968 resultados para virtual community


Relevância:

100.00% 100.00%

Publicador:

Resumo:

Web 2.0 software in general and wikis in particular have been receiving growing attention as they constitute new and powerful tools, capable of supporting information sharing, creation of knowledge and a wide range of collaborative processes and learning activities. This paper introduces briefly some of the new opportunities made possible by Web 2.0 or the social Internet, focusing on those offered by the use of wikis as learning spaces. A wiki allows documents to be created, edited and shared on a group basis; it has a very easy and efficient markup language, using a simple Web browser. One of the most important characteristics of wiki technology is the ease with which pages are created and edited. The facility for wiki content to be edited by its users means that its pages and structure form a dynamic entity, in permanent evolution, where users can insert new ideas, supplement previously existing information and correct errors and typos in a document at any time, up to the agreed final version. This paper explores wikis as a collaborative learning and knowledge-building space and its potential for supporting Virtual Communities of Practice (VCoPs). In the academic years (2007/8 and 2008/9), students of the Business Intelligence module at the Master's programme of studies on Knowledge Management and Business Intelligence at Instituto Superior de Estatistica e Gestao de Informacao of the Universidade Nova de Lisboa, Portugal, have been actively involved in the creation of BIWiki - a wiki for Business Intelligence in the Portuguese language. Based on usage patterns and feedback from students participating in this experience, some conclusions are drawn regarding the potential of this technology to support the emergence of VCoPs; some provisional suggestions will be made regarding the use of wikis to support information sharing, knowledge creation and transfer and collaborative learning in Higher Education.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Consumers create a great deal of content in the Internet. As they do not get a monetary compensation for doing so, it seems apparent that other types of reward are derived from giving up one's time and other resources. The purpose of this study is to describe value creation and user participation in a virtual community. It can be broken down into three research questions. 1. What is the value creation logic of a virtual community? 2. What value is perceived by virtual community users? 3. What is the association between value perceived by virtual community users and their participation in a community? The study employs the discussion on value co-creation as well as perspectives on the notion of value for consumers to create a theoretical framework for value creation. To understand value creation in the context of virtual communities and to create a theoretical framework for user participation, existing literature and research on virtual communities is discussed. The empirical part of the study employs quantitative methodology to analyze data collected by sending a survey questionnaire to the users of a Finnish wellbeing-based virtual community. The results indicate that virtual community users perceive self-development, enjoyment, reputation-building and community commitment value when using the service and that value perceptions are associated with community participation. Moreover, it was found that different types of value are associated with different forms of participation. Based on the findings, it is suggested that the four types of value make up a considerable share of value for virtual community users. Moreover, as the results indicate that different value types are associated with different forms of participation, it suggested that virtual community organizers consider what forms of participation they want to promote and design their virtual communities to support creation of the different types of value accordingly.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

The purpose of this thesis is to examine what elements of value co-creation create value for participants of Oma Olivia magazine through Olivia magazine’s virtual community environment. Furthermore the aim is to discover why readers take part in creating Oma Olivia in order to discover is Oma Olivia worth publishing in the future. The data is collected from secondary and primary sources by scanning the existing academic literature and by conducting interviews and surveys. The empirical results state that the hypothesis model created from the academic literature is statistically significant and the elements of value co- creation process create value for readers. Magazine publishing organization may want to consider publishing Oma Olivia also in the future due to its nature of creating value for customers.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

DUE TO COPYRIGHT RESTRICTIONS ONLY AVAILABLE FOR CONSULTATION AT ASTON UNIVERSITY LIBRARY AND INFORMATION SERVICES WITH PRIOR ARRANGEMENT

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Introduction: Knowledge transfer in pediatric rehabilitation is challenging and requires active, multifaceted strategies. The use of knowledge brokers (KBs) is one such strategy noted to promote clinician behavior change. The success of using KBs to transfer knowledge relies on their ability to adapt to ever-changing clinical contexts. In addition, with the rapid growth of online platforms as knowledge transfer forums, KBs must become effective in virtual environments. Although the role of KBs has been studied in various clinical contexts, their emerging role in specific online environments designed to support evidence-based behavior change has not yet been described. Our objective is to describe the roles of, and strategies used by, four KBs involved in a virtual community of practice to guide and inform future online KB interventions. Methods: A descriptive design guided this study and a thematic content analysis process was used to analyze online KB postings. The Promoting Action on Research in Health Sciences knowledge transfer framework and online andragogical learning theories assisted in the coding. A thematic map was created illustrating the links between KBs' strategies and emerging roles in the virtual environment. Results: We analyzed 95 posts and identified three roles: 1) context architect: promoting a respectful learning environment, 2) knowledge sharing promoter: building capacity, and 3) linkage creator: connecting research-to-practice. Strategies used by KBs reflected invitational, constructivism, and connectivism approaches, with roles and strategies changing over time. Discussion: This study increases our understanding of the actions of KBs in virtual contexts to foster uptake of research evidence in pediatric physiotherapy. Our results provide valuable information about the knowledge and skills required by individuals to fulfill this role in virtual environments.

Relevância:

80.00% 80.00%

Publicador:

Resumo:

The focus of this Master’s Thesis is on knowledge sharing in a virtual Learning community. The theoretical part of this study aims at presenting the theory of knowledge sharing, competence development and learning in virtual teams. The features of successful learning organizations as well as enablers of effective knowledge sharing in virtual communities are also introduced to the reader in the theoretical framework. The empirical research for this study was realized in a global ICT company, specifically in its Human Resources business unit. The research consisted of two rounds of online questionnaires, which were conducted among all the members of the virtual Learning community. The research aim was to find shared opinions concerning the features of a successful virtual Learning community. The analysis of the data in this study was conducted using a qualitative research methodology. The empirical research showed that the main important features of a successful virtual Learning community are members’ passion towards the community way of working as well as the relevance of the content in the virtual community. In general, it was found that knowledge sharing and competence development are important matters in dynamic organizations as well as virtual communities as method and tool for sharing knowledge and hence increasing both individual and organizational knowledge. This is proved by theoretical and by empirical research in this study.

Relevância:

70.00% 70.00%

Publicador:

Resumo:

Introduction. The ToLigado Project - Your School Interactive Newspaper is an interactive virtual learning environment conceived, developed, implemented and supported by researchers at the School of the Future Research Laboratory of the University of Sao Paulo, Brazil. Method. This virtual learning environment aims to motivate trans-disciplinary research among public school students and teachers in 2,931 schools equipped with Internet-access computer rooms. Within this virtual community, students produce collective multimedia research documents that are immediately published in the portal. The project also aims to increase students' autonomy for research, collaborative work and Web authorship. Main sections of the portal are presented and described. Results. Partial results of the first two years' implementation are presented and indicate a strong motivation among students to produce knowledge despite the fragile hardware and software infrastructure at the time. Discussion. In this new environment, students should be seen as 'knowledge architects' and teachers as facilitators, or 'curiosity managers'. The ToLigado portal may constitute a repository for future studies regarding student attitudes in virtual learning environments, students' behaviour as 'authors', Web authorship involving collective knowledge production, teachers' behaviour as facilitators, and virtual learning environments as digital repositories of students' knowledge construction and social capital in virtual learning communities.

Relevância:

70.00% 70.00%

Publicador:

Resumo:

Mestrado em Engenharia Informática - Área de Especialização em Sistemas Gráficos e Multimédia

Relevância:

70.00% 70.00%

Publicador:

Resumo:

A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics

Relevância:

70.00% 70.00%

Publicador:

Resumo:

Desenvolupament d'una aplicació web amb projecció a comunitat virtual d’usuaris, que també integra un sistema de transmissió de streaming. Mitjançant aquest sistema els usuaris són capaços d’emetre o d’escoltar un programa radiofònic en temps real o offline.

Relevância:

70.00% 70.00%

Publicador:

Resumo:

A partir de diferents enquestes de satisfacció institucional i de l'anàlisi de l'arxiu 'log' del servidor de la biblioteca respecte a l'ús i al comportament dels usuaris, es va detectar que cada cop era més complex accedir als continguts i serveis de manera proporcional al creixement d'aquests darrers i de l'augment del nombre d'usuaris. El creixement dels recursos i de les diferents aplicacions desenvolupats a la Biblioteca Virtual de la UOC (BUOC) va fer necessari la selecció i la implementació d'un motor de cerca que facilités de manera global l'accés als recursos d'informació i als serveis oferts a la comunitat virtual de la UOC d'acord amb la tipologia d'usuari, l'idioma i el seu entorn d'aprenentatge. En aquest article s'exposa el procés d'anàlisi de diferents productes i la implementació de Verity a la BUOC amb els desenvolupaments realitzats en les diferents aplicacions perquè el motor de cerca pugui fer la seva funció.

Relevância:

70.00% 70.00%

Publicador:

Resumo:

La Biblioteca Virtual de la UOC té com a principal objectiu ésser al servei d'una comunitat acadèmica formada per estudiants, personal docent i personal de gestió i administració que desenvolupen la seva activitat totalment en línia, usant per a aquesta finalitat una intranet o Campus Virtual. Sobre la base d'aquest objectiu, es dissenyen i ofereixen tota una sèrie de serveis, recursos i eines que permetin cobrir les necessitats informatives que se'ls plantegin als membres d'aquesta comunitat virtual en el desenvolupament de les seves activitats - ja siguin aquestes laborals, docents o acadèmiques - i oferint diferents vies d'accés per tal d'aconseguir una major personalització.

Relevância:

70.00% 70.00%

Publicador:

Resumo:

El desenvolupament de la ponència se centra en descriure com una comunitat virtual pot accedir a tots els serveis tradicionals d'una universitat presencial i com a més disposa de tota una sèrie de serveis addicionals derivats del disseny d'un Campus Virtual. També descriu com entre aquests serveis s'ha dissenyat una Biblioteca que respongui a les necessitats dels seus usuaris, i com en aquest disseny s'aprofiten al màxim els recursos disponibles en Internet o es creen serveis nous que faciliten la tasca de l'usuari sense que aquest hagi de desplaçar-se del seu punt de treball.