979 resultados para computer language


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Bibliography: p. 53.

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The first idea of this study is trat there may be a disturbance of the visuo-spatial function in cerebral palsy. This idea is based upon the theories of Luria and Piaget. The second idea of this study is that the computer can help the investigation of visuo-spatial function. With the intention of evaluating the spatial function in cerebral palsy, the literature related to these themes was revised. We justify the proposal of a new test to study visuo-spatial function. This test uses straight lines in four different orientations and the subject has to recognize and arrange them individually or sets of them. This was done through the use of pencil and papel, and computer. The results confirm that there is a spatial disturbance and that a better understanding of the subject's difficulties was made possible through the use of the computer and the Logo computer language.

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Programming is a skill which requires knowledge of both the basic constructs of the computer language used and techniques employing these constructs. How these are used in any given application is determined intuitively, and this intuition is based on experience of programs already written. One aim of this book is to describe the techniques and give practical examples of the techniques in action - to provide some experience. Another aim of the book is to show how a program should be developed, in particular how a relatively large program should be tackled in a structured manner. These aims are accomplished essentially by describing the writing of one large program, a diagram generator package, in which a number of useful programming techniques are employed. Also, the book provides a useful program, with an in-built manual describing not only how the program works, but also how it does it, with full source code listings. This means that the user can, if required, modify the package to meet particular requirements. A floppy disk is available from the publishers containing the program, including listings of the source code. All the programs are written in Modula-2, using JPI's Top Speed Modula-2 system running on IBM-PCs and compatibles. This language was chosen as it is an ideal language for implementing large programs and it is the main language taught in the Cybernetics Department at the University of Reading. There are some aspects of the Top Speed implementation which are not standard, so suitable comments are given when these occur. Although implemented in Modula-2, many of the techniques described here are appropriate to other languages, like Pascal of C, for example. The book and programs are based on a second year undergraduate course taught at Reading to Cybernetics students, entitled Algorithms and Data Structures. Useful techniques are described for the reader to use, applications where they are appropriate are recommended, but detailed analyses of the techniques are not given.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Pós-graduação em Agronomia (Energia na Agricultura) - FCA

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Este estudo apresenta a estimativa dos parâmetros florísticos e estruturais (determinação da espécie, altura, diâmetro a altura do Peito - DAP e biomassa) do mangue a partir de informações da superfície adquiridas remotamente com os sensores Laser Detection and Range (LIDAR), Shuttle Radar Topography Mission (SRTM) e ortofotos na Ilha dos Guarás, conjunto de arquipélagos localizado a 30 km da desembocadura do rio amazonas. Para esse trabalho foram utilizadas informações do SRTM, LIDAR e fotografias aéreas processadas e ortorretificadas durante dois sobrevôos realizados entre o mês de julho e agosto de 2011. Com a ortofoto foi feito o mapa do reconhecimento de unidades geobotânicas que delimitou apenas a classe mangue. Em seguida, foi realizada a correção da altura elipsoidal para a altura ortométrica, onde a nuvem de pontos foi interpolada pelo método vizinho mais próximo, gerando Modelo Digital de Elevação (MDE) LIDAR (full points) com RMSE de 0,88 cm e por meio de uma linguagem macro foi estatisticamente separadas as informações do último pulso da superfície, conhecido também por ground points. Em seguida, os dados foram interpolados pelo método de krigeagem que gerou o valor de Modelo Digital de Superfície (MDS), o qual foi subtraído do MDE. Com base no Modelo Digital de Vegetação (MDV) foram definidos os sítios de coleta e selecionadas as árvores ascendentes, intermediárias e emergentes, porte no qual foi medido o DAP e altura. No total foram coletadas 212 amostras individuais de mangue e para assegurar o nível de acurácia do conjunto coletado, foi realizado o cálculo de RMSE entre as alturas do LIDAR e Campo, que resultou em RMSE= 1,10 m. Os modelos escolhidos para calibração LIDAR e altura de campo foi do tipo linear, com R2 = 91% e RMSE= 0,98 cm e para calibração da DAP e altura de campo foi escolhido o modelo Logarítmico R2 = 74,1%. Nos resultados da calibração do SRTM o modelo logarítmico também foi o mais adequado para a relação entre altura média e SRTM com R2 = 91% e RMSE de 2,2 m e DAP Médio e SRTM, com R2 = 88% e RMSE 2,2 cm. A partir de um inventário foi realizada a estimativa da biomassa por espécie por meio das equações alométricas de Fromard e posteriormente os resultados foram espacializados em forma de mapas com alto nível de detalhamento oriundo das informações LIDAR e SRTM corrigido e ortofotos.

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The purpose of this work is to perform studies of mathematical modeling of the relationship of interaction occurring between microrganisms participants from wastewater treatment processes aimed at understanding, through simulations, such as inter-relationships can affect the performance of such units. The methodology was the implementation in FORTRAN computer language of mathematical models of microbial interactions. The first model addresses the interaction of bacteria-forming flakes and filamentous bacteria in activated sludge systems, which seeks to strike a balance between these bacteria to improve efficiency of the process. Another model is studied the interaction between bacteria and protozoa in activated sludge systems and analyzing the efficiency of the process, observing the changes in daily load. Microbial interactions in anaerobic reactors were dealt a third model, in which there is the mutualistic interaction between acidogenic and methanogenic bacteria. In a fourth and final model was examined the relationship between the bacteria Acinetobacter sp. and Gordonia sp., which are present in activated sludge systems, showing the competitive capacity of Acinetobacter sp. can control the growth of unwanted bacteria.

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Hand gestures are a powerful way for human communication, with lots of potential applications in the area of human computer interaction. Vision-based hand gesture recognition techniques have many proven advantages compared with traditional devices, giving users a simpler and more natural way to communicate with electronic devices. This work proposes a generic system architecture based in computer vision and machine learning, able to be used with any interface for human-computer interaction. The proposed solution is mainly composed of three modules: a pre-processing and hand segmentation module, a static gesture interface module and a dynamic gesture interface module. The experiments showed that the core of visionbased interaction systems could be the same for all applications and thus facilitate the implementation. For hand posture recognition, a SVM (Support Vector Machine) model was trained and used, able to achieve a final accuracy of 99.4%. For dynamic gestures, an HMM (Hidden Markov Model) model was trained for each gesture that the system could recognize with a final average accuracy of 93.7%. The proposed solution as the advantage of being generic enough with the trained models able to work in real-time, allowing its application in a wide range of human-machine applications. To validate the proposed framework two applications were implemented. The first one is a real-time system able to interpret the Portuguese Sign Language. The second one is an online system able to help a robotic soccer game referee judge a game in real time.

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The effects oftwo types of small-group communication, synchronous computer-mediated and face-to-face, on the quantity and quality of verbal output were con^ared. Quantity was deiSned as the number of turns taken per minute, the number of Analysis-of-Speech units (AS-units) produced per minute, and the number ofwords produced per minute. Quality was defined as the number of words produced per AS-unit. In addition, the interaction of gender and type of communication was explored for any differences that existed in the output produced. Questionnaires were also given to participants to determine attitudes toward computer-mediated and face-to-face communication. Thirty intermediate-level students fi-om the Intensive English Language Program (lELP) at Brock University participated in the study, including 15 females and 15 males. Nonparametric tests, including the Wilcoxon matched-pairs test, Mann-Whitney U test, and Friedman test were used to test for significance at the p < .05 level. No significant differences were found in the effects of computer-mediated and face-to-face communication on the output produced during follow-up speaking sessions. However, the quantity and quality of interaction was significantly higher during face-to-face sessions than computer-mediated sessions. No significant differences were found in the output produced by males and females in these 2 conditions. While participants felt that the use of computer-mediated communication may aid in the development of certain language skills, they generally preferred face-to-face communication. These results differed fi-om previous studies that found a greater quantity and quality of output in addition to a greater equality of interaction produced during computer-mediated sessions in comparison to face-to-face sessions (Kern, 1995; Warschauer, 1996).