1000 resultados para RPG (jogo)
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O trabalho investiga as práticas discursivas de docentes da escola básica e do ensino superior que exercem a prática docente e a prática de mestre de RPG, jogo/atividade de narração de histórias de forma oral e coletiva onde os sujeitos são, ao mesmo tempo, autores e personagens das tramas. A investigação é mobilizada pelas seguintes questões propulsoras: A) Quais práticas discursivas são produzidas por esses sujeitos sobre a docência e ao mestrar RPG? B) Quais as aproximações e refratações entre essas práticas discursivas? De que modos essas práticas participam de processos de subjetivação desses sujeitos, isto é de sua constituição enquanto docentes e mestres de RPG? O estudo desenvolve-se a partir da abordagem pós-estruturalista optando metodologicamente pela análise foucaultiana do discurso das narrativas docentes. O texto apresenta a investigação de produção de narrativas como metodologia, as discussões teóricas sobre subjetivação de Foucault e sobre pós-estruturalismo, as características do jogo e os discursos dos sujeitos acompanhados de análise. Os resultados da investigação apontam para a constituição dos sujeitos e diversas aproximações nas práticas e profundas refratações.
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ON reflecting the traditional teaching approach, characterized by non-dynamic and descriptive methods that still persists in schools at the present time, associated to social living enrichment has motivated the search for new techniques to stimulate students in the process of teaching, such as roleplaying games, known as RPG, already being used in various school disciplines. Considering the amount of themes in general sciences and in biology, in particular that could be explored through RPG our purpose was to develop a game to be used as a learning complementary tool. PANGÉIA, the game we developed, was based on the GURPS system and to be placed at the geological Eras of the earth. The objective of the game was playing a character that represented an animal belonging to a Class of Vertebrates, and making it surviving and reproducing during risky situations presented in the game. These situations were narratives by the Master about challenges that the character would face, which should be solved using the dices. Along the narrative, the Master introduced concepts and informations about the subject being studied. To evaluating how the game worked out, we solicited 11 volunteers, from two different schools in Natal, to play PANGÉIA. Before starting the game, and without knowing the final objectives of our project, the volunteers answered a general questionnaire to let us know their level of knowledge, which was also answered after playing the game. The comparison of the volunteers answers before and after playing the game suggests that this activity influenced them. Also, based on this test, we identified critical aspects to be modified in PANGÉIA, specially a stronger relation between both the questionnaire and the game placement with the narrative of the master. In order to have PANGÉIA used as a complementary learning tool, a teachers handbook has to be written, including rules concerning the format of game application. Nonetheless, based on this pilot study, we conclude that topics on sciences and biology can be easily adjusted to RPG format, and its flexibility provides multiple combinations that can be used to help learning the more difficult topics to be taught in a class
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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This paper is intended to perform an analysis of the news published by the Website Ouropreto.com.br and the portals and Uai e Terra in news about the murder of the student Aline Silveira Soares and about its judgment. According with the news, the student's body was found in the cemetery of the church Nossa Senhora das Mercês e Misericórdia on 14th October 2001 in the city of Ouro Preto in Minas Gerais. The police and the media reverberated the hypothesis that Aline would had been killed during a Satanic ritual related to the RPG game(Role Playing Game) which is a game where players assume characters within a story. Our proposal is to analyze the coverage of vehicles of different ranges (local, regional and national) and evaluate how the case was shown focusing on its supposed relationship with the RPG game
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Universidade Estadual de Campinas . Faculdade de Educação Física
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Universidade Estadual de Campinas . Faculdade de Educação Física
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Universidade Estadual de Campinas . Faculdade de Educação Física
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Universidade Estadual de Campinas . Faculdade de Educação Física
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Universidade Estadual de Campinas. Faculdade de Educação Física
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Universidade Estadual de Campinas . Faculdade de Educação Física
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Universidade Estadual de Campinas . Faculdade de Educação Física
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Universidade Estadual de Campinas . Faculdade de Educação Física
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Universidade Estadual de Campinas . Faculdade de Educação Física
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Universidade Estadual de Campinas . Faculdade de Educação Física