998 resultados para scene recognition


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How do humans rapidly recognize a scene? How can neural models capture this biological competence to achieve state-of-the-art scene classification? The ARTSCENE neural system classifies natural scene photographs by using multiple spatial scales to efficiently accumulate evidence for gist and texture. ARTSCENE embodies a coarse-to-fine Texture Size Ranking Principle whereby spatial attention processes multiple scales of scenic information, ranging from global gist to local properties of textures. The model can incrementally learn and predict scene identity by gist information alone and can improve performance through selective attention to scenic textures of progressively smaller size. ARTSCENE discriminates 4 landscape scene categories (coast, forest, mountain and countryside) with up to 91.58% correct on a test set, outperforms alternative models in the literature which use biologically implausible computations, and outperforms component systems that use either gist or texture information alone. Model simulations also show that adjacent textures form higher-order features that are also informative for scene recognition.

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In the absence of cues for absolute depth measurements as binocular disparity, motion, or defocus, the absolute distance between the observer and a scene cannot be measured. The interpretation of shading, edges and junctions may provide a 3D model of the scene but it will not inform about the actual "size" of the space. One possible source of information for absolute depth estimation is the image size of known objects. However, this is computationally complex due to the difficulty of the object recognition process. Here we propose a source of information for absolute depth estimation that does not rely on specific objects: we introduce a procedure for absolute depth estimation based on the recognition of the whole scene. The shape of the space of the scene and the structures present in the scene are strongly related to the scale of observation. We demonstrate that, by recognizing the properties of the structures present in the image, we can infer the scale of the scene, and therefore its absolute mean depth. We illustrate the interest in computing the mean depth of the scene with application to scene recognition and object detection.

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Acoustics is a rich source of environmental information that can reflect the ecological dynamics. To deal with the escalating acoustic data, a variety of automated classification techniques have been used for acoustic patterns or scene recognition, including urban soundscapes such as streets and restaurants; and natural soundscapes such as raining and thundering. It is common to classify acoustic patterns under the assumption that a single type of soundscapes present in an audio clip. This assumption is reasonable for some carefully selected audios. However, only few experiments have been focused on classifying simultaneous acoustic patterns in long-duration recordings. This paper proposes a binary relevance based multi-label classification approach to recognise simultaneous acoustic patterns in one-minute audio clips. By utilising acoustic indices as global features and multilayer perceptron as a base classifier, we achieve good classification performance on in-the-field data. Compared with single-label classification, multi-label classification approach provides more detailed information about the distributions of various acoustic patterns in long-duration recordings. These results will merit further biodiversity investigations, such as bird species surveys.

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Neste trabalho é estudada a viabilidade de uma implementação em paralelo do algoritmo scale invariant feature transform (SIFT) para identificação de íris. Para a implementação do código foi utilizada a arquitetura para computação paralela compute unified device architecture (CUDA) e a linguagem OpenGL shading language (GLSL). O algoritmo foi testado utilizando três bases de dados de olhos e íris, o noisy visible wavelength iris image Database (UBIRIS), Michal-Libor e CASIA. Testes foram feitos para determinar o tempo de processamento para verificação da presença ou não de um indivíduo em um banco de dados, determinar a eficiência dos algoritmos de busca implementados em GLSL e CUDA e buscar valores de calibração que melhoram o posicionamento e a distribuição dos pontos-chave na região de interesse (íris) e a robustez do programa final.

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Shape recognition is among the basic skills to live in the complex environment. There are already a series of studies found interesting mental phenomena in shape recognition, such as mental rotation, which was also found in scene recognition and suggested that there would be common mechanisms in these two recognition processes. Recently, Mou and his colleagues (2008) found that scene recognition was not only viewpoint dependent but also intrinsic-orientation dependent. In our study, we applied their part recognition paradigm to shape recognition and investigated whether there was intrinsic orientation effect in shape recognition, and furthermore, we investigated the selection of the intrinsic axis in shape recognition. The results showed that a test shape divided from the learning direction and thus containing intrinsic axis was easier to recognize, relative to the test shape which was not divided from the learning direction. The results also showed that a test shape presented from the viewing direction was easier to recognize than from other direction. Furthermore, after we added an oblique rectangular background to the learning shape, the results showed that participants chose the prolate axis of the rectangular background as their learning direction and thus the direction of the intrinsic axis. This result suggested that the direction of the intrinsic axis can be separated from the viewing direction, and background can play a decisive role in the selection of intrinsic axis.

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Currently,one of the important research areas in Spatial updating is the role of external (for instance visual) and internal (for instance proprioceptive or vestibular) information in spatial updating of scene recognition. Our study uses the paradigm of classic spatial updating research and the experimental design of investigation of Burgess(2004),first, we will explore the concrete influence of locomotion on scene recognition in real world; next, we will use virtual reality technology, which can control many spatial learning parameters and exclude the influence of extra irrelevant variables, to explore the influence of pure locomotion without visual cue on scene recognition, and furthermore, we will explore whether the ability of spatial updating can be transferred to new situations in a short period of time and compare the result pattern in real word with that in virtual reality to test the validity of virtual reality technology in spatial updating of scene recognition research. The main results of this paper can be summarized as follows: 1. In real world, we found two effects: the spatial updating effect and the viewpoint dependent effect, this result indicated that the spatial updating effect based on locomotion does not eliminate the viewpoint dependent effect during the scene recognition process in physical environment. 2. In virtual reality environment, we still found two effects: the spatial updating effect and the viewpoint dependent effect, this result showed us that the spatial updating effect based on locomotion does not eliminate the viewpoint dependent effect during the scene recognition process in virtual reality environment either. 3. The spatial updating effect based on locomotion plays double role in scene recognition: When subjects were tested in different viewpoint, spatial updating based on locomotion promoted scene recognition; while subjected were tested in same viewpoint, spatial updating based on locomotion had a negative influence on scene recognition, these results show us that spatial updating based on locomotion is automated and can not be ignored. 4. The ability of spatial updating can be transferred to new situations in a short period of time , and the experiment in the immersed virtual reality environment got the same result pattern with that in the physical environment, suggesting VR technology is a very effective method to do research on spatial updating of the scene recognition studies. 5. This study about scene recognition provides evidence to double system model of spatial updating in the immersed virtual reality environment.

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This article describes a model for including scene/context priors in attention guidance. In the proposed scheme, visual context information can be available early in the visual processing chain, in order to modulate the saliency of image regions and to provide an efficient short cut for object detection and recognition. The scene is represented by means of a low-dimensional global description obtained from low-level features. The global scene features are then used to predict the probability of presence of the target object in the scene, and its location and scale, before exploring the image. Scene information can then be used to modulate the saliency of image regions early during the visual processing in order to provide an efficient short cut for object detection and recognition.

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Dans cette dissertation, nous présentons plusieurs techniques d’apprentissage d’espaces sémantiques pour plusieurs domaines, par exemple des mots et des images, mais aussi à l’intersection de différents domaines. Un espace de représentation est appelé sémantique si des entités jugées similaires par un être humain, ont leur similarité préservée dans cet espace. La première publication présente un enchaînement de méthodes d’apprentissage incluant plusieurs techniques d’apprentissage non supervisé qui nous a permis de remporter la compétition “Unsupervised and Transfer Learning Challenge” en 2011. Le deuxième article présente une manière d’extraire de l’information à partir d’un contexte structuré (177 détecteurs d’objets à différentes positions et échelles). On montrera que l’utilisation de la structure des données combinée à un apprentissage non supervisé permet de réduire la dimensionnalité de 97% tout en améliorant les performances de reconnaissance de scènes de +5% à +11% selon l’ensemble de données. Dans le troisième travail, on s’intéresse à la structure apprise par les réseaux de neurones profonds utilisés dans les deux précédentes publications. Plusieurs hypothèses sont présentées et testées expérimentalement montrant que l’espace appris a de meilleures propriétés de mixage (facilitant l’exploration de différentes classes durant le processus d’échantillonnage). Pour la quatrième publication, on s’intéresse à résoudre un problème d’analyse syntaxique et sémantique avec des réseaux de neurones récurrents appris sur des fenêtres de contexte de mots. Dans notre cinquième travail, nous proposons une façon d’effectuer de la recherche d’image ”augmentée” en apprenant un espace sémantique joint où une recherche d’image contenant un objet retournerait aussi des images des parties de l’objet, par exemple une recherche retournant des images de ”voiture” retournerait aussi des images de ”pare-brises”, ”coffres”, ”roues” en plus des images initiales.

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Comunicación presentada en el XI Workshop of Physical Agents, Valencia, 9-10 septiembre 2010.

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In this paper, we describe a method for feature extraction and classification of characters manually isolated from scene or natural images. Characters in a scene image may be affected by low resolution, uneven illumination or occlusion. We propose a novel method to perform binarization on gray scale images by minimizing energy functional. Discrete Cosine Transform and Angular Radial Transform are used to extract the features from characters after normalization for scale and translation. We have evaluated our method on the complete test set of Chars74k dataset for English and Kannada scripts consisting of handwritten and synthesized characters, as well as characters extracted from camera captured images. We utilize only synthesized and handwritten characters from this dataset as training set. Nearest neighbor classification is used in our experiments.

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In this paper, we report a breakthrough result on the difficult task of segmentation and recognition of coloured text from the word image dataset of ICDAR robust reading competition challenge 2: reading text in scene images. We split the word image into individual colour, gray and lightness planes and enhance the contrast of each of these planes independently by a power-law transform. The discrimination factor of each plane is computed as the maximum between-class variance used in Otsu thresholding. The plane that has maximum discrimination factor is selected for segmentation. The trial version of Omnipage OCR is then used on the binarized words for recognition. Our recognition results on ICDAR 2011 and ICDAR 2003 word datasets are compared with those reported in the literature. As baseline, the images binarized by simple global and local thresholding techniques were also recognized. The word recognition rate obtained by our non-linear enhancement and selection of plance method is 72.8% and 66.2% for ICDAR 2011 and 2003 word datasets, respectively. We have created ground-truth for each image at the pixel level to benchmark these datasets using a toolkit developed by us. The recognition rate of benchmarked images is 86.7% and 83.9% for ICDAR 2011 and 2003 datasets, respectively.

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Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to separate a picture or scene into the constituent objects exclusively on the basis of monocular geometric properties (on the basis of pure form); in fact, successful methods are shown.

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The paper presents a fast and robust stereo object recognition method. The method is currently unable to identify the rotation of objects. This makes it very good at locating spheres which are rotationally independent. Approximate methods for located non-spherical objects have been developed. Fundamental to the method is that the correspondence problem is solved using information about the dimensions of the object being located. This is in contrast to previous stereo object recognition systems where the scene is first reconstructed by point matching techniques. The method is suitable for real-time application on low-power devices.