Augmenting mobile computing with video game elements to support, motivate and engage young people in educational, real-world events


Autoria(s): Fitz-Walter, Zachary
Data(s)

2010

Resumo

Video games have shown great potential as tools that both engage and motivate players to achieve tasks and build communities in fantasy worlds. We propose that the application of game elements to real world activities can aid in delivering contextual information in interesting ways and help young people to engage in everyday events. Our research will explore how we can unite utility and fun to enhance information delivery, encourage participation, build communities and engage users with utilitarian events situated in the real world. This research aims to identify key game elements that work effectively to engage young digital natives, and provide guidelines to influence the design of interactions and interfaces for event applications in the future. This research will primarily contribute to areas of user experience and pervasive gaming.

Identificador

http://eprints.qut.edu.au/46738/

Publicador

ACM

Relação

http://www.ozchi.org/2010/

Fitz-Walter, Zachary (2010) Augmenting mobile computing with video game elements to support, motivate and engage young people in educational, real-world events. In OzCHI 2010 Conference Proceedings, ACM, Queensland University of Technology, Brisbane, Queensland.

Direitos

Copyright 2010 ACM Digital Library

Fonte

Faculty of Science and Technology; Information Systems; Smart Services CRC

Palavras-Chave #080600 INFORMATION SYSTEMS #080602 Computer-Human Interaction #user experience #pervasive gaming #gamification #mobile phones #ubiquitous computing
Tipo

Conference Paper