8 resultados para GWT
Resumo:
En este trabajo se ha integrado la librería IDELabMapstraction como un nuevo módulo para GWT, denominado IDELabMapstractionGWT, en el que también se han diseñado distintos controles genéricos que se pueden asociar al mapa para que los usuarios puedan interactuar con él de forma intuitiva. Como resultado de esta integración se ha creado el visor MirameDuero, un completo visor web realizado en colaboración con la Confederación Hidrográfica del Duero
Resumo:
This thesis aims at empowering software customers with a tool to build software tests them selves, based on a gradual refinement of natural language scenarios into executable visual test models. The process is divided in five steps: 1. First, a natural language parser is used to extract a graph of grammatical relations from the textual scenario descriptions. 2. The resulting graph is transformed into an informal story pattern by interpreting structurization rules based on Fujaba Story Diagrams. 3. While the informal story pattern can already be used by humans the diagram still lacks technical details, especially type information. To add them, a recommender based framework uses web sites and other resources to generate formalization rules. 4. As a preparation for the code generation the classes derived for formal story patterns are aligned across all story steps, substituting a class diagram. 5. Finally, a headless version of Fujaba is used to generate an executable JUnit test. The graph transformations used in the browser application are specified in a textual domain specific language and visualized as story pattern. Last but not least, only the heavyweight parsing (step 1) and code generation (step 5) are executed on the server side. All graph transformation steps (2, 3 and 4) are executed in the browser by an interpreter written in JavaScript/GWT. This result paves the way for online collaboration between global teams of software customers, IT business analysts and software developers.
Resumo:
The Global Workspace Theory (GWT) proposed by Bernard Baars (1988) along with Daniel Dennett’s (1991) Multiple Drafts Model (MDM) of consciousness are renowned cognitive theories of consciousness bearing similarities and differences. Although Dennett displays sympathy for GWT, his own MDM does not seem to be fully compatible with it. This work discusses this compatibility, by asking if GWT suffers from Daniel Dennett’s criticism of what he calls a “Cartesian Theater”. We identified in Dennett 10 requirements for avoiding the Cartesian Theater. We believe that some of these requirements are violated by GWT, but not all, hence there is partial incompatibility with MDM, and it is nonsense to answer if GWT is or is not a Cartesian Theater. However, by asking such question we conclude that the issues around this discussion involve fuzzy claims about degrees of consciousness and we show how the Neuro-Astroglial Interaction Model (NAIM) is fit for solving such conceptual issues.
Resumo:
Questa tesi descrive la progettazione e lo sviluppo di un prototipo di web desktop con la tecnologia Google Web Toolkit, presso Wincor Nixdorf Retail Consulting srl.
Resumo:
Die Untersuchungen umfassen die Periode 1981 – 2000 und basieren hauptsächlich auf Daten des Deutschen Wetterdienstes (DWD). Relativwerte der Globalstrahlung beziehen sich auf die Rayleigh-Atmosphäre. Das Regressionsmodell nach Angström ermöglicht die Erweiterung des Meßnetzes. In linearer und nichtlinearer Regression und Korrelation ist die Globalstrahlung entweder abhängige (Sonnenscheindauer, Bewölkung) oder unabhängige Variable (Lufttemperatur, Bodentemperatur). Ihre Intensität in Abhängigkeit von Großwetterlagen, Großwettertypen und Luftmassen wird diskutiert. Diesbezüglich werden mit der Linearen Diskriminanzanalyse ähnliche Großwetterlagen und Stationen in signifikant unterschiedenen Gruppen zusammengefaßt, getrennt nach Sommer- und Winterhalbjahr. Abhängig von der Zeit betrachtet, enthalten Globalstrahlung, direkte und diffuse Sonnenstrahlung, Lufttemperatur, Bewölkung und Niederschlag signifikante zyklische Variationen, die gegebenenfalls klimatologisch relevant sind. Weiteren Aufschluß ergeben deshalb die Zeitreihenanalysen. Autokorrelation-Spektralanalysen (ASA) der genannten Variablen werden in integrierten Spektren dargestellt. Hinweise auf die zeitliche Konstanz signifikanter Varianzmaxima enthalten die Spektren der dynamischen (gleitenden) ASA.
Resumo:
Conscious events interact with memory systems in learning, rehearsal and retrieval (Ebbinghaus 1885/1964; Tulving 1985). Here we present hypotheses that arise from the IDA computional model (Franklin, Kelemen and McCauley 1998; Franklin 2001b) of global workspace theory (Baars 1988, 2002). Our primary tool for this exploration is a flexible cognitive cycle employed by the IDA computational model and hypothesized to be a basic element of human cognitive processing. Since cognitive cycles are hypothesized to occur five to ten times a second and include interaction between conscious contents and several of the memory systems, they provide the means for an exceptionally fine-grained analysis of various cognitive tasks. We apply this tool to the small effect size of subliminal learning compared to supraliminal learning, to process dissociation, to implicit learning, to recognition vs. recall, and to the availability heuristic in recall. The IDA model elucidates the role of consciousness in the updating of perceptual memory, transient episodic memory, and procedural memory. In most cases, memory is hypothesized to interact with conscious events for its normal functioning. The methodology of the paper is unusual in that the hypotheses and explanations presented are derived from an empirically based, but broad and qualitative computational model of human cognition.
Resumo:
El trabajo de fin de grado que se va a definir detalladamente en esta memoria, trata de poner de manifiesto muchos de los conocimientos que he adquirido a lo largo de la carrera, aplicándolos en un proyecto real. Se ha desarrollado una plataforma capaz de albergar ideas, escritas por personas de todo el mundo que buscan compartirlas con los demás, para que estas sean comentadas, valoradas y entre todos poder mejorarlas. Estas ideas pueden ser de cualquier ámbito, por tanto, se da la posibilidad de clasificarlas en las categorías que mejor encajen con la idea. La aplicación ofrece una API RESTful muy descriptiva, en la que se ha identificado y estructurado cada recurso, para que a través de los “verbos http” se puedan gestionar todos los elementos de una forma fácil y sencilla, independientemente del cliente que la utilice. La arquitectura está montada siguiendo el patrón de diseño modelo vista-controlador, utilizando las últimas tecnologías del mercado como Spring, Liferay, SmartGWT y MongoDB (entre muchas otras) con el objetivo de crear una aplicación segura, escalable y modulada, por lo que se ha tenido que integrar todos estos frameworks. Los datos de la aplicación se hacen persistentes en dos tipos de bases de datos, una relacional (MySQL) y otra no relacional (MongoDB), aprovechando al máximo las características que ofrecen cada una de ellas. El cliente propuesto es accesible mediante un navegador web, se basa en el portal de Liferay. Se han desarrollado varios “Portlets o Widgets”, que componen la estructura de contenido que ve el usuario final. A través de ellos se puede acceder al contenido de la aplicación, ideas, comentarios y demás contenidos sociales, de una forma agradable para el usuario, ya que estos “Portlets” se comunican entre sí y hacen peticiones asíncronas a la API RESTful sin necesidad de recargar toda la estructura de la página. Además, los usuarios pueden registrarse en el sistema para aportar más contenidos u obtener roles que les dan permisos para realizar acciones de administración. Se ha seguido una metodología “Scrum” para la realización del proyecto, con el objetivo de dividir el proyecto en tareas pequeñas y desarrollarlas de una forma ágil. Herramientas como “Jenkins” me han ayudado a una integración continua y asegurando mediante la ejecución de los test de prueba, que todos los componentes funcionan. La calidad ha sido un aspecto principal en el proyecto, se han seguido metodologías software y patrones de diseño para garantizar un diseño de calidad, reutilizable, óptimo y modulado. El uso de la herramienta “Sonar” ha ayudado a este cometido. Además, se ha implementado un sistema de pruebas muy completo de todos los componentes de la aplicación. En definitiva, se ha diseñado una aplicación innovadora de código abierto, que establece unas bases muy definidas para que si algún día se pone en producción, sirva a las personas para compartir pensamientos o ideas ayudando a mejorar el mundo en el que vivimos. ---ABSTRACT---The Final Degree Project, described in detail in this report, attempts to cover a lot of the knowledge I have acquired during my studies, applying it to a real project. The objective of the project has been to develop a platform capable of hosting ideas from people all over the world, where users can share their ideas, comment on and rate the ideas of others and together help improving them. Since these ideas can be of any kind, it is possible to classify them into suitable categories. The application offers a very descriptive API RESTful, where each resource has been identified and organized in a way that makes it possible to easily manage all the elements using the HTTP verbs, regardless of the client using it. The architecture has been built following the design pattern model-view-controller, using the latest market technologies such as Spring, Liferay, Smart GWT and MongoDB (among others) with the purpose of creating a safe, scalable and adjustable application. The data of the application are persistent in two different kinds of databases, one relational (MySQL) and the other non-relational (MongoDB), taking advantage of all the different features each one of them provides. The suggested client is accessible through a web browser and it is based in Liferay. Various “Portlets" or "Widgets” make up the final content of the page. Thanks to these Portlets, the user can access the application content (ideas, comments and categories) in a pleasant way as the Portlets communicate with each other making asynchronous requests to the API RESTful without the necessity to refresh the whole page. Furthermore, users can log on to the system to contribute with more contents or to obtain administrator privileges. The Project has been developed following a “Scrum” methodology, with the main objective being that of dividing the Project into smaller tasks making it possible to develop each task in a more agile and ultimately faster way. Tools like “Jenkins” have been used to guarantee a continuous integration and to ensure that all the components work correctly thanks to the execution of test runs. Quality has been one of the main aspects in this project, why design patterns and software methodologies have been used to guarantee a high quality, reusable, modular and optimized design. The “Sonar” technology has helped in the achievement of this goal. Furthermore, a comprehensive proofing system of all the application's components has been implemented. In conclusion, this Project has consisted in developing an innovative, free source application that establishes a clearly defined basis so that, if it someday will be put in production, it will allow people to share thoughts and ideas, and by doing so, help them to improve the World we live in.