922 resultados para Software Scratch
Resumo:
Este estudo procura a valorização do ensino dirigido a alunos com Incapacidade Intelectual. Tem como objetivos conceber um recurso didático, integrando as ferramentas do Scratch, para alunos com Incapacidade Intelectual; averiguar a exequibilidade do uso desse recurso em ambiente natural de ensino e promover o envolvimento de alunos com Incapacidade Intelectual na realização de tarefas propostas na disciplina de Ciências da Natureza. Pretendemos dar resposta às seguintes questões de investigação: (1) A utilização do Scratch é adequada e exequível no trabalho quotidiano de alunos com Incapacidade Intelectual? (2) Em que medida o Scratch pode contribuir para um melhor envolvimento dos alunos com Incapacidade Intelectual na realização das tarefas propostas? Para este efeito, planificamos duas aulas. Na primeira, abordou-se o conteúdo a tratar – Poluição – e na segunda aula utilizou-se o Scratch, desafiando os alunos a desenvolverem diversas tarefas de forma mais ativa. O presente estudo segue uma abordagem metodológica de natureza qualitativa, centrando-se num estudo de caso, onde se aborda a importância do uso das Tecnologias de Informação e Comunicação, mais concretamente o software educativo Scratch, como sendo uma ferramenta potenciadora do envolvimento dos alunos. Este estudo foi aplicado a três alunos com Incapacidade Intelectual que tinham sido atribuídos à docente investigadora no presente ano letivo. Os dados foram recolhidos através da análise dos Programas Educativos Individuais dos alunos participantes; da entrevista realizada à docente de Educação Especial; de gravações áudio, de fotografias, de trabalhos realizados pelos alunos participantes e de notas de campo da investigadora. Foi centralidade do estudo a conceção de uma proposta didática e o desenvolvimento dos respetivos recursos, utilizando o software educativo Scratch. Quer a proposta didática quer os recursos a ela associados constituem em si mesmo parte dos resultados do trabalho desenvolvido. Os dados obtidos neste estudo permitem sustentar a ideia de que é possível trabalhar com alunos com Necessidades Educativas Especiais, nomeadamente Incapacidade Intelectual, recorrendo ao software educativo Scratch e que o uso desta ferramenta proporcionou um maior envolvimento e autonomia dos alunos nas tarefas propostas.
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O estudo que apresentamos tem como objetivos de investigação contribuir para o desenvolvimento global das crianças com Necessidades Educativas Especiais, nomeadamente, portadoras de Dislexia, designadamente em aulas onde são lecionados conteúdos de Ciências da Natureza e de Matemática, e conceber um recurso didático apoiado nas TIC que seja adequado à utilização em sala de aula por alunos com dislexia. Neste sentido, o estudo foi orientado pelas seguintes questões de investigação: A utilização do Scratch é adequada e exequível no trabalho quotidiano de alunos portadores de Dislexia? e Em que medida o Scratch pode contribuir para um melhor envolvimento dos alunos portadores de Dislexia na realização das tarefas propostas? O presente trabalho segue uma metodologia de carácter qualitativo, centrando-se no estudo de caso. Tentou-se dar uma resposta à reduzida utilização do software Scratch no ensino das Ciências da Natureza e Matemática como instrumentos viáveis para uma aprendizagem de sucesso em alunos portadores de Dislexia. Este estudo foi aplicado a três alunos do 4º ano, com este diagnóstico, de um agrupamento de escolas do concelho de Viseu. Para dar resposta às questões de investigação supracitadas foram implementadas e projetadas duas atividades no software Scratch para serem desenvolvidas em duas situações formativas contextualizadas. O subdomínio que se pretendeu trabalhar foi “A importância da água para os seres vivos” articulando com o conteúdo dos volumes. Os dados foram recolhidos através da análise dos Programas Educativos Individuais de cada um dos alunos participantes, das entrevistas às docentes de Educação Especial, de gravações áudio, fotografias, trabalhos dos alunos e os registos da professora investigadora. Os resultados obtidos permitiram caracterizar o modo como os alunos, portadores de dislexia, se envolveram com o Scratch na aquisição de conhecimento. Permitiram ainda demonstrar aos professores que é possível construir atividades nesta ferramenta envolvendo conteúdos curriculares interdisciplinares.
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Learning to program or master a programming language is not an easy task, and the base of process should by study Logic Programming, beginning to learning through the development of pseudocodes, algorithms and flowcharts, for, techniques that facilitate the construction and understanding of what you want to accomplish, to that is subsequently developed or elaborated a program. Reflecting on the learning of Logic Programming, this article presents information about software SCRATCH in relation to logic (pseudocodes), and how it provides support to the understanding of student learning in this course.
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Relatório de estágio de mestrado em Ensino de Informática
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Les logiciels sont en constante évolution, nécessitant une maintenance et un développement continus. Ils subissent des changements tout au long de leur vie, que ce soit pendant l'ajout de nouvelles fonctionnalités ou la correction de bogues dans le code. Lorsque ces logiciels évoluent, leurs architectures ont tendance à se dégrader avec le temps et deviennent moins adaptables aux nouvelles spécifications des utilisateurs. Elles deviennent plus complexes et plus difficiles à maintenir. Dans certains cas, les développeurs préfèrent refaire la conception de ces architectures à partir du zéro plutôt que de prolonger la durée de leurs vies, ce qui engendre une augmentation importante des coûts de développement et de maintenance. Par conséquent, les développeurs doivent comprendre les facteurs qui conduisent à la dégradation des architectures, pour prendre des mesures proactives qui facilitent les futurs changements et ralentissent leur dégradation. La dégradation des architectures se produit lorsque des développeurs qui ne comprennent pas la conception originale du logiciel apportent des changements au logiciel. D'une part, faire des changements sans comprendre leurs impacts peut conduire à l'introduction de bogues et à la retraite prématurée du logiciel. D'autre part, les développeurs qui manquent de connaissances et–ou d'expérience dans la résolution d'un problème de conception peuvent introduire des défauts de conception. Ces défauts ont pour conséquence de rendre les logiciels plus difficiles à maintenir et évoluer. Par conséquent, les développeurs ont besoin de mécanismes pour comprendre l'impact d'un changement sur le reste du logiciel et d'outils pour détecter les défauts de conception afin de les corriger. Dans le cadre de cette thèse, nous proposons trois principales contributions. La première contribution concerne l'évaluation de la dégradation des architectures logicielles. Cette évaluation consiste à utiliser une technique d’appariement de diagrammes, tels que les diagrammes de classes, pour identifier les changements structurels entre plusieurs versions d'une architecture logicielle. Cette étape nécessite l'identification des renommages de classes. Par conséquent, la première étape de notre approche consiste à identifier les renommages de classes durant l'évolution de l'architecture logicielle. Ensuite, la deuxième étape consiste à faire l'appariement de plusieurs versions d'une architecture pour identifier ses parties stables et celles qui sont en dégradation. Nous proposons des algorithmes de bit-vecteur et de clustering pour analyser la correspondance entre plusieurs versions d'une architecture. La troisième étape consiste à mesurer la dégradation de l'architecture durant l'évolution du logiciel. Nous proposons un ensemble de m´etriques sur les parties stables du logiciel, pour évaluer cette dégradation. La deuxième contribution est liée à l'analyse de l'impact des changements dans un logiciel. Dans ce contexte, nous présentons une nouvelle métaphore inspirée de la séismologie pour identifier l'impact des changements. Notre approche considère un changement à une classe comme un tremblement de terre qui se propage dans le logiciel à travers une longue chaîne de classes intermédiaires. Notre approche combine l'analyse de dépendances structurelles des classes et l'analyse de leur historique (les relations de co-changement) afin de mesurer l'ampleur de la propagation du changement dans le logiciel, i.e., comment un changement se propage à partir de la classe modifiée è d'autres classes du logiciel. La troisième contribution concerne la détection des défauts de conception. Nous proposons une métaphore inspirée du système immunitaire naturel. Comme toute créature vivante, la conception de systèmes est exposée aux maladies, qui sont des défauts de conception. Les approches de détection sont des mécanismes de défense pour les conception des systèmes. Un système immunitaire naturel peut détecter des pathogènes similaires avec une bonne précision. Cette bonne précision a inspiré une famille d'algorithmes de classification, appelés systèmes immunitaires artificiels (AIS), que nous utilisions pour détecter les défauts de conception. Les différentes contributions ont été évaluées sur des logiciels libres orientés objets et les résultats obtenus nous permettent de formuler les conclusions suivantes: • Les métriques Tunnel Triplets Metric (TTM) et Common Triplets Metric (CTM), fournissent aux développeurs de bons indices sur la dégradation de l'architecture. La d´ecroissance de TTM indique que la conception originale de l'architecture s’est dégradée. La stabilité de TTM indique la stabilité de la conception originale, ce qui signifie que le système est adapté aux nouvelles spécifications des utilisateurs. • La séismologie est une métaphore intéressante pour l'analyse de l'impact des changements. En effet, les changements se propagent dans les systèmes comme les tremblements de terre. L'impact d'un changement est plus important autour de la classe qui change et diminue progressivement avec la distance à cette classe. Notre approche aide les développeurs à identifier l'impact d'un changement. • Le système immunitaire est une métaphore intéressante pour la détection des défauts de conception. Les résultats des expériences ont montré que la précision et le rappel de notre approche sont comparables ou supérieurs à ceux des approches existantes.
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Les logiciels sont de plus en plus complexes et leur développement est souvent fait par des équipes dispersées et changeantes. Par ailleurs, de nos jours, la majorité des logiciels sont recyclés au lieu d’être développés à partir de zéro. La tâche de compréhension, inhérente aux tâches de maintenance, consiste à analyser plusieurs dimensions du logiciel en parallèle. La dimension temps intervient à deux niveaux dans le logiciel : il change durant son évolution et durant son exécution. Ces changements prennent un sens particulier quand ils sont analysés avec d’autres dimensions du logiciel. L’analyse de données multidimensionnelles est un problème difficile à résoudre. Cependant, certaines méthodes permettent de contourner cette difficulté. Ainsi, les approches semi-automatiques, comme la visualisation du logiciel, permettent à l’usager d’intervenir durant l’analyse pour explorer et guider la recherche d’informations. Dans une première étape de la thèse, nous appliquons des techniques de visualisation pour mieux comprendre la dynamique des logiciels pendant l’évolution et l’exécution. Les changements dans le temps sont représentés par des heat maps. Ainsi, nous utilisons la même représentation graphique pour visualiser les changements pendant l’évolution et ceux pendant l’exécution. Une autre catégorie d’approches, qui permettent de comprendre certains aspects dynamiques du logiciel, concerne l’utilisation d’heuristiques. Dans une seconde étape de la thèse, nous nous intéressons à l’identification des phases pendant l’évolution ou pendant l’exécution en utilisant la même approche. Dans ce contexte, la prémisse est qu’il existe une cohérence inhérente dans les évènements, qui permet d’isoler des sous-ensembles comme des phases. Cette hypothèse de cohérence est ensuite définie spécifiquement pour les évènements de changements de code (évolution) ou de changements d’état (exécution). L’objectif de la thèse est d’étudier l’unification de ces deux dimensions du temps que sont l’évolution et l’exécution. Ceci s’inscrit dans notre volonté de rapprocher les deux domaines de recherche qui s’intéressent à une même catégorie de problèmes, mais selon deux perspectives différentes.
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Few real software systems are built completely from scratch nowadays. Instead, systems are built iteratively and incrementally, while integrating and interacting with components from many other systems. Adaptation, reconfiguration and evolution are normal, ongoing processes throughout the lifecycle of a software system. Nevertheless the platforms, tools and environments we use to develop software are still largely based on an outmoded model that presupposes that software systems are closed and will not significantly evolve after deployment. We claim that in order to enable effective and graceful evolution of modern software systems, we must make these systems more amenable to change by (i) providing explicit, first-class models of software artifacts, change, and history at the level of the platform, (ii) continuously analysing static and dynamic evolution to track emergent properties, and (iii) closing the gap between the domain model and the developers' view of the evolving system. We outline our vision of dynamic, evolving software systems and identify the research challenges to realizing this vision.
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This article aimed at comparing the accuracy of linear measurement tools of different commercial software packages. Eight fully edentulous dry mandibles were selected for this study. Incisor, canine, premolar, first molar and second molar regions were selected. Cone beam computed tomography (CBCT) images were obtained with i-CAT Next Generation. Linear bone measurements were performed by one observer on the cross-sectional images using three different software packages: XoranCat®, OnDemand3D® and KDIS3D®, all able to assess DICOM images. In addition, 25% of the sample was reevaluated for the purpose of reproducibility. The mandibles were sectioned to obtain the gold standard for each region. Intraclass coefficients (ICC) were calculated to examine the agreement between the two periods of evaluation; the one-way analysis of variance performed with the post-hoc Dunnett test was used to compare each of the software-derived measurements with the gold standard. The ICC values were excellent for all software packages. The least difference between the software-derived measurements and the gold standard was obtained with the OnDemand3D and KDIS3D (-0.11 and -0.14 mm, respectively), and the greatest, with the XoranCAT (+0.25 mm). However, there was no statistical significant difference between the measurements obtained with the different software packages and the gold standard (p> 0.05). In conclusion, linear bone measurements were not influenced by the software package used to reconstruct the image from CBCT DICOM data.
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This paper presents SMarty, a variability management approach for UML-based software product lines (PL). SMarty is supported by a UML profile, the SMartyProfile, and a process for managing variabilities, the SMartyProcess. SMartyProfile aims at representing variabilities, variation points, and variants in UML models by applying a set of stereotypes. SMartyProcess consists of a set of activities that is systematically executed to trace, identify, and control variabilities in a PL based on SMarty. It also identifies variability implementation mechanisms and analyzes specific product configurations. In addition, a more comprehensive application of SMarty is presented using SEI's Arcade Game Maker PL. An evaluation of SMarty and related work are discussed.
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Thousands of Free and Open Source Software Projects (FSP) were, and continually are, created on the Internet. This scenario increases the number of opportunities to collaborate to the same extent that it promotes competition for users and contributors, who can guide projects to superior levels, unachievable by founders alone. Thus, given that the main goal of FSP founders is to improve their projects by means of collaboration, the importance to understand and manage the capacity of attracting users and contributors to the project is established. To support researchers and founders in this challenge, the concept of attractiveness is introduced in this paper, which develops a theoretical-managerial toolkit about the causes, indicators and consequences of attractiveness, enabling its strategic management.
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Objective To evaluate drug interaction software programs and determine their accuracy in identifying drug-drug interactions that may occur in intensive care units. Setting The study was developed in Brazil. Method Drug interaction software programs were identified through a bibliographic search in PUBMED and in LILACS (database related to the health sciences published in Latin American and Caribbean countries). The programs` sensitivity, specificity, and positive and negative predictive values were determined to assess their accuracy in detecting drug-drug interactions. The accuracy of the software programs identified was determined using 100 clinically important interactions and 100 clinically unimportant ones. Stockley`s Drug Interactions 8th edition was employed as the gold standard in the identification of drug-drug interaction. Main outcome Sensitivity, specificity, positive and negative predictive values. Results The programs studied were: Drug Interaction Checker (DIC), Drug-Reax (DR), and Lexi-Interact (LI). DR displayed the highest sensitivity (0.88) and DIC showed the lowest (0.69). A close similarity was observed among the programs regarding specificity (0.88-0.92) and positive predictive values (0.88-0.89). The DIC had the lowest negative predictive value (0.75) and DR the highest (0.91). Conclusion The DR and LI programs displayed appropriate sensitivity and specificity for identifying drug-drug interactions of interest in intensive care units. Drug interaction software programs help pharmacists and health care teams in the prevention and recognition of drug-drug interactions and optimize safety and quality of care delivered in intensive care units.
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Support for interoperability and interchangeability of software components which are part of a fieldbus automation system relies on the definition of open architectures, most of them involving proprietary technologies. Concurrently, standard, open and non-proprietary technologies, such as XML, SOAP, Web Services and the like, have greatly evolved and been diffused in the computing area. This article presents a FOUNDATION fieldbus (TM) device description technology named Open-EDD, based on XML and other related technologies (XLST, DOM using Xerces implementation, OO, XMIL Schema), proposing an open and nonproprietary alternative to the EDD (Electronic Device Description). This initial proposal includes defining Open-EDDML as the programming language of the technology in the FOUNDATION fieldbus (TM) protocol, implementing a compiler and a parser, and finally, integrating and testing the new technology using field devices and a commercial fieldbus configurator. This study attests that this new technology is feasible and can be applied to other configurators or HMI applications used in fieldbus automation systems. (c) 2008 Elsevier B.V. All rights reserved.
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This paper presents the proposal for a reference model for developing software aimed at small companies. Despite the importance of that represent the small software companies in Latin America, the fact of not having its own standards, and able to meet their specific, has created serious difficulties in improving their process and also in quality certification. In this sense and as a contribution to better understanding of the subject they propose a reference model and as a means to validate the proposal, presents a report of its application in a small Brazilian company, committed to certification of the quality model MPS.BR.
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This report describes recent updates to the custom-built data-acquisition hardware operated by the Center for Hypersonics. In 2006, an ISA-to-USB bridging card was developed as part of Luke Hillyard's final-year thesis. This card allows the hardware to be connected to any recent personal computers via a (USB or RS232) serial port and it provides a number of simple text-based commands for control of the hardware. A graphical user interface program was also updated to help the experimenter manage the data acquisition functions. Sampled data is stored in text files that have been compressed with the gzip for mat. To simplify the later archiving or transport of the data, all files specific to a shot are stored in a single directory. This includes a text file for the run description, the signal configuration file and the individual sampled-data files, one for each signal that was recorded.
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The XSophe-Sophe-XeprView((R)) computer simulation software suite enables scientists to easily determine spin Hamiltonian parameters from isotropic, randomly oriented and single crystal continuous wave electron paramagnetic resonance (CW EPR) spectra from radicals and isolated paramagnetic metal ion centers or clusters found in metalloproteins, chemical systems and materials science. XSophe provides an X-windows graphical user interface to the Sophe programme and allows: creation of multiple input files, local and remote execution of Sophe, the display of sophelog (output from Sophe) and input parameters/files. Sophe is a sophisticated computer simulation software programme employing a number of innovative technologies including; the Sydney OPera HousE (SOPHE) partition and interpolation schemes, a field segmentation algorithm, the mosaic misorientation linewidth model, parallelization and spectral optimisation. In conjunction with the SOPHE partition scheme and the field segmentation algorithm, the SOPHE interpolation scheme and the mosaic misorientation linewidth model greatly increase the speed of simulations for most spin systems. Employing brute force matrix diagonalization in the simulation of an EPR spectrum from a high spin Cr(III) complex with the spin Hamiltonian parameters g(e) = 2.00, D = 0.10 cm(-1), E/D = 0.25, A(x) = 120.0, A(y) = 120.0, A(z) = 240.0 x 10(-4) cm(-1) requires a SOPHE grid size of N = 400 (to produce a good signal to noise ratio) and takes 229.47 s. In contrast the use of either the SOPHE interpolation scheme or the mosaic misorientation linewidth model requires a SOPHE grid size of only N = 18 and takes 44.08 and 0.79 s, respectively. Results from Sophe are transferred via the Common Object Request Broker Architecture (CORBA) to XSophe and subsequently to XeprView((R)) where the simulated CW EPR spectra (1D and 2D) can be compared to the experimental spectra. Energy level diagrams, transition roadmaps and transition surfaces aid the interpretation of complicated randomly oriented CW EPR spectra and can be viewed with a web browser and an OpenInventor scene graph viewer.