1000 resultados para Jogos com regras. Desenho universal. Mediação. Educação matemática inclusiva


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To think about a school that is for everyone has been a challenge for many people connected to education worldwide demanding from researchers of each level of knowledge an association to such effort. The study presented on this paper unites itself to the voices, movements and researches of these scholars, seeking to contribute on building possibilities on which mathematics can be thought and worked on schools in order for every student to learn, whether they have some sort of deficiency, disorders, syndromes or not. This essay has the goal to investigate the possibilities of inclusive pedagogical practices mediated by math games with rules, developed and used throughout the Universal Design perspective; a qualitative research took place with a collaborative methodology that involved managers, teachers and students from a public school situated on the city of Natal/Brazil. On the investigation math games with rules were developed and made according to the Universal Design concept, starting from initial studies which articulated theoretical groundings to the reality of school and the teacher s conceptions. After that, classes using these tools were planned collectively which oriented inclusive pedagogical practices of classes from the 1st to the 4th year of elementary school. Throughout the process many instruments such as: tape recording, video footages, notes from the researcher; the teachers and the students were used for constant work evaluation and also to record the research data. In the end, the data indicated effective contributions of the mediated pedagogical practices by games with rules under the perspective of Universal Design for Inclusive Mathematics Education

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This present study aimed to examine the use of games with rules in working with math education in regular classes included in Elementary School, in the municipal education schools of Natal/RN, observing the learning process and development of all students, especially those with disabilities. The theoretical references used are based on Vygotsky's works and other authors from the historical-cultural perspective, as well as researchers in the field of Inclusive Education and Mathematics Education. The investigation was based on the qualitative research guidelines, with the application of semi-structured interviews with educational coordinators and teachers from the schools involved as well as classroom observations, looking for, in the speeches of those involved and in their teaching practices, elements to reflect on the Mathematics Inclusive Education, the use of games with rules -starting from its goals, the participation of disabled students, the pedagogical mediations, up to its accessibility - and from the learning of disabled students. The analysis results showed that the concepts underlying the development of inclusive teaching practices still refer to the clinical-medical paradigm, understanding the student with disabilities from their deficiencies; which teachers use, in their majority, the mathematical games with rules in their classes, but which the teaching mediation, during these activities, still needs to be qualified so that they can, effectively, contribute to the learning and development of all students; students with disabilities do not always participate in games with others colleagues; games with rules are rarely accessible; and that the Universal Design principles are not adopted in the selected classrooms for this study. Thus, it is clear that much remains to be done so that Mathematics Education can contribute to the learning and development of all students, and among those actions the teacher continuing education is recommended

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Pós-graduação em Educação Matemática - IGCE

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Pós-graduação em Psicologia - FCLAS

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This research aimed do verify the contribution of the games of rules to the development and learning of the mathematics of a philantropic institution for preschool children – Centro de Educação Infantil Santo Antônio (CEISA) - from March to September 2010. The overall universe comprehends one teacher, one class auxiliary, one trainee, the organization teaching coordinator and twenty six students. The main objective was to explore games as a strategic resource for the development and learning, by searching auxiliary contributions for teaching the mathematics, and ways to wake and keep the interest of the students for the games as tools of development and learning; to identify important points for such development and learning by using games; to detect the difficulties of the students in the process of teaching-learning mathematics; to use games as a moment for fun; to show the teachers the possibilities of using ludic materials as methodic resources and to make interventions, by means of the games, to enhance the process of teaching-learning the matematics, through a qualitative approach, using the interview as instrument by means of an observation and study of case

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O presente artigo tem como objetivo apresentar uma grelha de planificação da intervenção facilitadora do desenvolvimento de práticas pedagógicas inclusivas. Para o efeito, procedeu-se a uma revisão da literatura centrada nos conceitos de Educação Inclusiva e de Desenho Universal para a Aprendizagem (Universal Design for Learning), a qual permitiu identificar e fundamentar a pertinência das dimensões a considerar na planificação da intervenção pedagógica, de modo a assegurar o acesso, a participação e o sucesso de todos os alunos. Com a apresentação da grelha de planificação da intervenção pedagógica pretende-se, em última análise, sublinhar a necessidade e a importância de desenvolver processos de planificação que disponibilizem formas diversificadas de motivação e envolvimento dos alunos, que equacionem múltiplos processos de apresentação dos conteúdos a aprender e, por último, que possibilitem a utilização de diversas formas de ação e expressão por parte dos alunos.

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Este trabalho foi desenvolvido no âmbito de apresentação de monografia à Universidade de Cabo Verde para cumprimento dos requisitos necessários à obtenção do grau de Licenciada em Educação de Infância, e tem como tema” Desenvolvimento De Competências Sócias Através De Jogos Com Regras No Pré-Escolar”. Para a materialização deste trabalho recorreu-se a um estudo de caso no jardim Gulbenkian da cidade da praia. Com o intuito de responder a nossa pergunta de partida “Qual a importância de jogos com regras no desenvolvimento de competências sociais nas crianças”, foi proposto um conjunto de jogos com regras onde foi analisado o papel do mesmo no desenvolvimento de competências sociais das crianças. A partir da investigação de Vygotsky e Piaget, e dos dados fornecidos durante a investigação concluiu-se que o jogo com regras constitui um factor importante na unificação, integração da personalidade e do desenvolvimento de muitas habilidades e principalmente as competências sócias.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Educação Matemática - IGCE

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Esta pesquisa foi realizada com o objetivo de identificar e analisar as relações entre as linguagens da Matemática e da Informática no contexto da sala de aula, a partir da inserção das tecnologias informáticas na aprendizagem da Função Quadrática. Nesse sentido, os conceitos que envolvem a forma algébrica e forma gráfica desta função, foram observados pelos alunos ao explorar aspectos dinâmicos na interface do Geogebra. A fundamentação teórica da pesquisa, foi subsidiada pelas ideias de Pierre Lévy sobre as tecnologias da inteligência na disseminação da informação e do conhecimento, bem como pelas contribuições filosóficas de Ludwig Wittgenstein acerca do jogo de linguagem. A metodologia da pesquisa possui caráter qualitativo definido a partir de critérios específicos acerca do objeto de estudo e dos sujeitos investigados. As informações foram obtidas por meio de questões específicas aplicadas em dois momentos, a saber: antes e após a realização de um minicurso sobre o GeoGebra. As análises das questões revelaram que os aspectos visuais e os movimentos no uso do computador, estabelecem relações entre as formas algébricas e gráficas da função quadrática. Assim, eles puderam perceber que os coeficientes numéricos modificam a parábola e isso dá sentido aos conceitos estudados. O uso do GeoGebra possibilita outras formas de aprendizagem evidenciadas entre o Jogo de Linguagem da Matemática e o Jogo de Linguagem da Informática no âmbito da Educação Matemática.

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This work investigates the reasons that take teachers to use or not use manipulative materials in mathematics education as well as the knowledge that teachers of Basic Education schools of the city of Guaratingueta have about such resources. The experience in the classroom, while participating in projects, showed that these resources are important allies in knowledge production. However, we noticed that they are not often present in the teachers teaching practice. This leads us to investigate the relevance of such education resources from authors like Grando (2000) and Macedo (2012) and try to see the idea that math teachers have about their use. For this research we developed a questionnaire and we headed teachers to obtain data. Assuming a posture qualitative with phenomenological approach, organized researched data and interpreted following the procedures described by Bicudo (2011) and Machado (1994). We built three categories or regions of generality that lead us to consider that, for our research subjects, the use of manipulative materials is significant as Didactic Resources and Learning Aid, however, used from a Naïve Knowledge that does not involve reflection on practice or relies on theoretical concepts

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Pós-graduação em Educação Matemática - IGCE