4 resultados para gamergate


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Abstract Introduction: This seminar is on the topic of "GamerGate", an international movement, ostensibly about "ethics in video game journalism" but which has become inextricably linked with extreme forms of online misogyny, rape and death threats towards women in the industry. It is of relevance to all Web science researchers, because it raises many issues of free speech, online governance, trolling and (not least) the representation of women in the tech industry. Our guest speaker (Mark Bernstein) is known for his criticism of the movement, and his work was featured in an article in the Guardian last week. He is a longtime collaborator in the field of hypertext and online media research, who co-orgainsed our annual international Web Science conference two years ago. Based in Boston, US, he will be speaking to us via Skype on Wednesday morning, to give us some background on the Gamergate phenomenon and to explain the recent developments regarding Wikipedia.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The gamergate (generally called the “queen”) of the Diacamma sp. walks around in the nest and comes into contact with the workers. The gamergate informs the workers of its presence by physical contact. This behavior is called a “patrol.” In previous work, it was reported that the gamergate controls its patrolling time depending on the colony size. How does the gamergate know the colony size, and how does it control the patrolling time? In this article, we propose a simple dynamics to explain this behavior. We assume that the gamergate and the workers have internal states which interact by physical contacts. By numerical simulations, we confirm that the patrol time of the proposed model depends on the size of the colony.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

A formiga Dinoponera lucida (Ponerinae), espécie endêmica da Mata Atlântica (Bahia, Espírito Santo e Minas Gerais), está incluída na lista de espécies ameaçadas do Brasil. O presente estudo teve por objetivo conhecer aspectos da sua biologia, em particular do seu comportamento, visando subsidiar o plano de manejo permitindo a conservação da espécie. Foram estudadas cinco colônias coletadas no município de Belmonte, Bahia, através do método scan sampling. A divisão de trabalho entre as operárias parece depender da idade dos indivíduos (polietismo etário) e organiza-se em dois grupos principais: operárias que cuidam da prole e operárias forrageadoras. A análise da espermateca apontou a ocorrência de uma única "gamergate" (operária com os ovários desenvolvidos e a espermateca funcional, que acasala e põe ovos fertilizados) por colônia (monoginia). Interações agonísticas incluem comportamentos peculiares, tais como: encurvamento do gáster, boxe antenal, mordida de mandíbula e imobilização. Essas interações foram observadas no geral com uma freqüência baixa, mas se mostraram mais comuns numa colônia sem gamergate. Em colônias com uma gamergate, esta não participa de nenhuma interação agonística. O entendimento dos mecanismos de reprodução, assim como das relações interindividuais, é extremamente importante para futuras ações de manejo onde qualquer tentativa de manipulação de colônias visando reinstalação ou reabilitação de uma população passa por esse tipo de conhecimento prévio.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

This research is an examination into the ways online abuse functions in certain online spaces. By analyzing text-based online abuse against women who are content creators, this research maps how aspects of violence against women offline extends online. This research examines three different explorations into how online abuse against women functions. Chapter two considers what online abuse against women looks like on Twitter as a case study. This chapter contends that online abuse can be understood as an unintentional use of Twitter’s design. Chapter three focuses specifically on the textual descriptions of sexual violence women who are journalists receive online. Chapter four analyzes Gamergate, an online movement that specifically looks to organize online abuse towards women. Chapter five concludes by meditating on the need to look at a bigger picture that includes cultural shifts that dismantle the normalization of violence against women both on and offline.