991 resultados para web history


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Lecture 1: The Pioneers and History of Hypertext (pre-WWW) Contains Powerpoint Lecture slides and Hypertext Research Papers: Bush: As We may Think; Engelbart: NLS and A Framework for Augmenting Human Intelligence; Nelson: Xanalogical Structure; Conklin: A Survey of Hypertext; Halasz 1987: Reflections on NoteCards: Seven Issues for the Next Generation of Hypermedia Systems; Berners-Lee 1994 The World-Wide Web.

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Lecture 1: Contributions of Pre WWW Research: Open Hypermedia Systems Contains Powerpoint Lecture slides and Hypertext Research Papers: Industrial Strength Hypermedia: Requirements for a Large Engineering Enterprise (Malcolm et al. 1991); Towards An Integrated Information Environment With Open Hypermedia Systems (Davis et al. 1992); Unifying Strategies for Web Augmentation (Bouvin 1999); Hyper-G (Adapted from Lowe and Hall); OHP:A Draft Proposal for a Standard Open Hypermedia Protocol (Davis et al. 1996); XML Linking (DeRose 99)

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Lecture 3: Contributions of Pre WWW Research: Spatial Hypertext and Temporal Hypertext Contains Powerpoint Lecture slides and Hypertext Research Papers: Spatial [SPATIAL] VIKI: spatial hypertext supporting emergent structure (Marshall, 94); Towards Geo-Spatial Hypermedia: Concepts and Prototype Implementation, (Gronbaek et al. 2002); Cyber Geography and Better Search Engines; [TEMPORAL] Anticipating SMIL 2.0: The Developing Cooperative Infrastructure for Multimedia on the Web (Rutledge 1999); Its About Time: Link Streams as Continuous Metadata (Page et al., 2001); Everything You Wanted to Know About MPEG-7:Part 1 (Nack & Lindsay 1999)

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Lecture 4: Ontological Hypertext and the Semantic Web Contains Powerpoint Lecture slides and Hypertext Research Papers: Conceptual linking: Ontology-based Open Hypermedia (Carr et al. 2001); CS AKTiveSpace: Building a Semantic Web Application (Glaser et al., 2004); The Semantic Web Revisited (Shadbolt, Hall and Berners-Lee, 2006); Mind the Semantic Gap (Millard et al., 2005).

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Lecture 5: Web 2.0 and Social Hypertext Contains Powerpoint Lecture slides and Hypertext Research Papers: What Is Web 2.0 Design Patterns and Business Models for the Next Generation of Software . Tim O'Reilly (2005); Web 2.0: Hypertext by Any Other Name? (Millard & Ross, 2006)

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Lecture 6: Where are all the links taking us: Web Science Contains Powerpoint Lecture slides and Hypertext Research Papers: The Literati (The Cyberspace and critical theory website) (Eastgate website); Pervasive Hypertext at Southampton and at Aarhus; Adaptive Hypertext - The Next Big Thing: (De Bra & Chepegin, 2004); Web Science: Creating a Science of the Web (Berners-Lee, Hall, Hendler, Shadbolt & Weitzner, 2006).

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Files related to two talks on Web Design History, Web Design Advertising and Promotion. Session 1 - 1 hour lecture on the history of design on the web (30 mins) and web advertising direct and viral (30mins). Session 2 - 1 hour lecture on using the web for promotion and marketing.

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The Web is now so ingrained in our lives that it is easy to forget that it is less than twenty years old. But the History of Web goes back much further, to the pioneering technologists who built the first hypertext systems and the men and women before them who imagined great libraries of interconnected information that would augment human intellect and drive civilization forward. In this lecture we will explore the pre-digital origins of the Web, look at how it developed into the mass communication system we have today, and speculate on the next stages of its evolution in the context of Web Science and Social Media.

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L'objectiu del treball és realitzar un programari que realitzi tasques de filtratge de les planes web que pot explorar qualsevol explorador del sistema. A més, ha d'incloure la capacitat de mantenir un historial de navegació, que pot servir per millorar la tasca de filtratge.

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In light of the fact that several studies indicate that students can benefit from deeper understandings of the processes by which historical accounts are constructed, history educators have increasingly been focused on finding ways to teach students how to read and reason about events in the same manner as professional historians (Wineburg, 2001; Spoehr & Spoehr, 1994; Hynd, Holschuh, & Hubbard, 2004; Wiley & Voss, 1996). One possible resource for supporting this development may come out of emerging web-based technologies. New technologies and increased access to historical records and artifacts posted the Internet may be precisely the tools that can help students (Bass, Rosenzweig, & Mason, 1999). Given the right context, we believe it is possible to combine such resources and tools to create an environment for students that could strengthen their abilities to read and reason about historical events. Moreover, we believe that social media, specifically, microblogging (Nardi, Schiano, Gumbrecht, & Swartz, 2004) could play a key role.

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Smarthistory.org is a proven, sustainable model for open educational resources in the Humanities. We discuss lessons learned during its agile development. Smarthistory.org is a free, creative-commons licensed, multi-media web-book designed as a dynamic enhancement or substitute for the traditional art history textbook. It uses conversation instead of the impersonal voice of the typical textbook in-order to reveal disagreement, emotion, and the experience of looking. The listener remains engaged with both the content and the interaction of the speakers. These conversations model close looking and a willingness to encounter and engage the unfamiliar. Smarthistory takes the inherent dialogic and multimedia nature of the web and uses it as a pedagogical method. This extendable Humanities framework uses an open-source content management system making Smarthistory inexpensive to create, and easy to manage and update. Its chronological timeline/chapter-based format integrates new contributions into a single historical framework, a structure applicable across the Humanities.

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La introducción de dispositivos tecnológicos como PDAs, móviles o portátiles, en la educación ofrece nuevas oportunidades para el aprendizaje. El uso apropiado de estas herramientas abre la posibilidad a un abanico de escenarios educativos colaborativos que no serían posibles sin la tecnología. Sin embargo, uno de los problemas principales que dificulta la adopción de estos dispositivos en entornos educativos reales es el comprender cómo aplicarlos de forma adecuada y beneficiosa para cubrir los objetivos de aprendizaje esperados. Para ello es necesario establecer vínculos entre educadores y tecnólogos para que este tipo de escenarios se puedan llevar a cabo. Por un lado, los educadores tienen conocimientos sobre prácticas educativas y, por otro lado, los tecnólogos pueden aportar con sus conocimientos acerca de las oportunidades que las tecnologías ofrecen. 4SPPIces es un modelo conceptual que tiene como objetivo establecer este puente entre las dos comunidades. Concretamente, se trata de un modelo que propone 4 factores interrelacionados que deben considerarse en el diseño de experiencias educativas colaborativas que combinen actividades dentro y fuera del aula: (1) el método pedagógico (Pedagiocal Method), (2) los participantes (Participants), (3) el espacio (Space) y (4) el historial (History). El objetivo de este proyecto es desarrollar una aplicación web para que educadores y tecnólogos colaboren en el diseño de escenarios basados en este modelo. Concretamente, este trabajo presenta el proceso de desarrollo de la aplicación así como algunas pruebas con usuarios para analizar la usabilidad y utilidad del sistema.

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