11 resultados para skateboarding


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The longboard skateboard has a longer, and usually wider, deck than the standard skateboard to provide greater support for the rider during the higher speeds attained on this version of the skateboard. Fourteen volunteer subjects participated in downhill and uphill longboarding trials. Heart rates were monitored during both trials, and the downhill and uphill average heart rates were compared with resting heart rates and then compared with accepted intensity recommendations for health and fitness benefits. The study questions were: Does longboarding have an acute effect on heart rates? If so, will longboarding uphill and/or downhill cause heart rate changes to levels recommended to improve cardiorespiratory health and fitness? With these questions as guidance we developed four hypotheses. With beats/minute and average uphill heart rate of 167.8 beats/minute statistical analysis showed statistically significant p values < .0001 and each null hypothesis was rejected in favor of their respective research hypotheses. Based on average age and average resting heart rate, average age-predicted maximum heart rate was 193.2 beats/minute and heart rate reserve was 133.2 beats/minute. The average percentages of heart rate reserve for the downhill section (131.4 beats/minute) and uphill section )(167.8 beats/minute) were 54% and 81% respectively. Downhill heart rates are within moderate intensity levels, 40% to 60% of heart rate reserve, and uphill heart rates are within vigorous intensity levels, greater than 60% of heart rate reserve. These results indicate that longboarding can increase heart rate to suggested levels suggested by the American College of Sports Medicine for improving cardiovascular health and fitness.

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General note: Title and date provided by Bettye Lane.

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General note: Title and date provided by Bettye Lane.

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Summary of findings: QISU estimates that approximately 1,000 skateboard-associated injuries are seen at emergency departments each year in Queensland. 10-14 year old males are the most likely group to present to a QISU ED with a skateboard related injury. The peak time for skateboard injuries to occur is on the weekend and in the late afternoon. Only 19% of skateboard injuries occur at skate park facilities, with the remainder oc-curring in non-skate parks, on roads and footpaths. Risk factors associated with more severe injuries are, age less than 10 years and involvement in a motor vehicle crash The most common types of injuries are fractures and sprains of the upper limbs. Isolated head injuries represent approximately 5% of skateboarding injuries, but 60% of serious injuries requiring resuscitation. These injuries may be minimized or pre-vented with helmet use.

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Adolescents are both aware of and have the impetuous to exploit aspects of Science, Technology, Engineering and Mathematics (STEM) within their personal lives. Whether they are surfing, cycling, skateboarding or shopping, STEM concepts impact their lives. However science, mathematics, engineering and technology are still treated in the classroom as separate fragmented entities in the educational environment where most classroom talk is seemingly incomprehensible to the adolescent senses. The aim of this study was to examine the experiences of young adolescents with the aim of transforming school learning at least of science into meaningful experiences that connected with their lives using a self-study approach. Over a 12-month period, the researcher, an experienced secondary-science teacher, designed, implemented and documented a range of pedagogical practices with his Year-7 secondary science class. Data for this case study included video recordings, journals, interviews and surveys of students. By setting an environment empathetic to adolescent needs and understandings, students were able to actively explore phenomena collaboratively through developmentally appropriate experiences. Providing a more contextually relevant environment fostered meta-cognitive practices, encouraged new learning through open dialogue, multi-modal representations and assessments that contributed to building upon, re-affirming, or challenging both the students' prior learning and the teacher’s pedagogical content knowledge. A significant outcome of this study was the transformative experiences of an insider, the teacher as researcher, whose reflections provided an authentic model for reforming pedagogy in STEM classes.

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Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal

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Monográfico con el título: 'El deporte en los espacios públicos urbanos'. Resumen tomado de la publicación

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Denna uppsats undersöker den emotionella dimensionen i det kommersiella företaget WeSC:s marknadsföring genom att göra en kvalitativ innehållsanalys på datamaterialet som har bestått av en av deras senaste reklamfilmer, sekundära intervjuer som gjorts med grundaren Greger Hagelin, företagets presentation i boken Superbrands Sverige (2004) samt på hemsidan. Vi har även kompletterat analysen genom att göra en sekundär analys på forskaren Rebecca Beals studier av den subkultur som WeSC använder sig utav i sin emotionellt säljande marknadsföring. Den analys som vi gjorde av Beals studier resulterade i att vi kunde utröna tre viktiga grundstenar för skateboardkulturen – 1. Öppet deltagandet, att alla skulle få möjligheten att vara med oavsett bakgrund, 2. Individuell ansvarsfullhet, att varje utövare skulle ansvara för sitt eget spel i frånvaron av domare, regler och tränare, samt 3. Möjligheten att vara kreativ, frånvaron av domare, regler och tränare skulle tillförsäkra vare utövare att vederbörande var sin egen expert och därigenom kunde använda sin egen kreativitet till att skapa sitt eget spel.När vi sedan jämförde innehållet i dessa grundstenar med WeSC:s presentation av samma grundstenar i sin marknadsföring upptäckte vi att mycket av det ursprungliga innehållet modifierats i syfte att anpassa företagets kommersiella ansats. Detta tolkar vi som ett explicit exempel på att anammandet av subkultur av ett företag inte alltid fungerar positivt för subkulturen – då dess huvudsakliga symboliska värden förgås i kommersialiseringens och marknadsföringens process.

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O objetivo deste estudo foi apresentar elementos da esportivização da prática cultural skate (1960-1990), como conhecimento para o entendimento da relação entre o micro e o macro processo sócio-histórico do skate. Como fonte de pesquisa histórica para a esportivização do skate no Brasil, dimensão macro, utilizamos a Revista Tribo Skate e para a de Piracicaba/SP, dimensão micro, entrevistamos dois colaboradores a partir do método da história oral. Os resultados evidenciaram que o skate surgiu para gerar fortes tensões agradáveis, suas formas de lazer precedem as formas esportivas e, guardadas as particularidades, os seus processos macro e micro-históricos são interdependentes.

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Skateboarding gets practitioners and followers all over the world and it's still growing. Thus performing a detailed analysis of its tracks becomes exciting. This study has a purpose of investigation about the evolution of the skateboard as a leisure activity and as a sport, supported by historical and social factors analysis that influenced their growth. Furthermore to understand the sport history and its influence in the socialization process, and also in the insertion of individuals in a social context within the body movement culture. The methodology used in this study was based on a literature review, analyzing articles, books, documents, websites and reports of the genre. It was concluded that the practice of skateboarding is unique and it's promoted to be and to have self identity and it is directly related to an activity that is characterized as free and creative without any molded identity. And also promote the insertion of this kind of skateboarding as a universal phenomenon about the body movement seeking social interactions in different educational views through a sharing attitude

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General note: Title and date provided by Bettye Lane.