9 resultados para SOGS
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OBJETIVO: Investigar a freqüência de jogo patológico entre dependentes de álcool e/ou outras drogas que procuraram tratamento em serviço especializado. MÉTODOS: Foram entrevistados 74 pacientes de três serviços especializados em tratamento de farmacodependência. Para diagnóstico de jogo patológico foi utilizada a escala SOGS (South Oaks Gambling Screen). O diagnóstico de dependência de álcool e de outras drogas foi estabelecido a partir dos critérios do DSM-IV e da escala SADD (Short Alcohol Dependence Data). Foram aplicadas as versões brasileiras das escalas SRQ (Self Report Questionnaire) para detecção de sintomas de psiquiátricos e CES-D (Center for Epidemiological Studies Depression Scale) para sintomas depressivos. As médias da pontuação obtida nessas escalas foram comparadas pelo teste t de Student. RESULTADOS: Todos os sujeitos preencheram critério para farmacodependência, sendo que 61,6% preencheram critérios para dependência de álcool 60,3% para cocaína/crack, e 34,2% para maconha. Segundo a escala SOGS, a maioria dos farmacodependentes (70,3%) foi classificada como jogador social, 10,8% como "jogador problema" e 18,9% como jogador patológico. Confirmou-se a presença de sintomas psiquiátricos e depressão na amostra. Pacientes jogadores patológicos apresentaram mais sintomas depressivos que pacientes não jogadores patológicos. CONCLUSÕES: Foi encontrada alta freqüência de jogo patológico entre os farmacodependentes entrevistados. Os resultados mostram a importância da investigação de jogo patológico em pacientes farmacodependentes e inclusão de estratégias para o tratamento desse transtorno nos programas de tratamento.
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OBJETIVO: O objetivo deste trabalho foi conhecer o perfil e avaliar as características de jogadores patológicos que frequentavam clínicas e grupos especializados no tratamento desse problema, quanto à motivação para mudança de comportamento. MÉTODO: Foram avaliados 69 sujeitos com diagnóstico de jogo patológico, segundo critérios diagnósticos do DSM-IV-TR. A amostra foi subdividida em dois grupos, conforme o tipo de tratamento: grupo em tratamento ambulatorial (TA) e grupo de jogadores anônimos (JA). Os instrumentos utilizados foram a University of Rhode Island Change Assessment (URICA), a Régua de Prontidão e a South Oaks Gambling Screen (SOGS). RESULTADOS: A análise dos resultados evidenciou que o grupo TA apresentou escore médio maior do que o do grupo JA tanto no estágio de pré-contemplação quanto no estágio de ação. Comparando os grupos TA e JA com relação ao tempo de abstinência, observou-se que o grupo de JA está associado a um tempo maior de abstinência do que o grupo de ambulatório. CONCLUSÃO: A importância de pesquisar estratégias que favoreçam a compreensão e a adesão aos tratamentos para jogadores patológicos é fundamental. A avaliação da motivação e dos estágios para mudança permite uma direção para o tratamento, auxiliando na elaboração de estratégias terapêuticas.
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Res??men de los autores
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Resumen tomado de la revista
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I.-Cuantificar la comorbilidad existente en la muestra estudiada, entre los trastornos por uso de alcohol y la ludopatía. II.-Estudiar la posible relación entre la presencia de un problema de juego y diversas variables (demográficas, sociolaborales, sobre hábitos de consumo de alcohol y relacionadas con el juego). III.-Analizar la asociación de estas variables y la gravedad de la dependencia del alcohol. 132 pacientes que siguen tratamiento en alguno de los ocho Centros de Salud Mental de la Comunidad de Navarra. Solicitud al SISM de los listados de pacientes con los diagnósticos de 'Abuso o dependencia del alcohol'. El primer contacto con cada CSM consiste en una entrevista con el Director, explicándoles el proyecto. Posteriormente son entrevistados los terapeutas que atienden los pacientes y éstos consideran si cada paciente que les visita habitualmente es oportuno o no incluirlo en el estudio.Finalmente se realiza la entrevista con cada paciente. Variables dependientes: I.-Dependencia del alcohol con o sin problemas de juego. II.-Dependencia leve/grave del alcohol. Variables independientes: I.-Demográficos (edad, sexo). II.-Socio-laborales (estado civil, formación académica, nivel profesional y situación laboral). III.-Respecto al consumo de alcohol (tiempo transcurrido desde que no bebe, tiempo en que empezó a beber, veces que ha dejado de beber, tipo de bebida, cantidad máxima bebida, periodicidad de la ingesta de alcohol, problemas que el alcohol le ha ocasionado). IV.-Psicopatológicas (realización de intentos de suicidio, percepción de haber sufrido episodios depresivos y fumar). V.-Familiares con problemas de juego o alcohol (tener familiares con problemas de alcohol y tener familiares con problemas de juego). VI.-Hábitos (actividades a las que dedica el tiempo libre). I.-SCID ('Entrevista Clínica Estructurada para el DSM-III-R'; sección: 'Trastornos por uso de sustancias -alcohol-'): es un instrumento de valoración clínica para hacer los diagnósticos de dependencia y abuso de alcohol. II.-'Cuestionario de Juego de South Oaks' (SOGS): es un instrumento de 'screening', útil para llevar a cabo una primera identificación de riesgo de ludopatía. III.-Varias preguntas sobre hábitos adictivos, intentos de suicidio y percepción de haber sufrido episodios depresivos (de elaboración propia). IV.-'Entrevista Estructurada de la Historia de Juego': es un instrumento elaborado para obtener información sobre diferentes aspectos de la historia de juego. Explora las variables que han incidido en el desarrollo y mantenimiento del juego problemático. Para ello, recoge datos sobre los hábitos de juego de los padres, el inicio y el agravamiento de la conducta de juego en el paciente y sobre otros aspectos (familia, trabajo, ocio, etc). V.-'Cuestionario sobre la Prevalencia de Problemas de Juego en Enfermos Alcohólicos': recorre sucesivamente las áreas consideradas importantes acerca de la problemática del juego, de acuerdo con los conceptos actualmente vigentes en la literatura especializada. I.-Se ha obtenido una elevada comorbilidad entre los problemas de alcohol y los de juego. II.-El estado civil es una variable relacionada con la probabilidad de presentar un problema de juego de azar en la población de alcohólicos en tratamiento. III.-El grado de dependencia del alcohol está relacionado con los problemas ocasionados por éste. IV.-Los hábitos de bebida son cualitativamente diferentes en función del nivel de dependencia. V.-La realización de intentos de suicidio está relacionada con la ludopatía. VI.-Los estados depresivos son uno de los problemas que más frecuentemente se asocian al alcoholismo.
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Research objectives Poker and responsible gambling both entail the use of the executive functions (EF), which are higher-level cognitive abilities. The main objective of this work was to assess if online poker players of different ability show different performances in their EF and if so, which functions are the most discriminating ones. The secondary objective was to assess if the EF performance can predict the quality of gambling, according to the Gambling Related Cognition Scale (GRCS), the South Oaks Gambling Screen (SOGS) and the Problem Gambling Severity Index (PGSI). Sample and methods The study design consisted of two stages: 46 Italian active players (41m, 5f; age 32±7,1ys; education 14,8±3ys) fulfilled the PGSI in a secure IT web system and uploaded their own hand history files, which were anonymized and then evaluated by two poker experts. 36 of these players (31m, 5f; age 33±7,3ys; education 15±3ys) accepted to take part in the second stage: the administration of an extensive neuropsychological test battery by a blinded trained professional. To answer the main research question we collected all final and intermediate scores of the EF tests on each player together with the scoring on the playing ability. To answer the secondary research question, we referred to GRCS, PGSI and SOGS scores. We determined which variables that are good predictors of the playing ability score using statistical techniques able to deal with many regressors and few observations (LASSO, best subset algorithms and CART). In this context information criteria and cross-validation errors play a key role for the selection of the relevant regressors, while significance testing and goodness-of-fit measures can lead to wrong conclusions. Preliminary findings We found significant predictors of the poker ability score in various tests. In particular, there are good predictors 1) in some Wisconsin Card Sorting Test items that measure flexibility in choosing strategy of problem-solving, strategic planning, modulating impulsive responding, goal setting and self-monitoring, 2) in those Cognitive Estimates Test variables related to deductive reasoning, problem solving, development of an appropriate strategy and self-monitoring, 3) in the Emotional Quotient Inventory Short (EQ-i:S) Stress Management score, composed by the Stress Tolerance and Impulse Control scores, and in the Interpersonal score (Empathy, Social Responsibility, Interpersonal Relationship). As for the quality of gambling, some EQ-i:S scales scores provide the best predictors: General Mood for the PGSI; Intrapersonal (Self-Regard; Emotional Self-Awareness, Assertiveness, Independence, Self-Actualization) and Adaptability (Reality Testing, Flexibility, Problem Solving) for the SOGS, Adaptability for the GRCS. Implications for the field Through PokerMapper we gathered knowledge and evaluated the feasibility of the construction of short tasks/card games in online poker environments for profiling users’ executive functions. These card games will be part of an IT system able to dynamically profile EF and provide players with a feedback on their expected performance and ability to gamble responsibly in that particular moment. The implementation of such system in existing gambling platforms could lead to an effective proactive tool for supporting responsible gambling.
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The purpose of this study was to examine the reliability, validity and classification accuracy of the South Oaks Gambling Screen (SOGS) in a sample of the Brazilian population. Participants in this study were drawn from three sources: 71 men and women from the general population interviewed at a metropolitan train station; 116 men and women encountered at a bingo venue; and 54 men and women undergoing treatment for gambling. The SOGS and a DSM-IV-based instrument were applied by trained researchers. The internal consistency of the SOGS was 0.75 according to the Cronbach`s alpha model, and construct validity was good. A significant difference among groups was demonstrated by ANOVA (F ((2.238)) = 221.3, P < 0.001). The SOGS items and DSM-IV symptoms were highly correlated (r = 0.854, P < 0.01). The SOGS also presented satisfactory psychometric properties: sensitivity (100), specificity (74.7), positive predictive rate (60.7), negative predictive rate (100) and misclassification rate (0.18). However, a cut-off score of eight improved classification accuracy and reduced the rate of false positives: sensitivity (95.4), specificity (89.8), positive predictive rate (78.5), negative predictive rate (98) and misclassification rate (0.09). Thus, the SOGS was found to be reliable and valid in the Brazilian population.
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Aims The aims of this study are to develop and validate a measure to screen for a range of gambling-related cognitions (GRC) in gamblers. Design and participants A total of 968 volunteers were recruited from a community-based population. They were divided randomly into two groups. Principal axis factoring with varimax rotation was performed on group one and confirmatory factor analysis (CFA) was used on group two to confirm the best-fitted solution. Measurements The Gambling Related Cognition Scale (GRCS) was developed for this study and the South Oaks Gambling Screen (SOGS), the Motivation Towards Gambling Scale (MTGS) and the Depression Anxiety Stress Scale (DASS-2 1) were used for validation. Findings Exploratory factor analysis performed using half the sample indicated five factors, which included interpretative control/bias (GRCS-IB), illusion of control (GRCS-IC), predictive control (GRCS-PC), gambling-related expectancies (GRCS-GE) and a perceived inability to stop gambling (GRCS-IS). These accounted for 70% of the total variance. Using the other half of the sample, CFA confirmed that the five-factor solution fitted the data most effectively. Cronbach's alpha coefficients for the factors ranged from 0.77 to 0.91, and 0.93 for the overall scale. Conclusions This paper demonstrated that the 23-item GRCS has good psychometric properties and thus is a useful instrument for identifying GRC among non-clinical gamblers. It provides the first step towards devising/adapting similar tools for problem gamblers as well as developing more specialized instruments to assess particular domains of GRC.
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Background. The problem-gambling literature has identified a range of individual, cognitive, behavioral and emotional factors as playing important roles in the development, maintenance and treatment of problem gambling. However, familial factors have often been neglected. The current study aims to investigate the possible influence of parental factors on offspring gambling behavior. Method. A total of 189 families (546 individuals) completed several questionnaires including the South Oaks Gambling Screen (SOGS) and the Gambling Related Cognition Scale (GRCS). The relationships were examined using Pearson product-moment correlations and structural equation modeling (SEM) analyses. Results. Results showed that generally parents' (especially fathers') gambling cognitions and gambling behaviors positively correlated with offspring gambling behaviors and cognitions. However, SEM analyses showed that although parental gambling behavior was directly related to offspring gambling behavior, parental cognitions were not related to offspring gambling behavior directly but indirectly via offspring cognitions. Conclusion. The findings show that the influence of parental gambling cognition on offspring gambling behavior is indirect and via offspring cognitions. The results suggest a possible cognitive mechanism of transmission of gambling behavior in the family from one generation to the next.