999 resultados para Second residences


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O fenômeno da segunda residência tem implicações espaciais que interferem na produção e consumo do espaço geográfico. A segunda habitação, vista à luz da prática do lazer e do turismo, atividades cada vez mais praticadas na sociedade contemporânea, implica em interesses, articulações e conflitos no espaço urbano litorâneo. O objetivo do trabalho é caracterizar a segunda residência como indutora do processo de urbanização, na contemporaneidade, no município de Itapema, no litoral norte de Santa Catarina. A segunda residência se caracteriza como um alojamento turístico ou particular usado temporariamente com objetivo de lazer e uso do tempo livre. Assim percebe-se o caráter da propriedade, da finalidade, da temporalidade e do vínculo referente ao domicílio e ao lugar como critérios para determinar uma segunda residência. As particularidades do litoral de Santa Catarina atraíram habitações de segunda residência para atividades de lazer e veraneio, desde a década de 1920. A cidade de Itapema seguiu esta tendência de ocupação. A burguesia industrial de cidades do Vale do Itajaí passou a manter sua residência de veraneio, identificada como segunda residência. Neste contexto, o questionamento central é como o fenômeno da segunda residência contribuiu para o processo de urbanização e a produção do espaço em Itapema? Segundo dados dos Censos Demográficos do IBGE, no ano de 1991 havia 6.408 residências de uso ocasional em Itapema. No ano 2000 este número saltou para 11.142 residências. E finalmente em 2010 chegamos à marca de 13.547 domicílios particulares usados como segunda residência. Em vinte anos houve um aumento de 111 % no número de residências particulares de uso ocasional no município de Itapema. Isto evidencia o caráter de intensa urbanização ligado a segunda residência que tem como padrão a verticalização e o adensamento urbano nos bairros Centro e Meia Praia. A alteração da dinâmica urbana no município de Itapema está diretamente relacionada à urbanização pela segunda residência que, articulada e promovida pelos agentes imobiliários associados ao Estado, aumentou a oferta de empregos e serviços na cidade. Isso levou a um aumento gradativo da população residente nas últimas décadas (ano 2000: 25.869 hab.; ano 2010: 45.797 hab.). As temporadas de verão continuam alterando significativamente o ritmo da cidade. Contudo, a partir da década de 2000 a cidade concentra atividades de comércio e serviços ao longo de todo ano. Assim, há intensa pressão sobre a infraestrutura urbana e a legislação que regula o crescimento da cidade

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Aquesta tesi doctoral estudia diferents aspectes sobre els habitatges a la província de Girona, combinant l'anàlisi sobre l'evolució històrica dels habitatges, el fenomen de les segones residències i el mercat d'apartaments turístics. El paper de la població és el principal motor del creixement dels habitatges durant el segle XX. Tot i així, durant la segona meitat, el pes dels habitatges secundaris en zones turístiques com Costa Brava i municipis de muntanya han tingut el seu paper significatiu. Altres factors determinants en els darrers anys han estat la immigració i la disminució del tamany de les llars. Les segones residències a Girona s'ubiquen en gran part a la Costa Brava (al voltant del 75% del total a la província). S'observa un fenomen d'expansió en forma de "taca d'oli" des de la Costa Brava cap a l'interior i des de la Cerdanya cap a zones més orientals. Dins el mercat d'apartaments turístics, una sèrie de regressions hedòniques han posat de manifest les variables que més influeixen sobre el preu final del lloguer de l'habitatge turístic com el nombre d'habitacions, el tipus d'allotjament, la distància sobre la platja, el municipi d'ubicació i la temporada turística. Respecte als hotels (el mateix exercici) com a bé substitutiu destaquen les mateixes variables excepte la piscina (menys valorat) i el pàrking (més valorat).

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Entre las diversas formas de turismo que aparecen a partir de la segunda mitad del siglo pasado, el turismo residencial surge como uno de los principales fenómenos en los escenarios brasileño e internacional. El crecimiento de esta actividad ha sido un factor importante para la generación de empleo e ingresos en los municipios del litoral sudeste de Brasil y de la costa española mediterránea. Pero recientemente, se observa un crecimiento acelerado de esta modalidad de turismo en la costa del Nordeste de Brasil. Este proceso ha generado beneficios económicos para la región al igual que impactos socioambientales. El primer objetivo de este artículo fue realizar un enfoque exploratorio, identificando el escenario de la oferta y la demanda de la construcción de complejos turísticos residenciales en el Nordeste brasileño por medio del relevamiento de sites y entrevistas a las inmobiliarias, constructoras, incorporadoras, operadoras hoteleras y organismos públicos. Los resultados de la investigación muestran el gran interés del capital internacional en construir mega proyectos de segunda residencia en el nordeste, adaptados a la demanda internacional, principalmente europea. El segundo objetivo fue comparar y analizar la evolución, las etapas y las características del turismo residencial en la costa española mediterránea, como ejemplo de modelo consolidado, con la actividad en el Nordeste brasileño, como modelo en expansión. Se verificó que ambas regiones turísticas fueron afectadas por la crisis económica y por deficiencias estructurales de sus respectivos modelos, las cuales potencian impactos económicos y socioambientales.

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In 2001 the International Law Commission finally adopted on second reading the Draft Articles on Responsibility of States for Internationally Wrongful Acts with commentaries, bringing to an end nearly 50 years of ILC work on the subject. This article reviews the final group of changes to the text, focusing on the definitions of ‘injury’ and ‘damage’, assurances of non‐repetition in the light of the LaGrand case, procedural aspects of countermeasures and the controversy over measures taken in response to a breach by states which are not individually injured. The focus of debate now turns to the UNGA Sixth Committee, which will have to decide what to make of the Draft Articles. The ILC itself recommended an initial resolution taking note of the Articles, with subsequent consideration (after a period of years) of a possible diplomatic conference with a view to concluding a convention. This modest proposal allows for further reflection on the text and may help to avoid possibly divisive and inconclusive debate in the Sixth Committee. At the same time it allows time for better understanding of the many changes made as compared with the first reading text (1996).

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An unstructured mesh �nite volume discretisation method for simulating di�usion in anisotropic media in two-dimensional space is discussed. This technique is considered as an extension of the fully implicit hybrid control-volume �nite-element method and it retains the local continuity of the ux at the control volume faces. A least squares function recon- struction technique together with a new ux decomposition strategy is used to obtain an accurate ux approximation at the control volume face, ensuring that the overall accuracy of the spatial discretisation maintains second order. This paper highlights that the new technique coincides with the traditional shape function technique when the correction term is neglected and that it signi�cantly increases the accuracy of the previous linear scheme on coarse meshes when applied to media that exhibit very strong to extreme anisotropy ratios. It is concluded that the method can be used on both regular and irregular meshes, and appears independent of the mesh quality.

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The majority of the world’s citizens now live in cities. Although urban planning can thus be thought of as a field with significant ramifications on the human condition, many practitioners feel that it has reached the crossroads in thought leadership between traditional practice and a new, more participatory and open approach. Conventional ways to engage people in participatory planning exercises are limited in reach and scope. At the same time, socio-cultural trends and technology innovation offer opportunities to re-think the status quo in urban planning. Neogeography introduces tools and services that allow non-geographers to use advanced geographical information systems. Similarly, is there potential for the emergence of a neo-planning paradigm in which urban planning is carried out through active civic engagement aided by Web 2.0 and new media technologies thus redefining the role of practicing planners? This paper traces a number of evolving links between urban planning, neogeography and information and communication technology. Two significant trends – participation and visualisation – with direct implications for urban planning are discussed. Combining advanced participation and visualisation features, the popular virtual reality environment Second Life is then introduced as a test bed to explore a planning workshop and an integrated software event framework to assist narrative generation. We discuss an approach to harness and analyse narratives using virtual reality logging to make transparent how users understand and interpret proposed urban designs.

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This first interim report on ‘best value’ reviewed the academic literature relating to ‘best value’ and illustrated the varying interpretations that the concept of ‘best value’ has attracted. It also examined current state of the literature on best value in construction project procurement. ‘Best value’ was explored from the perspective of both the business enterprise and public sector. It was concluded that ‘best value’ in the public sector is considerably more complex. This second interim report explores how ‘best value’ has been implemented in the UK. Focus is directed towards the UK, particularly Scotland’s approach to examine the complexity of implementation of ‘best value’ in the public sector context. Scotland has been recognised as a leader in the field of ‘best value’ in the public sector (Curry, 1999; Wisniewski and Stewart, 2001, 2004; Jaconelli and Sheffield, 2000)

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An introductory overview of the historical foundations, practical precedents of current 'critical' approaches to English as a Second Language teaching - with specific reference to 'critical pedagogy' and 'text analytic' work.

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This paper uses the virtual world Second Life (as Web 2.0 environment) to discuss how sociological theory is a relevant tool for innovation in the area of games design as a methodological strategy. Via the theories of Erving Goffman’s interaction order the paper illustrates how micro studies of online interaction demonstrate active accounts of membership and complex interactivity. In order to achieve this, the paper outlines a methodological tool to assist in the application of micro sociology to Web 2.0 environments that accounts for the multiple dimensions of participation within the digital field.

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3D Virtual Environments (VE) are real; they exist as digital worlds with the advantage of having none of the constraints of the real world. As such they are the perfect training ground for design students who can create, build and experiment with design solutions without the constraint of real world projects. This paper reports on an educational setting used to explore a model for using VE such as Second Life (SL) developed by Linden Labs in California, as a collaborative environment for design education. A postgraduate landscape architecture learning environment within a collaborative design unit was developed to integrate this model where the primary focus was the application of three-dimensional tools within design, not as a presentation tool, but rather as a design tool. The focus of the unit and its aims and objectives will be outlined before describing the use of SL in the unit. Attention is focused on the collaboration and learning experience before discussing the outcomes, student feedback, future projects using this model and potential for further research. The outcome of this study aims to contribute to current research on teaching and learning design in interactive VE’s. We present a case study of our first application of this model.