995 resultados para Graphic narrative


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Thesis (Ph.D.)--University of Washington, 2016-06

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Competency in language and literacy are central to contemporary debates about education in Anglophone nations around the world. This paper suggests that such debates are informing not just educational policy but children’s literature itself as can be seen in Almond and McKean’s The Savage. This hybrid text combines prose and graphic narrative and narration in order to tell the story of Blue, a young British boy negotiating his identity in the aftermath of his father's death. While foregrounding a narrative of ideal masculinity, The Savage enacts and privileges a formal and thematic ideal of literacy as index of individual agency and development. Almond and McKean produce a politicised understanding of language and literacy that simultaneously positions The Savage in a textual tradition of socio-culturally disenfranchised youth, and intervenes in that tradition to (perhaps ironically) affirm the very conditions previously critiqued by that very tradition. Where earlier authors such as Barry Hines sought to challenge normative accounts of language and literacy in order to indict educational policy and praxes, Almond and McKean work to naturalise the very logics of education and agency by which their protagonist has been disenfranchised. In doing so, The Savage exemplifies current approaches to education which claim to value social and cultural diversity while imposing national standardised testing predicated on assumptions about the legitimacy of uniform standards and definitions of literacy.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Comic books, graphic narrative and sequential art, had their origin in newspapers, in the period of the Industrial Revolution. First published weekly in the comic strip format, with the passage of time, the new form of literature has gained more and more public and comic strips became complete stories in the format of comic books and later, graphic novels. This course's final paper aims to present the main components of comics: the picture and the text; and to examine the way in which these two elements overlap and complement each other in the configuration of comics as a whole. As the object of analysis, it was chosen the graphic novel Spider-Man: Blue, first published in 2002 as part of a project composed by three other titles from the double winning cartoonists of the Eisner Award, Jeph Loeb and Tim Sale. For theoretical background, was chosen the book Os Quadrinhos - Linguagem e Semiótica: Um Estudo Abrangente da Arte Sequencial written by the researcher Antonio Luiz Cagnin, which presents a study of all components found in the sequential art and treated in this work: the narrative time, visual plans, balloons, caption, and onomatopoeia

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Comic books, graphic narrative and sequential art, had their origin in newspapers, in the period of the Industrial Revolution. First published weekly in the comic strip format, with the passage of time, the new form of literature has gained more and more public and comic strips became complete stories in the format of comic books and later, graphic novels. This course's final paper aims to present the main components of comics: the picture and the text; and to examine the way in which these two elements overlap and complement each other in the configuration of comics as a whole. As the object of analysis, it was chosen the graphic novel Spider-Man: Blue, first published in 2002 as part of a project composed by three other titles from the double winning cartoonists of the Eisner Award, Jeph Loeb and Tim Sale. For theoretical background, was chosen the book Os Quadrinhos - Linguagem e Semiótica: Um Estudo Abrangente da Arte Sequencial written by the researcher Antonio Luiz Cagnin, which presents a study of all components found in the sequential art and treated in this work: the narrative time, visual plans, balloons, caption, and onomatopoeia

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Cómic, arquitectura narrativa. Describiendo cuatro dimensiones con dos. La mayor parte de los estudios con un enfoque académico en torno a cómic y arquitectura, se han centrado más en las distintas realidades representadas dentro del medio, en sus decorados, que en la estructura del cómic en sí. Existe un aspecto gráfico que se ha venido obviando o al menos no ha adquirido el protagonismo que merece: los espacios representados en el cómic se encuentran en un medio que se concibe y estructura de una manera similar a como el arquitecto dibuja y concibe la arquitectura. En lo básico, históricamente, las herramientas y soportes para idear y representar la arquitectura son muy parecidas a aquellas que usa el autor de cómic. Lápiz, tinta y color sobre un papel, combinadas trabajando en un tablero, ese es lugar de nacimiento de ambos mundos. A lo largo de esta tesis se muestra cómo el dibujo une a creadores de narraciones gráficas y edificios. La relación va más allá de que el cómic pueda utilizar las disposiciones vitruvianas, ichnographia, ortographia o scenographia, (planta, alzado, perspectiva), la propia articulación que hace del espacio de la página, puede sintonizar con la manera en la que se concibe una estructura arquitectónica. La tesis inicia con un capítulo de recorrido en torno a las teorías del cómic existentes, buscando intersecciones posibles con la representación arquitectónica o el proyecto espacial. En este primer paso de estudio del estado de la cuestión han pesado más los trabajos de los últimos veinticinco años. Se trata de un periodo en el que, a la par que se ha producido una explosión creativa en el mundo del cómic, determinados teóricos han incidido en un análisis más formal y visual del medio. Tras recoger teorías en el primer capítulo, se plantea un recorrido histórico a la búsqueda de posibles resonancias de “arquitecturas mentales” en el pasado. Esta búsqueda de referentes más allá del siglo XIX, momento en el que nace el medio en su forma actual, es ya un aspecto comúb en distintos estudios de cómic que han servido de inspiración. Se ha preferido ubicar esta colección de antecedentes como segundo capítulo, evitando dar al trabajo un carácter de historia e incidiendo en su enfoque de tipo visual. El tercer capítulo analiza una serie de obras y autores de cómic en su forma actual, buscando distintas estrategias para la descripción de espacios y las narraciones que ocurren en ellos. El crecimiento de casos en estas últimas décadas ha demostrado hasta qué punto el desarrollo de un campo depende tanto de que exista una masa crítica en un contexto conectado y productivo, como de la aparición de individuos que abren puertas a los demás, con la cristalización personal que hacen de una situación. Se analiza en un cuarto capítulo la relación entre la arquitectura y el cómic modernos. Una relación que se presenta partiendo desde sus respectivos padres, para después tratar un elenco creciente de experiencias en el que la narración gráfica y el hecho arquitectónico estan íntimamente ligados. Inspirado en la estrategia que Gubern y Gasca utilizan en El discurso del cómic (Cátedra, 1988) se cierra la tesis con un discurso visual por las arquitecturas mentales y narrativas del cómic: la representación del espacio a través de juego con las dimensiones, el uso de recursos gráficos propios de la descripción arquitectónica, la sección, la planta, la utilización de elementos constructivos,etc, completando el abanico de estrategias gráficas presentadas. ABSTRACT Comic narrative architecture. Describing four dimensions with two Most of the studies with an academic focus around comics and architecture have centered their view more on the different realities represented in the media, in its sets, than in the structure of comics itself. There is a graphic aspect that has been ignored, or at least has not gained the prominence it deserves: the spaces rendered in the comics are set in a medium that is conceived and structured in a similar way as the architect draws and conceives architecture. In basics, tools for designing and representing architecture are very similar to those used by the cartoonist. Pencil, ink and color on paper, combined working on a board, that is birthplace of both worlds. Throughout this thesis its shown how drawing connects creators of graphic stories and buildings. The relationship goes beyond the use that comics can do of the Vitruvian provisions, ichnographia, ortographia or scenographia (plan, elevation, perspective), to the arrange itself that it makes with space on the page, in tune with the way in which architectural structures are conceived. The thesis starts with a chapter that collects existing comics theories and their possible intersection with architectural rendering. In this first step of study on the state of affairs, the focus has been over studies from the last twenty years. It is a period in which, at the same time that there has been a creative explosion in the world of comics, some theorists have worked with a more formal and visual approach. After collecting theories in the first chapter, a historical tour is made to search for possible resonances of “mental architectures” in the past. This search for references beyond the nineteenth century, when the medium was born in its current form, is already a regular process in various recent studies that have served as inspiration. We preferred to locate this as a second chapter, to avoid giving the work a character of History, and reenforcing its visual approach. The third chapter analyzes a series of comics and authors, looking for different strategies for describing spaces and stories that occur in them. The growth of cases in recent decades has shown how the development of a field depends both on the existence of a critical mass in a connected and productive enviroment, and the appearance of individuals who open doors to others with the personal crystallization that they make on that context. The relationship between architecture and the modern comic is analyzed in a fourth chapter. A relationship that is described starting from their parents, and then going through a growing cast of experiences in which graphic narrative and architecture are closely linked. Inspired by the strategy used Gubern and Gasca in El discurso del cómic (Cátedra, 1988), The Comics’ Speech, the thesis concludes with a visual discourse through this narrative comic architectures: the representation of space by playing with dimensions, the use of resources for architectural rendering, section, plant, etc., to complete the range of graphical strategies presented.

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El 2013 s’organitzaran les XV Jornades del Còmic de la Universitat d’Alacant-Unicòmic, celebrades ininterrompudament des del 1999. D’una petita proposta de l’alumnat, hem passat a unes jornades acadèmiques estables i reconegudes, centrades en les possibilitats didàctiques del nové art. Al llarg de les quinze edicions, hi han desfilat autors de renom internacional com Chris Claremont, Francisco Solano López o Carlos Giménez, a banda de nombrosos especialistes que ens van presentar els seus treballs al voltant del món de la historieta, com Álvaro Pons o Antonio Martín. En el següent estudi, s’hi fa un minuciós recorregut per l’organització i la història de les jornades tot destacant els moments més rellevants i la importància que han tingut aquestes jornades per al reconeixement de la narració gràfica com una forma d’expressió artística que, a l’igual que la literatura, ha de ser analitzada i treballada des de les aules universitàries, ja que ens pot beneficiar en l’ensenyament de molts àmbits d’investigació. Gràcies a Unicòmic, a la Universitat d’Alacant les vinyetes han deixat de considerar-se una distracció juvenil per a considerar-se una forma d’art equiparable a la literatura.

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Entre los múltiples personajes propios de la literatura latinoamericana, posiblemente el gaucho argentino ha sido el que ha despertado un mayor interés por la creación literaria, con el Martín Fierro de José Hernández como buque insignia de una amplia tradición. Esta se ve recogida muy pronto por la narración gráfica, ya sea a través de las ilustraciones de las ediciones clásicas, o en las adaptaciones de las grandes obras en revistas de historietas. Todas ellas van configurando una iconografía que completa el imaginario de los guachos, fundamental para la identidad argentina. En el siguiente trabajo haremos una panorámica de las historietas de gauchos desde las revistas tradicionales, las adaptaciones de obras literarias, como las del Martín Fierro, hasta personajes propios como Lindor Covas o Inodoro Pereyra.

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Recorrer la caricatura editorial en el periodo presidencial de Rafael Correa (15 de enero de 2007 hasta la fecha) no supone solamente concentrar la mirada en la prensa ecuatoriana con el objetivo de encontrar al presidente y a otros políticos de este país caracterizados humorísticamente en una serie de dibujos por artistas gráficos que hemos construido imaginarios y desarrollado nuestro quehacer durante este periodo de gobierno. Más allá de acciones y reacciones generadas por las caricaturas, nuestra mirada es artística, analítica, interpretativa, e incluso participativa. Exploraremos la narrativa gráfica de la caricatura editorial ecuatoriana considerando dos pilares claves: humor y tolerancia, observados a través del filtro del periodismo de opinión. Puntualizamos que la caricatura de prensa de cariz político realizada durante el periodo presidencial de Rafael Correa, a pesar de su impacto y controversia (y quizá también por su vigencia) no ha sido todavía convenientemente estudiada. Este trabajo de aproximación busca constituir un aporte interdisciplinario profesional (arte y periodismo), de manera significativa a lo acaecido en el mundo del dibujo de caricatura de prensa durante esta fracción de la historia del país, fomentando al mismo tiempo la comprensión del humor y la tolerancia, con la mayor objetividad posible. Culmina el proceso de este trabajo en una exposición de arte denominada “CuencaricaturaS”. Se realizó en la Galería de la Alcaldía de la ciudad en abril de 2016. La muestra consistió en 50 caricaturas publicadas en la página editorial de diario El Tiempo de la ciudad de Cuenca

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Writing is an academic skill critical to students in today's schools as it serves as a predominant means for demonstrating knowledge during school years (Graham, 2008). However, for many students with Specific Learning Disabilities (SLD), learning to write is a challenging, complex process (Lane, Graham, Harris, & Weisenbach, 2006). Students SLD have substantial writing challenges related to the nature of their disability (Mayes & Calhoun, 2005). ^ This study investigated the effects of computer graphic organizer software on the narrative writing compositions of four, fourth- and fifth-grade, elementary-level boys with SLD. A multiple baseline design across subjects was used to explore the effects of the computer graphic organizer software on four dependent variables: total number of words, total planning time, number of common story elements, and overall organization. ^ Prior to baseline, participants were taught the fundamentals of narrative writing. Throughout baseline and intervention, participants were read a narrative writing prompt and were allowed up to 10 minutes to plan their writing, followed by 15 minutes for writing, and 5 minutes of editing. During baseline, all planning was done using paper and pencil. During intervention, planning was done on the computer using a graphic organizer developed from the software program Kidspiration 3.0 (2011). All compositions were written and editing was done using paper and pencil during baseline and intervention. ^ The results of this study indicated that to varying degrees computer graphic organizers had a positive effect on the narrative writing abilities of elementary aged students with SLD. Participants wrote more words (from 54.74 to 96.60 more), planned for longer periods of time (from 4.50 to 9.50 more minutes), and included more story elements in their compositions (from 2.00 to 5.10 more out of a possible 6). There were nominal to no improvements in overall organization across the 4 participants. ^ The results suggest that teachers of students with SLD should considering use computer graphic organizers in their narrative writing instruction, perhaps in conjunction with remedial writing strategies. Future investigations can include other types of writing genres, other stages of writing, participants with varied demographics and their use combined with remedial writing instruction. ^

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This practice-led project has two outcomes: a collection of short stories titled 'Corkscrew Section', and an exegesis. The short stories combine written narrative with visual elements such as images and typographic devices, while the exegesis analyses the function of these graphic devices within adult literary fiction. My creative writing explores a variety of genres and literary styles, but almost all of the stories are concerned with fusing verbal and visual modes of communication. The exegesis adopts the interpretive paradigm of multimodal stylistics, which aims to analyse graphic devices with the same level of detail as linguistic analysis. Within this framework, the exegesis compares and extends previous studies to develop a systematic method for analysing how the interactions between language, images and typography create meaning within multimodal literature.

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An interdisciplinary approach is used to identify a new graphic novel genre, 'comics camet', and its key features. The study situates comics camet in a historical context and shows it to be the result of a cross-pollination between the American and French comics traditions. Comics camet incorporates features from other literary genres: journalism, autobiography, ethnography and travel writing. Its creators, primarily European rriales, document their experiences visiting countries that Europe has traditionally defined as belonging to the 'East'. A visual and narrative analysis, using theoretical perspectives derived from cultural and postcolonial studies, examines how comics camet represents the non-European other and identifies the genre's ideological assumptions. Four representative texts are examined: Joe Sacco's Palestine (2001), Craig Thompson's, Camet de Voyage (2004), Guy Delisle's Pyongyang (2005) and Mrujane Satrpi's Persespolis 2 (2004). The study concludes that the comics camet genre simultaneously reinforces and challenges stereotypical assumptions about non-European people and places.

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Introduction. Graphic medicine is defined as the use of comics in health sciences education and patient care. Graphic stories about personal experiences of illness from patients and their families can be used to illustrate distress, empathy and collaboration between family members and health professionals and thus give students a broader experience of disease. We present a collection of graphic novels and outline collaboration with professors from various faculties in order to use comics as teaching material in health sciences. Method. The university has health sciences faculties of Nursing, Medicine, Pharmacy, Dentistry, Veterinary Medicine and schools of Public Health, Optometry and Kinesiology. The Health Library is offering its patrons a collection of 40 comics mainly on the theme of patient and family illness experience. An ongoing survey gathers feedback from users; results will help us promote the collection. A librarian is working with professors from the facultiesof Nursing, Medicine and Pharmacy in order to integrate comics’ excerpts into e-learning modules for three health and social services interprofessional courses reaching more than 1000 students annually. Other courses teaching empathy and partnership with patients will be identified and professors will be approached to raise awareness of the collection’s potential as teaching material. Results. The collection has been available to patrons since October 2012. Survey responses collected so far are very positive and titles are regularly borrowed. The collection has been added as suggested reading in a physiotherapy course outline. Discussion. The comics’ collection is already widely used by our patrons. Steps are being taken to integrate the collection into more health sciences courses and thus define graphic medicine as teaching material in health sciences education at the university.

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Workshop „The Narrative in Eastern and Western Art“, Graduate School of Letters, Kyoto, 2-5 December 2013 Abstract by Ivo Raband, University of Berne Printed Narrative: The Festival Books for Ernest of Austria from Brussels and Antwerp 1594 During the early modern period the medium of the festival book became increasingly more important as an object of ‘political narration’ throughout Europe. Focusing on Netherlandish examples from the sixteenth and seventeenth centuries, my talk will focus on the festival books printed for the Joyous Entries of Archduke Ernest of Austria (1553–1595). Ernest was appointed Governor General of the Netherlands by King Philipp II in 1593, being the first Habsburg Prince to reside in Brussels since 30 years. In Brussels and Antwerp, the Archduke was greeted with the traditional Blijde Imkomst, Joyous Entry, which dates back to the fourteenth century and was a necessity to actually become the sovereign of Brabant and Antwerp and to uphold the privileges of the cities. Decorated with ephemeral triumphal arches, stages, and tableaux vivants, both cities welcomed Ernest and, at the same time, demonstrated their civic self-assurance and negotiated their statuses. In honor of these events of civic power, the city magistrates commissioned festival books. These books combine a Latin text with a description of the events and the ephemeral structures, including circa 30 engravings and etchings. Being the only visual manifestation of the Joyous Entries, the books became important representational objects. The prints featured in festival books will be my point of departure for discussing the importance of narrative political prints and the concept of the early modern festival book as a ‘political object’. By comparing the prints from Ernest’s entries with others from the period between 1549 and 1635, I will show how the prints became as important as the event itself. Thus, I want to pose the question of whether it would have been possible to substitute a printed version of the event for the actual ceremony.