971 resultados para Software for teaching
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This paper describes some of the preliminary outcomes of a UK project looking at control education. The focus is on two aspects: (i) the most important control concepts and theories for students doing just one or two courses and (ii) the effective use of software to improve student learning and engagement. There is also some discussion of the correct balance between teaching theory and practise. The paper gives examples from numerous UK universities and some industrial comment.
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RESUMO: A utilização adequada das TIC no ensino da Matemática, nos dias de hoje é considerada por alguns como justificada e inevitável, esperando que a sua utilização melhore o ensino e a aprendizagem da Matemática. Nesta investigação, pretende-se testar o Software Winplot), no ensino e aprendizagem do gráfico da função quadrática com alunos do 10ºano, da Escola do segundo ciclo do Ensino Secundário nº9099, de modo a verificar se melhora o ensino e na aprendizagem desta temática.Para a nossa investigação Seleccionámos dois grupos de alunos do 10º ano que funcionaram como grupo de controlo e grupo experimental; depois de ambos os grupos terem realizado dois pré-testes, o grupo experimental realizou as aprendizagens no laboratório de informática com auxílio do Software Winplot, ao longo de 8 semanas, durante o 2º trimestre do ano lectivo de 2009/2010. O grupo de controlo realizou as aprendizagens, ao mesmo tempo que o grupo experimental, na sala normal de aulas sem auxílio do Software Winplot.Ao compararmos os dois grupos, o teste T de pares para amostras independentes, mostra-nos que estatisticamente não há diferenças significativas entre os dois grupos, porque os níveis de significância são maiores que p=0,05, desta feita podemos dizer que o grupo experimental, não obteve melhores resultados que o grupo de controlo, logo o Software Winplot não resultou o efeito desejado nas aprendizagens com alunos da 10ºano da Escola do segundo ciclo do ensino Secundário nº9099, sita no município de Viana (Luanda/Angola). ABSTRACT:The appropriate use of ICTs in teaching mathematics, today is considered by somo to be justified and inevitable, hoping that their use will improve the teaching and learning of mathematics.In this investigation, we intend to test the Software Winplot, teaching and learning of the graph of quadratic functions with students of grade 10, attending the second cycle of secondary School nº9099 in order to verify that improves teaching and learning of this subject.For our research selected two groups of students in 10th grade who acted as the controlo group and experimental group, after both group had undergone two pre-test, the experimental group performed the learning in the computer lab with the aid of Software Winplot, over 8 weeks during the second quarter of the academic year 2009/2010. Thr control gropu performed the learning, while the experimental group, in rregular class room without help of the Software Winplot.Comparing the two groups, the t test for independent samples pairs, shows us that there is no statistically significant differences between the two groups, because the significance levels are greater than p=0,05, this time we can say that experimental group, not yielded better results than the control group, so the Software did not result the desired effect on the learning with students from 10th grade of the School of the second cycle of Secondary nº9099, located in Viana (Luanda/Angola).
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Las compañías de desarrollo de software buscan reducir costes a través del desarrollo de diseños que permitan: a) facilidad en la distribución del trabajo de desarrollo, con la menor comunicación de las partes; b) modificabilidad, permitiendo realizar cambios sobre un módulo sin alterar las otras partes y; c) comprensibilidad, permitiendo estudiar un módulo del sistema a la vez. Estas características elementales en el diseño de software se logran a través del diseño de sistemas cuasi-descomponibles, cuyo modelo teórico fue introducido por Simon en su búsqueda de una teoría general de los sistemas. En el campo del diseño de software, Parnas propone un camino práctico para lograr sistemas cuasi-descomponibles llamado el Principio de Ocultación de Información. El Principio de Ocultación de Información es un criterio diferente de descomposición en módulos, cuya implementación logra las características deseables de un diseño eficiente a nivel del proceso de desarrollo y mantenimiento. El Principio y el enfoque orientado a objetos se relacionan debido a que el enfoque orientado a objetos facilita la implementación del Principio, es por esto que cuando los objetos empiezan a tomar fuerza, también aparecen paralelamente las dificultades en el aprendizaje de diseño de software orientado a objetos, las cuales se mantienen hasta la actualidad, tal como se reporta en la literatura. Las dificultades en el aprendizaje de diseño de software orientado a objetos tiene un gran impacto tanto en las aulas como en la profesión. La detección de estas dificultades permitirá a los docentes corregirlas o encaminarlas antes que éstas se trasladen a la industria. Por otro lado, la industria puede estar advertida de los potenciales problemas en el proceso de desarrollo de software. Esta tesis tiene como objetivo investigar sobre las dificultades en el diseño de software orientado a objetos, a través de un estudio empírico. El estudio fue realizado a través de un estudio de caso cualitativo, que estuvo conformado por tres partes. La primera, un estudio inicial que tuvo como objetivo conocer el entendimiento de los estudiantes alrededor del Principio de Ocultación de Información antes de que iniciasen la instrucción. La segunda parte, un estudio llevado a cabo a lo largo del período de instrucción con la finalidad de obtener las dificultades de diseño de software y su nivel de persistencia. Finalmente, una tercera parte, cuya finalidad fue el estudio de las dificultades esenciales de aprendizaje y sus posibles orígenes. Los participantes de este estudio pertenecieron a la materia de Software Design del European Master in Software Engineering de la Escuela Técnica Superior de Ingenieros Informáticos de la Universidad Politécnica de Madrid. Los datos cualitativos usados para el análisis procedieron de las observaciones en las horas de clase y exposiciones, entrevistas realizadas a los estudiantes y ejercicios enviados a lo largo del período de instrucción. Las dificultades presentadas en esta tesis en sus diferentes perspectivas, aportaron conocimiento concreto de un estudio de caso en particular, realizando contribuciones relevantes en el área de diseño de software, docencia, industria y a nivel metodológico. ABSTRACT The software development companies look to reduce costs through the development of designs that will: a) ease the distribution of development work with the least communication between the parties; b) changeability, allowing to change a module without disturbing the other parties and; c) understandability, allowing to study a system module at a time. These basic software design features are achieved through the design of quasidecomposable systems, whose theoretical model was introduced by Simon in his search for a general theory of systems. In the field of software design, Parnas offers a practical way to achieve quasi-decomposable systems, called The Information Hiding Principle. The Information Hiding Principle is different criterion for decomposition into modules, whose implementation achieves the desirable characteristics of an efficient design at the development and maintenance level. The Principle and the object-oriented approach are related because the object-oriented approach facilitates the implementation of The Principle, which is why when objects begin to take hold, also appear alongside the difficulties in learning an object-oriented software design, which remain to this day, as reported in the literature. Difficulties in learning object-oriented software design has a great impact both in the classroom and in the profession. The detection of these difficulties will allow teachers to correct or route them before they move to the industry. On the other hand, the industry can be warned of potential problems related to the software development process. This thesis aims to investigate the difficulties in learning the object-oriented design, through an empirical study. The study was conducted through a qualitative case study, which consisted of three parts. The first, an initial study was aimed to understand the knowledge of the students around The Information Hiding Principle before they start the instruction. The second part, a study was conducted during the entire period of instruction in order to obtain the difficulties of software design and their level of persistence. Finally, a third party, whose purpose was to study the essential difficulties of learning and their possible sources. Participants in this study belonged to the field of Software Design of the European Master in Software Engineering at the Escuela Técnica Superior de Ingenieros Informáticos of Universidad Politécnica de Madrid. The qualitative data used for the analysis came from the observations in class time and exhibitions, performed interviews with students and exercises sent over the period of instruction. The difficulties presented in this thesis, in their different perspectives, provided concrete knowledge of a particular case study, making significant contributions in the area of software design, teaching, industry and methodological level.
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The use of spreadsheet softwares is not widespread in Chemical Education in Brazil as a computational education tool. By its turn the Qualitative Analytical Chemistry is considered a discipline with classical and non-flexible content. Thus in this work the spreadsheet software Excel® was evaluated as a teaching tool in a Qualitative Analytical Chemistry course for calculations of concentrations of the species in equilibrium in solutions of acids. After presenting the theory involved in such calculations the students were invited to elaborate the representation of the distribution of these species in a graphical form, using the spreadsheet software. Then the teaching team evaluated the resulting graphics regarding form and contents. The graphics with conceptual and/or formal errors were returned for correction, revealing significant improvement in the second presentation in all cases. The software showed to be motivating for the content of the discipline, improving the learning interest, while it was possible to prove that even in classical disciplines it is possible to introduce new technologies to help the teaching process.
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This paper presents some findings regarding the interaction between different computer interfaces and different types of collective work. We want to claim that design in online learning environments has a paramount role in the type of collaboration that happens among participants. In this paper, we report on data that illustrate how teachers can collaborate online in order to learn how to use geometry software in teaching activities. A virtual environment which allows that construction to be carried out collectively, even if the participants are not sharing a classroom, is the setting for the research presented in this paper.
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La Universidad EAFIT, en los últimos años, por medio de la realización de varias investigaciones, ha estado desarrollado una propuesta con la cual se busca definir los componentes tecnológicos que deben componer un ecosistema de aplicaciones educativas, con el fin de apalancar la adopción del modelo de ubicuidad en las instituciones de educación superior -- Por medio del grupo de investigación de desarrollo e innovación en Tecnologías de la Información y las Comunicaciones (GIDITIC) ha realizado la selección de los primeros componentes del ecosistema en trabajos de tesis de grado de anteriores investigaciones[1, 2] -- Adicionalmente, algunos trabajos realizados por el gobierno local de la Alcaldía de Medellín en su proyecto de Medellín Ciudad Inteligente[3], también realizó una selección de algunos componentes que son necesarios para la implementación del portal -- Ambas iniciativas coinciden en la inclusión de un componente de registro de actividades, conocido como \Sistema de almacenamiento de experiencias" (LRS) -- Dados estos antecedentes, se pretende realizar una implementación de un LRS que cumpla con los objetivos buscados en el proyecto de la Universidad, siguiendo estándares que permitan asegurar la interoperabilidad con los otros componentes del ecosistema de aplicaciones educativas
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Tese (doutorado)—Universidade de Brasília, Instituto de Ciências Humanas, Departamento de Geografia, Programa de Pós Graduação em Geografia, 2015.
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Computer assisted learning has an important role in the teaching of pharmacokinetics to health sciences students because it transfers the emphasis from the purely mathematical domain to an 'experiential' domain in which graphical and symbolic representations of actions and their consequences form the major focus for learning. Basic pharmacokinetic concepts can be taught by experimenting with the interplay between dose and dosage interval with drug absorption (e.g. absorption rate, bioavailability), drug distribution (e.g. volume of distribution, protein binding) and drug elimination (e.g. clearance) on drug concentrations using library ('canned') pharmacokinetic models. Such 'what if' approaches are found in calculator-simulators such as PharmaCalc, Practical Pharmacokinetics and PK Solutions. Others such as SAAM II, ModelMaker, and Stella represent the 'systems dynamics' genre, which requires the user to conceptualise a problem and formulate the model on-screen using symbols, icons, and directional arrows. The choice of software should be determined by the aims of the subject/course, the experience and background of the students in pharmacokinetics, and institutional factors including price and networking capabilities of the package(s). Enhanced learning may result if the computer teaching of pharmacokinetics is supported by tutorials, especially where the techniques are applied to solving problems in which the link with healthcare practices is clearly established.
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ENEGI 2013: Atas do 2º Encontro Nacional de Engenharia e Gestão Industrial, Universidade de Aveiro, 17 e 18 de maio de 2013, Aveiro, Portugal.
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The change of paradigm imposed by the Bologna process, in which the student will be responsible for their own learning, and the presence of a new generation of students with higher technological skills, represent a huge challenge for higher education institutions. The use of new Web Social concepts in teaching process, supported by applications commonly called Web 2.0, with which these new students feel at ease, can bring benefits in terms of motivation and the frequency and quality of students' involvement in academic activities. An e-learning platform with web-based applications as a complement can significantly contribute to the development of different skills in higher education students, covering areas which are usually in deficit.
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The rate of adoption and use of learning management systems to support teaching and learning processes in academic institutions is growing rapidly. Universities are acquiring systems with functionalities that can match with their specific needs and requirements. Moodle is one of the most popular and widely deployed learning management systems in academic institutions today. However, apart from the system, universities tend to maintain other applications for the purpose of supplementing their teaching and learning processes. This situation is similar to Lappeenranta University of Technology (LUT), which is our case study in this project. Apart from Moodle, the university also maintains other systems such as Oodi, Noppa and Uni portal for the purpose of supporting its educational activities. This thesis has two main goals. The first goal is to understand the specific role of Moodle at LUT. This information is fundamental in assessing whether Moodle is needed in the university’s current teaching and learning environment. The second aim is to provide insights to teachers and other departmental stakeholders on how Moodle can provide added value in the teaching of a software development course. In response to this, a Moodle module for a software development course is created and the underlying features are tested. Results of the constructive work proposed some improvements through (i) the use of Moodle for in-class surveys, (ii) transfer of grades from Moodle to Oodi, (iii) use of Moodle in self-study courses and MOOCs, (iv) online examinations, and (v) Moodle integrations with third party applications. The proposed items were then evaluated for their utility through interviews of five expert interviews. The final results of this work are considered useful to LUT administration and management specifically on ways that Moodle can bring changes to the university at managerial, economical and technical level. It also poses some challenges on platform innovations and research.
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Current policies on education to visually impaired point for a growing trend of including students with special educational needs in regular schools. However, most often this inclusion is not accompanied by an appropriate professional trained or infrastructure, which has been presented as a big problem for regular school teachers who have students with visual impairments in their classroom. Based on this situation, the Group of Extension in Tactile Cartography from UNESP - University of the State of São Paulo - Campus de Rio Claro - SP - Brazil has been developing educational material of geography and cartography to blind students at a special school. Among the materials developed in this study highlight the development of graphics and board games provided with sound capabilities through MAPAVOX, software developed in partnership with UFRJ - Federal University from Rio de Janeiro - RJ - Brazil. Through this software, sound capabilities can be inserted into built materials, giving them a multi-sensory character. In most cases the necessary conditions for building specific materials to students with visual impairments is expensive and beyond the reach of features from a regular school, so the survey sought to use easy access and low cost materials like Cork, leaf aluminum, material for fixing and others. The development of these materials was supported by preparation in laboratory and its subsequent test through practices involving blind students. The methodology used on the survey is based on qualitative research and non comparative analysis of the results. In other words, the material is built based on the special students perception and reality construction, not being mere adaptations of visual materials, but a construction focused on the reality of the visually impaired. The results proved were quite successful as the materials prepared were effective on mediating the learning process of students with disabilities. Geographical and cartographic concepts were seized by the students through the technology used, associated with the use of materials that took into account in its building process the perception of the students.