Flourishing and video games


Autoria(s): Vella, Kellie; Johnson, Daniel M.
Contribuinte(s)

Cermak-Sassenrath, Daniel

Walker, Charles

Tan, Chek Tien

Data(s)

2012

Resumo

Studies dedicated to understanding the relationship between gaming and mental health, have traditionally focused on the effects of depression, anxiety, obsessive usage, aggression, obesity, and faltering ‘real life’ relationships. The complexity of game genre and personality aside, this review aims to define a space for a positive relationship between videogame play and wellbeing by applying current videogame research to the criteria that defines the wellbeing construct ‘flourishing’. Self- determination theory (SDT), and flow provide context, and areas of overlap are explored.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/54516/

Publicador

ACM Press

Relação

http://eprints.qut.edu.au/54516/4/54516.pdf

DOI:10.1145/2336727.2336746

Vella, Kellie & Johnson, Daniel M. (2012) Flourishing and video games. In Cermak-Sassenrath, Daniel , Walker, Charles, & Tan, Chek Tien (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM Press, Aotea Centre, Auckland, New Zealand, pp. 1-3.

Direitos

2012 ACM

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Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #080602 Computer-Human Interaction #111712 Health Promotion #120304 Digital and Interaction Design #170113 Social and Community Psychology #170199 Psychology not elsewhere classified #Videogames #Wellbeing #Flow #Self-determination theory #Flourishing
Tipo

Conference Paper