948 resultados para Modula-2 (Computer program language)


Relevância:

100.00% 100.00%

Publicador:

Resumo:

Mode of access: Internet.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Mode of access: Internet.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Includes bibliographies.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Originally presented as the author's thesis, University of Illinois at Urbana-Champaign.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

"January, 1971."

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Originally presented as the author's thesis (M.S.), University of Illinois at Urbana-Champaign.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Thesis--Illinois.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

"January, 1971."

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Thesis (M.A.)--University of Illinois at Urbana-Champaign.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

"U.S. Atomic Energy Commission Contract AT(29-1)-1106."

Relevância:

100.00% 100.00%

Publicador:

Resumo:

At head of cover title: Generalized computer program.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

At head of cover title: Generalized computer program.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Programming is a skill which requires knowledge of both the basic constructs of the computer language used and techniques employing these constructs. How these are used in any given application is determined intuitively, and this intuition is based on experience of programs already written. One aim of this book is to describe the techniques and give practical examples of the techniques in action - to provide some experience. Another aim of the book is to show how a program should be developed, in particular how a relatively large program should be tackled in a structured manner. These aims are accomplished essentially by describing the writing of one large program, a diagram generator package, in which a number of useful programming techniques are employed. Also, the book provides a useful program, with an in-built manual describing not only how the program works, but also how it does it, with full source code listings. This means that the user can, if required, modify the package to meet particular requirements. A floppy disk is available from the publishers containing the program, including listings of the source code. All the programs are written in Modula-2, using JPI's Top Speed Modula-2 system running on IBM-PCs and compatibles. This language was chosen as it is an ideal language for implementing large programs and it is the main language taught in the Cybernetics Department at the University of Reading. There are some aspects of the Top Speed implementation which are not standard, so suitable comments are given when these occur. Although implemented in Modula-2, many of the techniques described here are appropriate to other languages, like Pascal of C, for example. The book and programs are based on a second year undergraduate course taught at Reading to Cybernetics students, entitled Algorithms and Data Structures. Useful techniques are described for the reader to use, applications where they are appropriate are recommended, but detailed analyses of the techniques are not given.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

This paper describes a system for the computer understanding of English. The system answers questions, executes commands, and accepts information in normal English dialog. It uses semantic information and context to understand discourse and to disambiguate sentences. It combines a complete syntactic analysis of each sentence with a "heuristic understander" which uses different kinds of information about a sentence, other parts of the discourse, and general information about the world in deciding what the sentence means. It is based on the belief that a computer cannot deal reasonably with language unless it can "understand" the subject it is discussing. The program is given a detailed model of the knowledge needed by a simple robot having only a hand and an eye. We can give it instructions to manipulate toy objects, interrogate it about the scene, and give it information it will use in deduction. In addition to knowing the properties of toy objects, the program has a simple model of its own mentality. It can remember and discuss its plans and actions as well as carry them out. It enters into a dialog with a person, responding to English sentences with actions and English replies, and asking for clarification when its heuristic programs cannot understand a sentence through use of context and physical knowledge.