Personality, genre and videogame play experience


Autoria(s): Johnson, Daniel M.; Wyeth, Peta; Sweetser, Penny; Gardner, John
Data(s)

2012

Resumo

This study explored relationships between personality, videogame preference and gaming experiences. Four hundred and sixty-six participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality and their gaming experience via the Game Experience Questionnaire (GEQ). Relationships between game genre, personality and gaming experience were found. Results are interpreted with reference to possible implications for a positive impact on wellbeing of videogame play and possible means of improving the breadth of appeal of specific genres.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/54003/

Relação

http://eprints.qut.edu.au/54003/1/JohnsonFunAndGamesCameraReady.pdf

DOI:10.1145/2367616.2367633

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.

Direitos

Copyright 2012 ACM

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #080602 Computer-Human Interaction #Videogames #Genre #Personality #Motivation #Psychology
Tipo

Conference Paper