activity in genre


Autoria(s): McMahon, Nicole; Wyeth, Peta; Johnson, Daniel M.
Data(s)

2013

Resumo

This paper provides an outline of genre as we currently know it, and examines the changes occurring as games become more complex. Recent research we've undertaken suggests that our perception of which games fall into which genre category is subjective and that genre hybridization continues to blur our understanding of these categories. Consequently, it is becoming increasingly difficult to categorise game play experience based on traditional genre classifications. We examine the use of videogame activities as a useful mechanism for supplementing our understanding of videogame genre. Through considering activity as a means of classifying game experiences we may obtain a much more nuanced understanding of how players engage with games within a particular genre and across genres.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/65062/

Publicador

ACM

Relação

http://eprints.qut.edu.au/65062/1/genre_game_activities_NMcFinalCR.pdf

DOI:10.1145/2513002.2513023

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel M. (2013) Exploring the role of activity in genre. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM, RMIT, Melbourne, VIC.

Direitos

Copyright 2013 ACM

Fonte

School of Civil Engineering & Built Environment; School of Electrical Engineering & Computer Science; Faculty of Science and Technology

Palavras-Chave #080000 INFORMATION AND COMPUTING SCIENCES #080600 INFORMATION SYSTEMS #080602 Computer-Human Interaction #Videogames #Genre #Activity
Tipo

Conference Paper