Flourishing and video games
Contribuinte(s) |
Cermak-Sassenrath, Daniel Walker, Charles Tan, Chek Tien |
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Data(s) |
2012
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Resumo |
Studies dedicated to understanding the relationship between gaming and mental health, have traditionally focused on the effects of depression, anxiety, obsessive usage, aggression, obesity, and faltering ‘real life’ relationships. The complexity of game genre and personality aside, this review aims to define a space for a positive relationship between videogame play and wellbeing by applying current videogame research to the criteria that defines the wellbeing construct ‘flourishing’. Self- determination theory (SDT), and flow provide context, and areas of overlap are explored. |
Formato |
application/pdf |
Identificador | |
Publicador |
ACM Press |
Relação |
http://eprints.qut.edu.au/54516/4/54516.pdf DOI:10.1145/2336727.2336746 Vella, Kellie & Johnson, Daniel M. (2012) Flourishing and video games. In Cermak-Sassenrath, Daniel , Walker, Charles, & Tan, Chek Tien (Eds.) Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, ACM Press, Aotea Centre, Auckland, New Zealand, pp. 1-3. |
Direitos |
2012 ACM Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. |
Fonte |
School of Electrical Engineering & Computer Science; Science & Engineering Faculty |
Palavras-Chave | #080602 Computer-Human Interaction #111712 Health Promotion #120304 Digital and Interaction Design #170113 Social and Community Psychology #170199 Psychology not elsewhere classified #Videogames #Wellbeing #Flow #Self-determination theory #Flourishing |
Tipo |
Conference Paper |