999 resultados para Multiagent architecture


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Supervising and controlling the many processes involved in petroleum production is both dangerous and complex. Herein, we propose a multiagent supervisory and control system for handle continuous processes like those in chemical and petroleum industries In its architeture, there are agents responsible for managing data production and analysis, and also the production equipments. Fuzzy controllers were used as control agents. The application of a fuzzy control system to managing an off-shore installation for petroleum production onto a submarine separation process is described. © 2008 IEEE.

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The present study introduces a multi-agent architecture designed for doing automation process of data integration and intelligent data analysis. Different from other approaches the multi-agent architecture was designed using a multi-agent based methodology. Tropos, an agent based methodology was used for design. Based on the proposed architecture, we describe a Web based application where the agents are responsible to analyse petroleum well drilling data to identify possible abnormalities occurrence. The intelligent data analysis methods used was the Neural Network.

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This paper presents a distributed hierarchical multiagent architecture for detecting SQL injection attacks against databases. It uses a novel strategy, which is supported by a Case-Based Reasoning mechanism, which provides to the classifier agents with a great capacity of learning and adaptation to face this type of attack. The architecture combines strategies of intrusion detection systems such as misuse detection and anomaly detection. It has been tested and the results are presented in this paper.

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Group decision making plays an important role in organizations, especially in the present-day economy that demands high-quality, yet quick decisions. Group decision-support systems (GDSSs) are interactive computer-based environments that support concerted, coordinated team efforts toward the completion of joint tasks. The need for collaborative work in organizations has led to the development of a set of general collaborative computer-supported technologies and specific GDSSs that support distributed groups (in time and space) in various domains. However, each person is unique and has different reactions to various arguments. Many times a disagreement arises because of the way we began arguing, not because of the content itself. Nevertheless, emotion, mood, and personality factors have not yet been addressed in GDSSs, despite how strongly they influence results. Our group’s previous work considered the roles that emotion and mood play in decision making. In this article, we reformulate these factors and include personality as well. Thus, this work incorporates personality, emotion, and mood in the negotiation process of an argumentbased group decision-making process. Our main goal in this work is to improve the negotiation process through argumentation using the affective characteristics of the involved participants. Each participant agent represents a group decision member. This representation lets us simulate people with different personalities. The discussion process between group members (agents) is made through the exchange of persuasive arguments. Although our multiagent architecture model4 includes two types of agents—the facilitator and the participant— this article focuses on the emotional, personality, and argumentation components of the participant agent.

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A popularização da Internet e o crescimento da educação à distância tornaram possível a criação de softwares e cursos à distância, disponíveis na WWW. Atualmente, a Inteligência Artificial (IA) vem sendo utilizada para aumentar a capacidade de ambientes de educação à distância, diminuindo a desistência pela falta de estímulos externos e de interação entre colegas e professores. Este trabalho encontra-se inserido no ambiente colaborativo suportado por computador, definido no projeto “Uma Proposta de Modelo Computacional de Aprendizagem à Distância Baseada na Concepção Sócio-Interacionista de Vygotsky” chamado MACES (Multiagent Architecture for an Collaborative Educational System). Sua principal proposta, como parte do projeto do grupo, é desenvolver e implementar a interface animada do personagem para os agentes pedagógicos animados Colaborativo e Mediador que operam no ambiente de aprendizado colaborativo proposto pelo grupo. O personagem desenvolvido chama-se PAT (Pedagogical and Affective Tutor). A interface do personagem foi desenvolvida em Java, JavaScript e usa o Microsoft Agent para a movimentação. O Resin 2.1.6 (semelhante ao Tomcat que também foi usado de teste) é o compilador de servlet usado na execução de Java Servlet’s e tecnologias jsp – que monta páginas HTML dinamicamente. Esta montagem é feita no servidor e enviada para o browser do usuário. Para definir a aparência do personagem foram feitas entrevistas com pedagogas, psicólogas, psicopedagogas e idéias tiradas de entrevistas informais com profissionais que trabalham com desenho industrial, propaganda, cartoon e desenho animado. A PAT faz parte da interface do MACES e promove a comunicação entre esse ambiente e o usuário. Portanto, acredita-se que a PAT e os recursos da Inteligência artificial poderão aumentar a capacidade de ambientes de educação à distância, tornando-os mais agradáveis, assim como diminuir a desistência pela falta de estímulos externos e de interação com colegas e professores.

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The industrial automation is directly linked to the development of information tecnology. Better hardware solutions, as well as improvements in software development methodologies make possible the rapid growth of the productive process control. In this thesis, we propose an architecture that will allow the joining of two technologies in hardware (industrial network) and software field (multiagent systems). The objective of this proposal is to join those technologies in a multiagent architecture to allow control strategies implementations in to field devices. With this, we intend develop an agents architecture to detect and solve problems which may occur in the industrial network environment. Our work ally machine learning with industrial context, become proposed multiagent architecture adaptable to unfamiliar or unexpected production environment. We used neural networks and presented an allocation strategies of these networks in industrial network field devices. With this we intend to improve decision support at plant level and allow operations human intervention independent

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This paper discusses how agent technology can be applied to the design of advanced Information Systems for Decision Support. In particular, it describes the different steps and models that are necessary to engineer Decision Support Systems based on a multiagent architecture. The approach is illustrated by a case study in the traffic management domain.

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This paper presents a multi-agent system approach to address the difficulties encountered in traditional SCADA systems deployed in critical environments such as electrical power generation, transmission and distribution. The approach models uncertainty and combines multiple sources of uncertain information to deliver robust plan selection. We examine the approach in the context of a simplified power supply/demand scenario using a residential grid connected solar system and consider the challenges of modelling and reasoning with
uncertain sensor information in this environment. We discuss examples of plans and actions required for sensing, establish and discuss the effect of uncertainty on such systems and investigate different uncertainty theories and how they can fuse uncertain information from multiple sources for effective decision making in
such a complex system.

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Dissertation submitted for a PhD degree in Electrical Engineering, speciality of Robotics and Integrated Manufacturing from the Universidade Nova de Lisboa, Faculdade de Ciências e Tecnologia

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The agent paradigm has been successfully used in a large number of research areas. MAPFS, a parallel file system, constitutes one successful application of agents to the I/O field, providing a multiagent I/O architecture. The use of a multiagent system implies coordination and cooperation among its agents. MAPFS is oriented to clusters of workstations, where agents are applied in order to provide features such as caching or prefetching. The adaptation of MAPFS to a grid environment is named MAPFS-Grid. Agents can help to increase the performance of data-intensive applications running on top of the grid.

This paper describes the conceptual agent framework and the communication model used in MAPFS-Grid, which provides the management of data resources in a grid environment. The evaluation of our proposal shows the advantages of using agents in a data grid.

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In multiagent systems, an agent does not usually have complete information about the preferences and decision making processes of other agents. This might prevent the agents from making coordinated choices, purely due to their ignorance of what others want. This paper describes the integration of a learning module into a communication-intensive negotiating agent architecture. The learning module gives the agents the ability to learn about other agents' preferences via past interactions. Over time, the agents can incrementally update their models of other agents' preferences and use them to make better coordinated decisions. Combining both communication and learning, as two complement knowledge acquisition methods, helps to reduce the amount of communication needed on average, and is justified in situations where communication is computationally costly or simply not desirable (e.g. to preserve the individual privacy).

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This article proposes an agent-oriented methodology called MAS-CommonKADS and develops a case study. This methodology extends the knowledge engineering methodology CommonKADSwith techniquesfrom objectoriented and protocol engineering methodologies. The methodology consists of the development of seven models: Agent Model, that describes the characteristics of each agent; Task Model, that describes the tasks that the agents carry out; Expertise Model, that describes the knowledge needed by the agents to achieve their goals; Organisation Model, that describes the structural relationships between agents (software agents and/or human agents); Coordination Model, that describes the dynamic relationships between software agents; Communication Model, that describes the dynamic relationships between human agents and their respective personal assistant software agents; and Design Model, that refines the previous models and determines the most suitable agent architecture for each agent, and the requirements of the agent network.

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A multiagent diagnostic system implemented in a Protege-JADE-JESS environment interfaced with a dynamic simulator and database services is described in this paper. The proposed system architecture enables the use of a combination of diagnostic methods from heterogeneous knowledge sources. The process ontology and the process agents are designed based on the structure of the process system, while the diagnostic agents implement the applied diagnostic methods. A specific completeness coordinator agent is implemented to coordinate the diagnostic agents based on different methods. The system is demonstrated on a case study for diagnosis of faults in a granulation process based on HAZOP and FMEA analysis.