986 resultados para action commitment game


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We apply the cognitive hierarchy model of Camerer et al. (Q J Econ 119(3):861-898, 2004)-where players have different levels of reasoning-to Huck et al. (Games Econ Behav 38:240-264, 2002) discrete version of Hamilton and Slutsky (Games Econ Behav 2:29-46, 1990) action commitment game-a duopoly with endogenous timing of entry. We show that, for an empirically reasonable average number of thinking steps, the model rules out Stackelberg equilibria, generates Cournot outcomes including delay, and outcomes where the first mover commits to a quantity higher than Cournot but lower than Stackelberg leader. We show that a cognitive hierarchy model with quantal responses can explain the most important features of the experimental data on the action commitment game in (2002). In order to gauge the success of the model in fitting the data, we compare it to a noisy Nash model. We find that the cognitive hierarchy model with quantal responses fits the data better than the noisy Nash model.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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In questa tesi viene presentata una ricerca di campo che si configura come esempio di un’antropologia applicata alle dinamiche lavorative all’interno di un’azienda ICT italiana. Fulcro della trattazione è la riflessione sui diversi aspetti di un’analisi antropologica del clima aziendale, condotta sulla base di una rilevazione dei processi lavorativi presso una società italiana specializzata in progetti di digital marketing. Il lavoro associato alle tecnologie di ultima generazione non è impersonale o dettato soltanto da regole esterne, ma piuttosto un lavoro dal forte carattere rituale, sociale, morale e performativo, dove soggetti, ruoli, idee, scelte e problematiche si intrecciano secondo modalità uniche ed irripetibili, rintracciabili anche attraverso l’etnografia. E’ dunque necessario dare visibilità al ruolo attivo dei lavoratori nel loro essere contemporaneamente individui e soggetti che lavorano. Partendo da una riflessione su lavoro e tecnologia all’interno di un quadro interdisciplinare che vede coinvolte - insieme all’antropologia - la sociologia, l’economia e la storia, ci si sofferma sulle potenzialità dell’antropologia del lavoro. Dopo aver ripercorso tutti i passi della ricerca di campo presso l’azienda, viene condivisa una più ampia considerazione sul ruolo dell’antropologia applicata al lavoro in contesti aziendali. Infine l’esperienza di antropologa in azienda viene posta a confronto con un’altra attività svolta dalla stessa autrice in ambito accademico nel campo dell’antropologia dell’educazione. Gli studi presi in considerazione e le esperienze concrete offrono la possibilità di affrontare il tema dell’antropologia del lavoro all’interno di una più vasta riflessione sulla necessità di sviluppare un’antropologia applicata in Italia. Essa non occupa ancora un posto rilevante nello scenario della vita pubblica, ma molti sono gli sforzi che si stanno compiendo in questa direzione. Uno sguardo positivo verso il futuro e la consapevolezza di un’antropologia che è insieme azione, impegno, partecipazione e sperimentazione etnografica concludono la tesi.

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In this paper a contest game with heterogeneous players is analyzed in which heterogeneity could be the consequence of past discrimination. Based on the normative perception of the heterogeneity there are two policy options to tackle this heterogeneity: either it is ignored and the contestants are treated equally, or affirmative action is implemented which compensates discriminated players. The consequences of these two policy options are analyzed for a simple two-person contest game and it is shown that the frequently criticized trade-off between affirmative action and total effort does not exist: Instead, affirmative action fosters effort incentives. A generalization to the n-person case and to a case with a partially informed contest designer yields the same result if the participation level is similar under each policy.

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In this paper we analyse a simple two-person sequential-move contest game with heterogeneous players. Assuming that the heterogeneity could be the consequence of past discrimination, we study the effects of implementation of affirmative action policy, which tackles this heterogeneity by compensating discriminated players, and compare them with the situation in which the heterogeneity is ignored and the contestants are treated equally. In our analysis we consider different orders of moves. We show that the order of moves of contestants is a very important factor in determination of the effects of the implementation of the affirmative action policy. We also prove that in such cases a significant role is played by the level of the heterogeneity of individuals. In particular, in contrast to the present-in-the-literature predictions, we demonstrate that as a consequence of the interplay of these two factors, the response to the implementation of the affirmative action policy option may be the decrease in the total equilibrium effort level of the contestants in comparison to the unbiased contest game.

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This article challenges the notion of economic rationality as a criterion for explaining ethnic boundary maintenance. It offers an ethnographic analysis of inter-ethnic relations in the context of games (cockfights and game-fishing contests) in the island of Raiatea (French Polynesia). Although all players engage in the same basic gambling practices, money is differentially scaled and mobilized by the Tahitian and Chinese participants. Building on recent pragmatic approaches to rationality, it is shown that the players' rationalities differ not from the point of view of economic maximization, but only in so far as they participate in social relations at different scales.

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Based on interviews with diplomats from a representative cross-section of nine member states and members of the EEAS itself, the research findings of this EPIN Working Paper confirm long-standing traditions and member state perceptions of cooperation with European institutions. The paper also reveals new aspects of the intergovernmental method of foreign policy shaping and making in the European Union; in particular how different national positions can positively or negatively affect the consolidation of the EEAS and the role of the EU as an international actor. As such, the Working Paper makes an original contribution to the existing literature on one of most discussed actors in the European Union’s post-Lisbon architecture in the domain of EU external action.

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note on verso: "Slam bang line play stopped Michigan's Herrnstein one yard short of touchdown in third quarter."

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(good view of press box)

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Since the beginning of Physical Education entrance in the brazilin public schools, the game has been frequently used as content, and in the course of time that practice seems to be intensified. In spite of many approaches of different purposes to justify its pedagogic usefulness, the game has been used as an indiscriminate way due to the fascination that it provides to the students. The present study searches for a description and analysis of children`s (10-12 years old) attitudes behaviors in games, on Physical Education classes, inside a public school. The study was accomplished with the researcher also attending as a teacher (action research). For the accomplishment of the study 55 children were filmed in four different games, of different kinds (exposed, transformed, and spontaneous). The classes` description and analysis were focused in the attitude axis and it was defined four topics for the discussion: Conflicts, Respect of rules, Expressiveness, and Competitiveness. The relationship between the individual with the game and its culture were pointed as the main characteristics in the configuration of the ludicrous activity atmosphere. It was also possible to observe specific situations of this relationship, once the games were limited to the social games (Piaget category), in a school atmosphere where children have students roles. Due to the obtained results, the study proposes a reflexive practice in which the students notice their own attitudes and try to adapt the game to their needs and not he other way around. In this perspective, the teacher has an important mediator roll, once he will be responsible to point out the students` difficulties and promote discussions in favor to provide teamwork.