991 resultados para University Park


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Fil: Mallo, Josefina. Universidad Nacional de La Plata. Facultad de Humanidades y Ciencias de la Educación; Argentina.

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Fil: Mallo, Josefina. Universidad Nacional de La Plata. Facultad de Humanidades y Ciencias de la Educación; Argentina.

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Fil: Mallo, Josefina. Universidad Nacional de La Plata. Facultad de Humanidades y Ciencias de la Educación; Argentina.

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Mode of access: Internet.

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The Island Park in the Huron River is a favorite picnic ground for students of University. Park developments have been extensively made during recent years until there are now over 200 acres of parks in the vicinity of Ann Arbor.

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Press Release from Florida International University 's Office of Media Relations on the Miami-Dade Health Department's agreement with Florida International University to relocate its department to Florida International University 's University Park campus.

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Originally named University House,the third structure on the Modesto A. Maidique Campus (MMC) (formerly University Park) was completed on June 15th, 1974. The building was designed by Anson/Grove/Haack & Associates and constructed by McDevitt & Street of Palm Beach. The building's first dedication took place on May 13th, 1975. The building was renamed, the Graham Center on September 30th, 1991 to honor the late Ernest R. Graham. Photographer: Jerry Margolin

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The role of material artefacts in supporting distributed and co-located work practices has been well acknowledged within HCI and CSCW research. In this paper, we show that in addition to their ecological, coordinative and organizational support, artefacts also play an 'experiential' role. In this case, artefacts not only improve efficiency or have a purely functional role (e.g. allowing people to complete tasks quickly), but the materiality, use and manifestations of these artefacts bring quality and richness to people's performance and help them make better sense of their everyday lives. In a domain such as industrial design, such artefacts play an important role for supporting creativity and innovation. Based on our ethnographic fieldwork on understanding cooperative design practices of industrial design students and researchers, we describe several experiential practices that are supported by design-related artefacts such as sketches, drawings, physical models and explorative prototypes -- used and developed in designers' everyday work. Our main intention in carrying out this kind of research is to develop technologies to support designers' everyday practices. We believe that with the emergence of ubiquitous computing, there is a growing need to focus on the personal, social and creative side of people's everyday experiences. By focusing on the experiential practices of designers, we can provide a much broader view in the design of new interactive technologies.