937 resultados para Graphical programming


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The purpose of this project is the creation of a graphical "programming" interface for a sensor network tasking language called STEP. The graphical interface allows the user to specify a program execution graphically from an extensible pallet of functionalities and save the results as a properly formatted STEP file. Moreover, the software is able to load a file in STEP format and convert it into the corresponding graphical representation. During both phases a type-checker is running on the background to ensure that both the graphical representation and the STEP file are syntactically correct. This project has been motivated by the Sensorium project at Boston University. In this technical report we present the basic features of the software, the process that has been followed during the design and implementation. Finally, we describe the approach used to test and validate our software.

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Within the pedagogical community, Serious Games have arisen as a viable alternative to traditional course-based learning materials. Until now, they have been based strictly on software solutions. Meanwhile, research into Remote Laboratories has shown that they are a viable, low-cost solution for experimentation in an engineering context, providing uninterrupted access, low-maintenance requirements, and a heightened sense of reality when compared to simulations. This paper will propose a solution where both approaches are combined to deliver a Remote Laboratory-based Serious Game for use in engineering and school education. The platform for this system is the WebLab-Deusto Framework, already well-tested within the remote laboratory context, and based on open standards. The laboratory allows users to control a mobile robot in a labyrinth environment and take part in an interactive game where they must locate and correctly answer several questions, the subject of which can be adapted to educators' needs. It also integrates the Google Blockly graphical programming language, allowing students to learn basic programming and logic principles without needing to understand complex syntax.

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The implementation of vibration analysis techniques based on virtual instrumentation has spread increasingly in the academic and industrial branch, since the use of any software for this type of analysis brings good results at low cost. Among the existing software for programming and creation of virtual instruments, the LabVIEW was chosen for this project. This software has good interface with the method of graphical programming. In this project, it was developed a system of rotating machine condition monitoring. This monitoring system is applied in a test stand, simulating large scale applications, such as in hydroelectric, nuclear and oil exploration companies. It was initially used a test stand, where an instrumentation for data acquisition was inserted, composed of accelerometers and inductive proximity sensors. The data collection system was structured on the basis of an NI 6008 A/D converter of National Instruments. An electronic circuit command was developed through the A/D converter for a remote firing of the test stand. The equipment monitoring is performed through the data collected from the sensors. The vibration signals collected by accelerometers are processed in the time domain and frequency. Also, proximity probes were used for the axis orbit evaluation and an inductive sensor for the rotation and trigger measurement. © (2013) Trans Tech Publications, Switzerland.

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This work describes the development of a simulation tool which allows the simulation of the Internal Combustion Engine (ICE), the transmission and the vehicle dynamics. It is a control oriented simulation tool, designed in order to perform both off-line (Software In the Loop) and on-line (Hardware In the Loop) simulation. In the first case the simulation tool can be used in order to optimize Engine Control Unit strategies (as far as regard, for example, the fuel consumption or the performance of the engine), while in the second case it can be used in order to test the control system. In recent years the use of HIL simulations has proved to be very useful in developing and testing of control systems. Hardware In the Loop simulation is a technology where the actual vehicles, engines or other components are replaced by a real time simulation, based on a mathematical model and running in a real time processor. The processor reads ECU (Engine Control Unit) output signals which would normally feed the actuators and, by using mathematical models, provides the signals which would be produced by the actual sensors. The simulation tool, fully designed within Simulink, includes the possibility to simulate the only engine, the transmission and vehicle dynamics and the engine along with the vehicle and transmission dynamics, allowing in this case to evaluate the performance and the operating conditions of the Internal Combustion Engine, once it is installed on a given vehicle. Furthermore the simulation tool includes different level of complexity, since it is possible to use, for example, either a zero-dimensional or a one-dimensional model of the intake system (in this case only for off-line application, because of the higher computational effort). Given these preliminary remarks, an important goal of this work is the development of a simulation environment that can be easily adapted to different engine types (single- or multi-cylinder, four-stroke or two-stroke, diesel or gasoline) and transmission architecture without reprogramming. Also, the same simulation tool can be rapidly configured both for off-line and real-time application. The Matlab-Simulink environment has been adopted to achieve such objectives, since its graphical programming interface allows building flexible and reconfigurable models, and real-time simulation is possible with standard, off-the-shelf software and hardware platforms (such as dSPACE systems).

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En todo proceso de desarrollo de un dispositivo electrónico o equipo cabe la necesidad de evaluar la fiabilidad de sus componentes, es decir, cual es el porcentaje de equipos que tras un determinado periodo de vida mantiene todas sus funcionalidades dentro de especificaciones. La evaluación de la fiabilidad mediante ensayos acelerados es la herramienta que permite una estimación de la vida del dispositivo o equipo de forma previa a su comercialización. La cuantificación de la fiabilidad es crítica para identificar los costos de un determinado periodo de garantía, y para ofrecer a los clientes el nivel de calidad deseado. El objetivo de este Proyecto Fin de Carrera, es el diseño de un sistema automático de instrumentación versátil, para la realización y caracterización de ensayos acelerados, el cual nos sirva para abordar una amplia gama de ensayos con los que evaluar la fiabilidad de los dispositivos electrónicos o equipos. Además del uso industrial donde se evaluará la fiabilidad de forma previa a la comercialización, este sistema se podrá emplear en la docencia de esta área, y fundamentalmente para la realización de ensayos acelerados en investigación de dispositivos electrónicos. La versatilidad de nuestro hardware y aplicación software es un punto a favor, ya que con este sistema de instrumentación se pueden realizar numerosos tipos de ensayos acelerados, sin el problema de tener que cambiar toda la instrumentación, cada vez que se quiera realizar otro ensayo distinto. Los componentes que se elijan para realizar el ensayo acelerado, serán sometidos a un estrés (tensión, corriente, humedad, temperatura…) y se podrá ir observando cómo envejecen, lo que nos permite evaluar la vida del dispositivo en un corto periodo, emulando sus condiciones de trabajo, además de estudiar la fiabilidad también se puede identificar como se degradan sus características principales antes del fallo. El Software utilizado en este Proyecto se ha implementado con un lenguaje de programación gráfico para instrumentación, LabVIEW. La aplicación software se explica de manera muy detallada a lo largo de la memoria, para que su uso y adaptación si fuese necesario no suponga ningún problema para el usuario. En la última parte de esta memoria se encuentra la guía de usuario y un ensayo acelerado planteado como ejemplo. Explicaremos como se han interconectado los equipos a los componentes en los que se va a realizar el ensayo y así se comprobará el correcto funcionamiento del software tomando las medidas necesarias. ABTRACT In all process of development of an electronic device or equipment, we have the need to evaluate the reliability of its components, that is to say, what percentage of equipment that after a certain period of life keeps all of its functionalities within specifications. The evaluation of reliability by means of accelerated tests is the tool that allows an estimation of the lifetime of the device or equipment prior to its marketing. The quantification of reliability is critical to identify the costs of a specific warranty period, and to offer customers the desired quality level. The objective of this Thesis is the design of an automatic very versatile instrument for the realization and characterization of accelerated tests, which will help us to address a wide range of tests to assess the reliability of the devices or electronic equipment. In addition to industrial use where test the reliability before its commercialization, use it can be used in teaching of this area, fundamentally for the realization of accelerated testing in the investigation of electronic devices. The versatility of our hardware and software implementation is a plus, given that this instrumentation system can perform numerous types of accelerated tests, without the problem to have to change everything, every time you want to make another different test. The components that will be chosen to perform the accelerated test, will be subjected to stress (voltage, current, humidity, temperature ...) and you can observe how they age, allowing us to evaluate the life of the device in a short period, emulating their working conditions. In addition to studying the reliability it can also identify how its main characteristics are degraded before failure. The software used in this Thesis has been implemented with a graphical programming language for instrumentation, LabVIEW. This software is explained in great detail throughout the Thesis, so that its use and adaptation, if necessary, will not be a problem for the user. In the last part of this memory we will expose a user guide and test that we have done. We will explain how the equipment has been interconnected to the components in which we are going to perform the test and so we will check the correct operation of the software taking the necessary measures.

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Este proyecto se ha enmarcado en la línea de desarrollo del Laboratorio Virtual de electrónica, desarrollado en la Escuela Universitaria de Ingeniería Técnica de Telecomunicación (EUITT), de la Universidad Politécnica de Madrid (UPM). Con el Laboratorio Virtual los alumnos de la universidad, de cualquiera de las escuelas de ingeniería que la componen, pueden realizar prácticas de forma remota. Es decir, desde cualquier PC con el software adecuado instalado y a través de Internet, sin requerir su presencia en un laboratorio físico. La característica más destacable e importante de este Laboratorio Virtual es que las medidas que se realizan no son simulaciones sobre circuitos virtuales, sino medidas reales sobre circuitos reales: el alumno puede configurar una serie de interconexiones entre componentes electrónicos, formando el circuito que necesite, que posteriormente el Laboratorio Virtual se encargará de realizar físicamente, gracias al hardware y al software que conforman el sistema. Tras ello, el alumno puede excitar el circuito con señales provenientes de instrumental real de laboratorio y obtener medidas de la misma forma, en los puntos del circuito que indique. La necesidad principal a la que este Proyecto de Fin de Carrera da solución es la sustitución de los instrumentos de sobremesa por instrumentos emulados en base a Tarjetas de Adquisición de Datos (DAQ). Los instrumentos emulados son: un multímetro, un generador de señales y un osciloscopio. Además, existen otros objetivos derivados de lo anterior, como es el que los instrumentos emulados deben guardar una total compatibilidad con el resto del sistema del Laboratorio Virtual, o que el diseño ha de ser escalable y adaptable. Todo ello se ha implementado mediante: un software escrito en LabVIEW, que utiliza un lenguaje de programación gráfico; un hardware que ha sido primero diseñado y luego fabricado, controlado por el software; y una Tarjeta de Adquisición de Datos, que gracias a la escalabilidad del sistema puede sustituirse por otro modelo superior o incluso por varias de ellas. ABSTRACT. This project is framed in the development line of the electronics Virtual Laboratory, developed at Escuela Universitaria de Ingeniería Técnica de Telecomunicación (EUITT), from Universidad Politécnica de Madrid (UPM). With the Virtual Laboratory, the university’s students, from any of its engineering schools that is composed of, can do practices remotely. Or in other words, from any PC with the correct software installed and through the Internet, without requiring his or her presence in a physical laboratory. The most remarkable and important characteristic this Virtual Laboratory has is that the measures the students does are not simulations over virtual circuits, but real measures over real circuits: the student can configure a series of interconnections between electronic parts, setting up the circuit he or she needs, and afterwards the Virtual Laboratory will realize that circuit physically, thanks to the hardware and software that compose the whole system. Then, the student can apply signals coming from real laboratory instruments and get measures in the same way, at the points of the circuit he or she points out. The main need this Degree Final Project gives solution is the substitution of the real instruments by emulated instruments, based on Data Acquisition systems (DAQ). The emulated instruments are: a digital multimeter, a signal generator and an oscilloscope. In addition, there is other objectives coming from the previously said, like the need of a total compatibility between the real instruments and the emulated ones and with the rest of the Virtual Laboratory, or that the design must be scalable and adaptive. All of that is implemented by: a software written in LabVIEW, which makes use of a graphical programming language; a hardware that was first designed and later manufactured, then controlled by software; and a Data Acquisition device, though thanks to the system’s scalability it can be substituted by a better model or even by several DAQs.

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Este proyecto consiste en el diseño e implementación de un procesador digital de efectos de audio en tiempo real orientado a instrumentos eléctricos tales como guitarras, bajos, teclados, etc. El procesador está basado en la tarjeta Raspberry Pi B+, ordenador de placa reducida de bajo coste, desarrollado en Reino unido y cuyo lanzamiento tuvo lugar en el año 2012. En primer lugar, ha sido necesario lograr que la tarjeta asuma la funcionalidad de un procesador de audio en tiempo real. Para ello se ha instalado un sistema operativo Linux orientado a Raspberry (Raspbian) y se ha hecho uso de Pure Data (Pd): lenguaje de programación gráfico que fue desarrollado en los años 90 por Miller Puckette con intención de ser enfocado a la creación de eventos multimedia y de música por computador. El papel que desempeña Pd es de capa intermedia entre el hardware y el software ya que se encarga de tomar bloques de N muestras del convertidor analógico/digital y encaminarlas a través del flujo de señal diseñado gráficamente. En segundo lugar, se han implementado diferentes efectos de audio de distintas características. Así pues, se encuentran efectos basados en retardos, filtros digitales y procesadores de dinámica. Concretamente, los efectos implementados son los siguientes: delay, flanger, vibrato, reverberador de Schroeder, filtros (paso bajo, paso alto y paso banda), ecualizador paramétrico y compresor y expansor de dinámica. Estos efectos han sido implementados en lenguaje C de acuerdo con la API de Pd. Con esto se ha conseguido obtener un objeto por cada efecto, el cual es “instanciado” en Pd pudiendo ejecutarlo en tiempo real. En este proyecto se expone la problemática que supone cada paso del diseño proponiendo soluciones válidas. Además se incluye una guía paso a paso para configurar la tarjeta y lograr realizar un bypass de señal y un efecto simple partiendo desde cero. ABSTRACT. This project involves the design and implementation of a digital real-time audio processor for electrical instruments (guitars, basses, keyboards, etc.). The processor is based on the Raspberry Pi B + card: low cost computer, developed in UK in 2012. First, it was necessary to make the cards assume the functionality of a real time audio processor. A Linux operating system called Raspberry (Raspbian) was installed. In this Project is used Pure Data (Pd): a graphical programming language developed in the 90s by Miller Puckette intending to be focused on creating multimedia and computer music events. The role of Pd is an intermediate layer between the hardware and the software. It is responsible for taking blocks of N samples of the analog/digital converter and route it through the signal flow. Secondly, it is necessary to implemented the different audio effects. There are delays based effects, digital filter and dynamics effects. Specifically, the implemented effects are: delay, flanger, vibrato, Schroeder reverb, filters (lowpass, highpass and bandpass), parametric equalizer and compressor and expander dynamics. These effects have been implemented in C language according to the Pd API. As a result, it has been obtained an object for each effect, which is instantiated in Pd. In this Project, the problems of every step are exposed with his corresponding solution. It is inlcuded a step-by-step guide to configure the card and achieve perform a bypass signal process and a simple effect.

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The increase of computing power of the microcomputers has stimulated the building of direct manipulation interfaces that allow graphical representation of Linear Programming (LP) models. This work discusses the components of such a graphical interface as the basis for a system to assist users in the process of formulating LP problems. In essence, this work proposes a methodology which considers the modelling task as divided into three stages which are specification of the Data Model, the Conceptual Model and the LP Model. The necessity for using Artificial Intelligence techniques in the problem conceptualisation and to help the model formulation task is illustrated.

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Background: A genetic network can be represented as a directed graph in which a node corresponds to a gene and a directed edge specifies the direction of influence of one gene on another. The reconstruction of such networks from transcript profiling data remains an important yet challenging endeavor. A transcript profile specifies the abundances of many genes in a biological sample of interest. Prevailing strategies for learning the structure of a genetic network from high-dimensional transcript profiling data assume sparsity and linearity. Many methods consider relatively small directed graphs, inferring graphs with up to a few hundred nodes. This work examines large undirected graphs representations of genetic networks, graphs with many thousands of nodes where an undirected edge between two nodes does not indicate the direction of influence, and the problem of estimating the structure of such a sparse linear genetic network (SLGN) from transcript profiling data. Results: The structure learning task is cast as a sparse linear regression problem which is then posed as a LASSO (l1-constrained fitting) problem and solved finally by formulating a Linear Program (LP). A bound on the Generalization Error of this approach is given in terms of the Leave-One-Out Error. The accuracy and utility of LP-SLGNs is assessed quantitatively and qualitatively using simulated and real data. The Dialogue for Reverse Engineering Assessments and Methods (DREAM) initiative provides gold standard data sets and evaluation metrics that enable and facilitate the comparison of algorithms for deducing the structure of networks. The structures of LP-SLGNs estimated from the INSILICO1, INSILICO2 and INSILICO3 simulated DREAM2 data sets are comparable to those proposed by the first and/or second ranked teams in the DREAM2 competition. The structures of LP-SLGNs estimated from two published Saccharomyces cerevisae cell cycle transcript profiling data sets capture known regulatory associations. In each S. cerevisiae LP-SLGN, the number of nodes with a particular degree follows an approximate power law suggesting that its degree distributions is similar to that observed in real-world networks. Inspection of these LP-SLGNs suggests biological hypotheses amenable to experimental verification. Conclusion: A statistically robust and computationally efficient LP-based method for estimating the topology of a large sparse undirected graph from high-dimensional data yields representations of genetic networks that are biologically plausible and useful abstractions of the structures of real genetic networks. Analysis of the statistical and topological properties of learned LP-SLGNs may have practical value; for example, genes with high random walk betweenness, a measure of the centrality of a node in a graph, are good candidates for intervention studies and hence integrated computational – experimental investigations designed to infer more realistic and sophisticated probabilistic directed graphical model representations of genetic networks. The LP-based solutions of the sparse linear regression problem described here may provide a method for learning the structure of transcription factor networks from transcript profiling and transcription factor binding motif data.

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Polyhedral techniques for program transformation are now used in several proprietary and open source compilers. However, most of the research on polyhedral compilation has focused on imperative languages such as C, where the computation is specified in terms of statements with zero or more nested loops and other control structures around them. Graphical dataflow languages, where there is no notion of statements or a schedule specifying their relative execution order, have so far not been studied using a powerful transformation or optimization approach. The execution semantics and referential transparency of dataflow languages impose a different set of challenges. In this paper, we attempt to bridge this gap by presenting techniques that can be used to extract polyhedral representation from dataflow programs and to synthesize them from their equivalent polyhedral representation. We then describe PolyGLoT, a framework for automatic transformation of dataflow programs which we built using our techniques and other popular research tools such as Clan and Pluto. For the purpose of experimental evaluation, we used our tools to compile LabVIEW, one of the most widely used dataflow programming languages. Results show that dataflow programs transformed using our framework are able to outperform those compiled otherwise by up to a factor of seventeen, with a mean speed-up of 2.30x while running on an 8-core Intel system.

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This article describes advances in statistical computation for large-scale data analysis in structured Bayesian mixture models via graphics processing unit (GPU) programming. The developments are partly motivated by computational challenges arising in fitting models of increasing heterogeneity to increasingly large datasets. An example context concerns common biological studies using high-throughput technologies generating many, very large datasets and requiring increasingly high-dimensional mixture models with large numbers of mixture components.We outline important strategies and processes for GPU computation in Bayesian simulation and optimization approaches, give examples of the benefits of GPU implementations in terms of processing speed and scale-up in ability to analyze large datasets, and provide a detailed, tutorial-style exposition that will benefit readers interested in developing GPU-based approaches in other statistical models. Novel, GPU-oriented approaches to modifying existing algorithms software design can lead to vast speed-up and, critically, enable statistical analyses that presently will not be performed due to compute time limitations in traditional computational environments. Supplementalmaterials are provided with all source code, example data, and details that will enable readers to implement and explore the GPU approach in this mixture modeling context. © 2010 American Statistical Association, Institute of Mathematical Statistics, and Interface Foundation of North America.

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Credal nets are probabilistic graphical models which extend Bayesian nets to cope with sets of distributions. An algorithm for approximate credal network updating is presented. The problem in its general formulation is a multilinear optimization task, which can be linearized by an appropriate rule for fixing all the local models apart from those of a single variable. This simple idea can be iterated and quickly leads to accurate inferences. A transformation is also derived to reduce decision making in credal networks based on the maximality criterion to updating. The decision task is proved to have the same complexity of standard inference, being NPPP-complete for general credal nets and NP-complete for polytrees. Similar results are derived for the E-admissibility criterion. Numerical experiments confirm a good performance of the method.

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A credal network is a graphical tool for representation and manipulation of uncertainty, where probability values may be imprecise or indeterminate. A credal network associates a directed acyclic graph with a collection of sets of probability measures; in this context, inference is the computation of tight lower and upper bounds for conditional probabilities. In this paper we present new algorithms for inference in credal networks based on multilinear programming techniques. Experiments indicate that these new algorithms have better performance than existing ones, in the sense that they can produce more accurate results in larger networks.

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The main motivation for the work presented here began with previously conducted experiments with a programming concept at the time named "Macro". These experiments led to the conviction that it would be possible to build a system of engine control from scratch, which could eliminate many of the current problems of engine management systems in a direct and intrinsic way. It was also hoped that it would minimize the full range of software and hardware needed to make a final and fully functional system. Initially, this paper proposes to make a comprehensive survey of the state of the art in the specific area of software and corresponding hardware of automotive tools and automotive ECUs. Problems arising from such software will be identified, and it will be clear that practically all of these problems stem directly or indirectly from the fact that we continue to make comprehensive use of extremely long and complex "tool chains". Similarly, in the hardware, it will be argued that the problems stem from the extreme complexity and inter-dependency inside processor architectures. The conclusions are presented through an extensive list of "pitfalls" which will be thoroughly enumerated, identified and characterized. Solutions will also be proposed for the various current issues and for the implementation of these same solutions. All this final work will be part of a "proof-of-concept" system called "ECU2010". The central element of this system is the before mentioned "Macro" concept, which is an graphical block representing one of many operations required in a automotive system having arithmetic, logic, filtering, integration, multiplexing functions among others. The end result of the proposed work is a single tool, fully integrated, enabling the development and management of the entire system in one simple visual interface. Part of the presented result relies on a hardware platform fully adapted to the software, as well as enabling high flexibility and scalability in addition to using exactly the same technology for ECU, data logger and peripherals alike. Current systems rely on a mostly evolutionary path, only allowing online calibration of parameters, but never the online alteration of their own automotive functionality algorithms. By contrast, the system developed and described in this thesis had the advantage of following a "clean-slate" approach, whereby everything could be rethought globally. In the end, out of all the system characteristics, "LIVE-Prototyping" is the most relevant feature, allowing the adjustment of automotive algorithms (eg. Injection, ignition, lambda control, etc.) 100% online, keeping the engine constantly working, without ever having to stop or reboot to make such changes. This consequently eliminates any "turnaround delay" typically present in current automotive systems, thereby enhancing the efficiency and handling of such systems.