942 resultados para offline programming


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Este trabalho teve o intuito de testar a viabilidade da programação offline para tarefas de lixamento na empresa Grohe Portugal. Para tal era necessário perceber o que é a programação offline e para isso foi efectuada uma pesquisa referente a essa temática, onde ficou evidente que a programação offline é em tudo semelhante à programação online, tendo apenas como principal diferença o facto de não usar o robô propriamente dito durante o desenvolvimento do programa. Devido à ausência do robô, a programação offline exige que se conheça detalhadamente a célula de trabalho, bem como todas as entradas e saídas associadas à célula, sendo que o conhecimento das entradas e saídas pode ser contornada carregando um backup do robô ou carregando os módulos de sistema. No entanto os fabricantes habitualmente não fornecem informação detalhada sobre as células de trabalho, o que dificulta o processo de implementação da unidade no modelo 3D para a programação offline. Após este estudo inicial, foi efectuado um estudo das características inerentes a cada uma das células existentes, com o objectivo de se obter uma melhor percepção de toda a envolvente relacionada com as tarefas de lixamento. Ao longo desse estudo efectuaram-se vários testes para validar os diversos programas desenvolvidos, bem como para testar a modelação 3D efectuada. O projecto propriamente dito consistiu no desenvolvimento de programas offline de forma a minimizar o impacto (em especial o tempo de paragem) da programação de novos produtos. Todo o trabalho de programação era até então feito utilizando o robô, o que implicava tempos de paragem que podiam ser superiores a três dias. Com o desenvolvimento dos programas em modo offline conseguiu-se reduzir esse tempo de paragem dos robôs para pouco mais de um turno (8h), existindo apenas a necessidade de efectuar algumas afinações e correcções nos movimentos de entrada, saída e movimentações entre rotinas e unidades, uma vez que estes movimentos são essenciais ao bom acabamento da peça e convém que seja suaves. Para a realização e conclusão deste projecto foram superadas diversas etapas, sendo que as mais relevantes foram: - A correcta modelação 3D da célula, tendo em conta todo o cenário envolvente, para evitar colisões do robô com a célula; - A adaptação da programação offline para uma linguagem mais usual aos afinadores, ou seja, efectuar a programação com targets inline e criar diferentes rotinas para cada uma das partes da peça, facilitando assim a afinação; - A habituação à programação recorrendo apenas ao uso de módulos para transferir os programas para a célula, bem como a utilização de entradas, saídas e algumas rotinas e funcionalidades já existentes.

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Atualmente a vantagem competitiva de uma empresa passa pela sua rápida adaptação às variações de procura do mercado, sendo necessário garantir elevados níveis de produtividade e, simultaneamente, grande flexibilidade, indispensável ao fabrico de pequenos lotes. A necessidade de ajuste do processo e a diminuição da média de vida do produto levam a paragens cada vez mais frequentes da célula de fabrico para programação e afinação, com consequentes perdas de produtividade. De forma a dar resposta a estes problemas, neste trabalho é testada a viabilidade da utilização da programação e simulação offline de tarefas de lixamento na Grohe Portugal, complementando a solução com o desenvolvimento de um novo método de afinação do programa, permitindo uma adaptação às flutuações do processo produtivo. Para isso foi necessário analisar o estado da arte dos robôs industriais na área de acabamento superficial e respetivos métodos de programação. Em seguida, após um trabalho prévio rigoroso de preparação e modelação da célula de trabalho, é possível fazer a programação offline das várias rotinas e trajetórias complexas que compõem um ciclo de lixamento de um produto, contribuindo para o aumento da qualidade do produto final sem comprometer os níveis de produtividade. Nesta dissertação são descritos e detalhados alguns dos procedimentos fulcrais no sucesso da aplicação deste método de programação. Por último é feita uma nova abordagem ao método de ajuste ponto-a-ponto convencional, desenvolvendo-se para isso um sistema de ajuste automático do programa, dotando o robô da capacidade de se adaptar às variações do processo, assegurando a consistência do mesmo. Foram realizados testes em pequena escala, extrapolando-se os resultados para a aplicação deste novo método no processo produtivo da Grohe Portugal, como forma de complemento ao método convencional de ajuste ponto-a-ponto do programa, reduzindo o tempo de paragem da célula de trabalho.

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Tämän diplomityön tarkoituksena oli kehittää robottihitsauksen toimintoja KKR Steel Oy:ssä. Tärkeimmät tutkimuskohteet olivat robottisolujen toiminnan tehostaminen ja uusien robottihitsaukseen sopivien tuotteiden kartoittaminen. Työ on jaettu teoreettiseen ja käytännön osuuteen. Teoriaosassa perehdytään kirjallisuuskatsauksen kautta robottihitsauksen perusteisiin, hitsauksen robotisointiin sekä tuottavuuteen ja laatuun. Robottihitsauksen osuudessa käsitellään hitsausrobotin rakennetta, siihen liittyviä oheislaitteita ja robottien ohjelmointia. Hitsauksen robotisoinnissa selvitetään syitä robottihitsauksen käyttöönotolle, robotisoitavilta tuotteilta vaadittavia ominaisuuksia sekä erilaisia toimenpiteitä robottiaseman toiminnan tehostamiseksi. Tuottavuuteen liittyvässä osuudessa selvitetään erilaisten laskentakaavojen ja tunnuslukujen käyttöä ja merkitystä hitsauksessa. Käytännön osuudessa kartoitettiin yrityksen robottihitsauksen lähtötilanne ja selvitettiin ongelmakohtien perusteella kehittämistoimenpiteitä. Tutkimuksissa seurattiin ja havainnoitiin hitsaustuotannon eri vaiheita, minkä perusteella laadittiin erilaisia parannuskeinoja. Toimenpiteistä saatavan hyödyn arviointiin käytettiin yrityksen tuotantoon sopivia mittareita kuten läpimenoaikaa ja kaariaikasuhdetta. Havaittujen ongelmakohtien perusteella ryhdyttiin kehittämään hitsauskiinnittimien suunnittelua ja käsittelylaitteiden käyttöä hitsaustuotannossa sekä hyödyntämään etäohjelmointia tuotteiden viennissä robottiasemille. Lisäksi robottiasemien käyttöastetta pyrittiin nostamaan tutkimalla käsinhitsattavia tuotteita ja siirtämällä niistä robotille soveltuvimmat robottiasemille hitsattavaksi.

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Many examples for emergent behaviors may be observed in self-organizing physical and biological systems which prove to be robust, stable, and adaptable. Such behaviors are often based on very simple mechanisms and rules, but artificially creating them is a challenging task which does not comply with traditional software engineering. In this article, we propose a hybrid approach by combining strategies from Genetic Programming and agent software engineering, and demonstrate that this approach effectively yields an emergent design for given problems.

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This thesis addresses the problem of offline identification of salient patterns in genetic programming individuals. It discusses the main issues related to automatic pattern identification systems, namely that these (a) should help in understanding the final solutions of the evolutionary run, (b) should give insight into the course of evolution and (c) should be helpful in optimizing future runs. Moreover, it proposes an algorithm, Extended Pattern Growing Algorithm ([E]PGA) to extract, filter and sort the identified patterns so that these fulfill as many as possible of the following criteria: (a) they are representative for the evolutionary run and/or search space, (b) they are human-friendly and (c) their numbers are within reasonable limits. The results are demonstrated on six problems from different domains.

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Given the growing demand for the development of mobile applications, driven by use increasingly common in smartphones and tablets grew in society the need for remote data access in full in the use of mobile application without connectivity environments where there is no provision network access at all times. Given this reality, this work proposes a framework that present main functions are the provision of a persistence mechanism, replication and data synchronization, contemplating the creation, deletion, update and display persisted or requested data, even though the mobile device without connectivity with the network. From the point of view of the architecture and programming practices, it reflected in defining strategies for the main functions of the framework are met. Through a controlled study was to validate the solution proposal, being found as the gains in reducing the number of lines code and the amount of time required to perform the development of an application without there being significant increase for the operations.

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Given the growing demand for the development of mobile applications, driven by use increasingly common in smartphones and tablets grew in society the need for remote data access in full in the use of mobile application without connectivity environments where there is no provision network access at all times. Given this reality, this work proposes a framework that present main functions are the provision of a persistence mechanism, replication and data synchronization, contemplating the creation, deletion, update and display persisted or requested data, even though the mobile device without connectivity with the network. From the point of view of the architecture and programming practices, it reflected in defining strategies for the main functions of the framework are met. Through a controlled study was to validate the solution proposal, being found as the gains in reducing the number of lines code and the amount of time required to perform the development of an application without there being significant increase for the operations.

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This paper proposes a three-stage offline approach to detect, identify, and correct series and shunt branch parameter errors. In Stage 1 the branches suspected of having parameter errors are identified through an Identification Index (II). The II of a branch is the ratio between the number of measurements adjacent to that branch, whose normalized residuals are higher than a specified threshold value, and the total number of measurements adjacent to that branch. Using several measurement snapshots, in Stage 2 the suspicious parameters are estimated, in a simultaneous multiple-state-and-parameter estimation, via an augmented state and parameter estimator which increases the V - theta state vector for the inclusion of suspicious parameters. Stage 3 enables the validation of the estimation obtained in Stage 2, and is performed via a conventional weighted least squares estimator. Several simulation results (with IEEE bus systems) have demonstrated the reliability of the proposed approach to deal with single and multiple parameter errors in adjacent and non-adjacent branches, as well as in parallel transmission lines with series compensation. Finally the proposed approach is confirmed on tests performed on the Hydro-Quebec TransEnergie network.

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This paper addresses the non-preemptive single machine scheduling problem to minimize total tardiness. We are interested in the online version of this problem, where orders arrive at the system at random times. Jobs have to be scheduled without knowledge of what jobs will come afterwards. The processing times and the due dates become known when the order is placed. The order release date occurs only at the beginning of periodic intervals. A customized approximate dynamic programming method is introduced for this problem. The authors also present numerical experiments that assess the reliability of the new approach and show that it performs better than a myopic policy.

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The economic occupation of an area of 500 ha for Piracicaba was studied with the irrigated cultures of maize, tomato, sugarcane and beans, having used models of deterministic linear programming and linear programming including risk for the Target-Motad model, where two situations had been analyzed. In the deterministic model the area was the restrictive factor and the water was not restrictive for none of the tested situations. For the first situation the gotten maximum income was of R$ 1,883,372.87 and for the second situation it was of R$ 1,821,772.40. In the model including risk a producer that accepts risk can in the first situation get the maximum income of R$ 1,883,372. 87 with a minimum risk of R$ 350 year(-1), and in the second situation R$ 1,821,772.40 with a minimum risk of R$ 40 year(-1). Already a producer averse to the risk can get in the first situation a maximum income of R$ 1,775,974.81 with null risk and for the second situation R$ 1.707.706, 26 with null risk, both without water restriction. These results stand out the importance of the inclusion of the risk in supplying alternative occupations to the producer, allowing to a producer taking of decision considered the risk aversion and the pretension of income.

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These notes follow on from the material that you studied in CSSE1000 Introduction to Computer Systems. There you studied details of logic gates, binary numbers and instruction set architectures using the Atmel AVR microcontroller family as an example. In your present course (METR2800 Team Project I), you need to get on to designing and building an application which will include such a microcontroller. These notes focus on programming an AVR microcontroller in C and provide a number of example programs to illustrate the use of some of the AVR peripheral devices.

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Background. Age-related motor slowing may reflect either motor programming deficits, poorer movement execution, or mere strategic preferences for online guidance of movement. We controlled such preferences, limiting the extent to which movements could be programmed. Methods. Twenty-four young and 24 older adults performed a line drawing task that allowed movements to he prepared in advance in one case (i.e., cue initially available indicating target location) and not in another (i.e., no cue initially available as to target location). Participants connected large or small targets illuminated by light-emitting diodes upon a graphics tablet that sampled pen tip position at 200 Hz. Results. Older adults had a disproportionate difficulty initiating movement when prevented from programming in advance. Older adults produced slower, less efficient movements, particularly when prevented from programming under greater precision requirements. Conclusions. The slower movements of older adults do not simply reflect a preference for online control, as older adults have less efficient movements when forced to reprogram their movements. Age-related motor slowing kinematically resembles that seen in patients with cerebellar dysfunction.

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This paper presents the unique collection of additional features of Qu-Prolog, a variant of the Al programming language Prolog, and illustrates how they can be used for implementing DAI applications. By this we mean applications comprising communicating information servers, expert systems, or agents, with sophisticated reasoning capabilities and internal concurrency. Such an application exploits the key features of Qu-Prolog: support for the programming of sound non-clausal inference systems, multi-threading, and high level inter-thread message communication between Qu-Prolog query threads anywhere on the internet. The inter-thread communication uses email style symbolic names for threads, allowing easy construction of distributed applications using public names for threads. How threads react to received messages is specified by a disjunction of reaction rules which the thread periodically executes. A communications API allows smooth integration of components written in C, which to Qu-Prolog, look like remote query threads.