995 resultados para pervasive computing


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In the modern connected world, pervasive computing has become reality. Thanks to the ubiquity of mobile computing devices and emerging cloud-based services, the users permanently stay connected to their data. This introduces a slew of new security challenges, including the problem of multi-device key management and single-sign-on architectures. One solution to this problem is the utilization of secure side-channels for authentication, including the visual channel as vicinity proof. However, existing approaches often assume confidentiality of the visual channel, or provide only insufficient means of mitigating a man-in-the-middle attack. In this work, we introduce QR-Auth, a two-step, 2D barcode based authentication scheme for mobile devices which aims specifically at key management and key sharing across devices in a pervasive environment. It requires minimal user interaction and therefore provides better usability than most existing schemes, without compromising its security. We show how our approach fits in existing authorization delegation and one-time-password generation schemes, and that it is resilient to man-in-the-middle attacks.

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The dream of pervasive computing is slowly becoming a reality. A number of projects around the world are constantly contributing ideas and solutions that are bound to change the way we interact with our environments and with one another. An essential component of the future is a software infrastructure that is capable of supporting interactions on scales ranging from a single physical space to intercontinental collaborations. Such infrastructure must help applications adapt to very diverse environments and must protect people's privacy and respect their personal preferences. In this paper we indicate a number of limitations present in the software infrastructures proposed so far (including our previous work). We then describe the framework for building an infrastructure that satisfies the abovementioned criteria. This framework hinges on the concepts of delegation, arbitration and high-level service discovery. Components of our own implementation of such an infrastructure are presented.

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<p>The goal of the POBICOS project is a platform that facilitates the development and deployment of pervasive computing applications destined for networked, cooperating objects. POBICOS object communities are heterogeneous in terms of the sensing, actuating, and computing resources contributed by each object. Moreover, it is assumed that an object community is formed without any master plan; for example, it may emerge as a by-product of acquiring everyday, POBICOS-enabled objects by a household. As a result, the target object community is, at least partially, unknown to the application programmer, and so a POBICOS application should be able to deliver its functionality on top of diverse object communities (we call this opportunistic computing). The POBICOS platform includes a middleware offering a programming model for opportunistic computing, as well as development and monitoring tools. This paper briefly describes the tools produced in the first phase of the project. Also, the stakeholders using these tools are identified, and a development process for both the middleware and applications is presented. © 2009 IEEE.</p>

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<p>This paper describes an end-user model for a domestic pervasive computing platform formed by regular home objects. The platform does not rely on pre-planned infrastructure; instead, it exploits objects that are already available in the home and exposes their joint sensing, actuating and computing capabilities to home automation applications. We advocate an incremental process of the platform formation and introduce tangible, object-like artifacts for representing important platform functions. One of those artifacts, the application pill, is a tiny object with a minimal user interface, used to carry the application, as well as to start and stop its execution and provide hints about its operational status. We also emphasize streamlining the user's interaction with the platform. The user engages any UI-capable object of his choice to configure applications, while applications issue notifications and alerts exploiting whichever available objects can be used for that purpose. Finally, the paper briefly describes an actual implementation of the presented end-user model. © (2010) by International Academy, Research, and Industry Association (IARIA).</p>

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<b>Purpose &ndash;</b> The purpose of this paper is to introduce a wireless web-based ordering system called iMenu in the restaurant industry. Design/methodology/approach &ndash; By using wireless devices such as personal digital assistants and WebPads, this system realizes the paradigm of pervasive computing at tableside. Detailed system requirements, design, implementation and evaluation of iMenu are presented.<br /><br /><b>Findings &ndash; </b>The evaluation of iMenu shows it explicitly increases productivity of restaurant staff. It also has other desirable features such as integration, interoperation and scalability. Compared to traditional restaurant ordering process, by using this system customers get faster and better services, restaurant staff cooperate more efficiently with less working mistakes, and enterprise owners thus receive more business profits. <br /><br /><b>Originality/value &ndash;</b> While many researchers have explored using wireless web-based information systems in different industries, this paper presents a system that employs wireless multi-tiered web-based architecture to build pervasive computing systems. Instead of discussing theoretical issues on pervasive computing, we focus on practical issues of developing a real system, such as choosing of web-based architecture, design of input methods in small screens, and response time in wireless web-based systems.<br />

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In this paper, an example of pervasive computing in restaurant, a wireless web-based ordering system is presented. By using mobile devices such as Personal Digital Assistants (PDA) and WebPad, customers can get many benefits when making orders in restaurants. With this system, customers get faster and better services, restaurant staff cooperate more efficiently with less working mistakes, and enterprise owners thus receive more business profits. This system has multi-tiered web-based system architecture with good integration and scalability features, and is client device operating system fully independent. Details of design and implementation of this system are presented.<br />

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This special issue is in response to the increasing convergence between grids and pervasive computing, while different approaches exist, challenges and opportunities are numerous in this context (Parashar and Pierson, to appear). The research papers selected for this special issue represent recent progresses in the field, including works on mobile ad-hoc grids, service and data discovery, context-aware application building and context accuracy, and communication. All of these papers not only provide novel ideas and state-of-the-art techniques in the field, but also stimulate future research in the Pervasive Grid environment.<br />

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<b>Purpose</b> &ndash; The purpose of this paper is to provide an overview of advances in pervasive computing.<b><br />Design/methodology/approach</b> &ndash; The paper provides a critical analysis of the literature.<br /><b>Findings</b> &ndash; Tools expected to support these advances are: resource location framework, data management (e.g. replica control) framework, communication paradigms, and smart interaction mechanisms. Also, infrastructures needed to support pervasive computing applications and an information appliance should be easy for anyone to use and the interaction with the device should be intuitive.<br /><b>Originality/value</b> &ndash; The paper shows how everyday devices with embedded processing and connectivity could interconnect as a pervasive network of intelligent devices that cooperatively and autonomously collect, process and transport information, in order to adapt to the associated context and activity<br />