11 resultados para Freeplay
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Different representations for a control surface freeplay nonlinearity in a three degree of freedom aeroelastic system are assessed. These are the discontinuous, polynomial and hyperbolic tangent representations. The Duhamel formulation is used to model the aerodynamic loads. Assessment of the validity of these representations is performed through comparison with previous experimental observations. The results show that the instability and nonlinear response characteristics are accurately predicted when using the discontinuous and hyperbolic tangent representations. On the other hand, the polynomial representation fails to predict chaotic motions observed in the experiments. (c) 2012 Elsevier Ltd. All rights reserved.
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A nonlinear analysis is performed for the purpose of identification of the pitch freeplay nonlinearity and its effect on the type of bifurcation of a two degree-of-freedom aeroelastic system. The databases for the identification are generated from experimental investigations of a pitch-plunge rigid airfoil supported by a nonlinear torsional spring. Experimental data and linear analysis are performed to validate the parameters of the linearized equations. Based on the periodic responses of the experimental data which included the flutter frequency and its third harmonics, the freeplay nonlinearity is approximated by a polynomial expansion up to the third order. This representation allows us to use the normal form of the Hopf bifurcation to characterize the type of instability. Based on numerical integrations, the coefficients of the polynomial expansion representing the freeplay nonlinearity are identified. Published by Elsevier Ltd.
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This article presents a time domain approach to the flutter analysis of a missile-type wing/body configuration with concentrated structural non-linearities. The missile wing is considered fully movable and its rotation angle contains the structural freeplay-type non-linearity. Although a general formulation for flexible configurations is developed, only two rigid degrees of freedom are taken into account for the results: pitching of the whole wing/body configuration and wing rotation angle around its hinge. An unsteady aerodynamic model based on the slender-body approach is used to calculate aerodynamic generalized forces. Limit-cycle oscillations and chaotic motion below the flutter speed are observed in this study.
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Performance / presentation given at Freeplay 2010, Melbourne, Victoria as an invited guest for a session entitled "Beyond the controller" This performance intended to review the follies of tangible interface design for games since the appearance of games specific control peripherals in the 1980s. In this work I examine: Technology as prosthesis – designed artefacts that enable interaction in a virtual world; Technology as the dream of virtuality – mind-ware. IN each instance the controller DICTATES the form of interaction
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Everything is Political Ben Eltham, Kieran Lord, Jeff Brand, Truna. Chair: Daniel Golding Videogames don’t exist in isolation. They are part of artistic, cultural, and political spheres – even if some would much rather they weren’t. This panel takes a look at the way videogames are used as political tools and how we as developers and critics can better engage with that, and perhaps wrestle some of the conversation back into our hands.
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Programme: In these microlectures, developers, educators, critics, and artists give you the one piece of advice that they hold above all others. That one piece of advice: It's about the passion: Excerpt: Shades of madness - Creativity - Passion: There is something very important to observe about an industry that engages in these intense weekends. The monolithic Hollywood model is not viable, we need to scaffold the next gen of game designers, foster the passion, provide opportunity, CHANGE the model – not just dress it in new clothes
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Journeys with Friends Truna aka J. Turner, Giselle Rosman and Matt Ditton Panel Session description: We are no longer an industry (alone) we are a sector. Where the model once consisted of industry making games, we now see the rise of a cultural sector playing in the game space – industry, indies (for whatever that distinction implies) artists (another odd distinction), individuals and well … everyone and their mums. This evolution has an affect – on audiences and who they are, what they expect and want, and how they understand the purpose and language of these “digital game forms’; how we talk about our worlds and the kinds of issues that are raised; on what we create and how we create it and on our communities and who we are. This evolution has an affect on how these works are understood within the wider social context and how we present this understanding to the next generation of makers and players. We can see the potential of this evolution from industry to sector in the rise of the Australian indie. We can see the potential fractures created by this evolution in the new voices that ask questions about diversity and social justice. And yet, we still see a ‘solution’ type reaction to the current changing state of our sector which announces the monolithic, Fordist model as desirable (albeit in smaller form) – with the subsequent ramifications for ‘training’ and production of local talent. Experts talk about a mismatch of graduate skills and industry needs, insufficient linkages between industry and education providers and the need to explore opportunity for the now passing model in new spaces such as adver-games and serious games. Head counts of Australian industry don’t recognise trans media producers as being part of their purview or opportunity, they don’t count the rise of the cultural playful game inspired creative works as one of thier team. Such perspectives are indeed relevant to the Australian Games Industry, but what about the emerging Australian Games Sector? How do we enable a future in such a space? This emerging sector is perhaps best represented by Melbourne’s Freeplay audience: a heady mix of indie developers, players, artists, critical thinkers and industry. Such audiences are no longer content with an ‘industry’ alone; they are the community who already see themselves as an important, vibrant cultural sector. Part of the discussion presented here seeks to identify and understand the resources, primarily in the context of community and educational opportunities, available to the evolving sector now relying more on the creative processes. This creative process and community building is already visibly growing within the context of smaller development studios, often involving more multiskilling production methodologies where the definition of ‘game’ clearly evolves beyond the traditional one.
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This work presents a strategy to control nonlinear responses of aeroelastic systems with control surface freeplay. The proposed methodology is developed for the three degrees of freedom typical section airfoil considering aerodynamic forces from Theodorsen's theory. The mathematical model is written in the state space representation using rational function approximation to write the aerodynamic forces in time domain. The control system is designed using the fuzzy Takagi-Sugeno modeling to compute a feedback control gain. It useds Lyapunov's stability function and linear matrix inequalities (LMIs) to solve a convex optimization problem. Time simulations with different initial conditions are performed using a modified Runge-Kutta algorithm to compare the system with and without control forces. It is shown that this approach can compute linear control gain able to stabilize aeroelastic systems with discontinuous nonlinearities.
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The present article shows a procedure to predict the flutter speed based on real-time tuning of a quasi non-linear aeroelastic model. A two-dimensional non-linear (freeplay) aeroeslastic model is implemented inMatLab/Simulink with incompressible aerodynamic conditions. A comparison with real compressible conditions is provided. Once the numerical validation is accomplished, a parametric aeroelastic model is built in order to describe the proposed procedure and contribute to reduce the number of flight hours needed to expand the flutter envelope.
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La Aeroelasticidad fue definida por Arthur Collar en 1947 como "el estudio de la interacción mutua entre fuerzas inerciales, elásticas y aerodinámicas actuando sobre elementos estructurales expuestos a una corriente de aire". Actualmente, esta definición se ha extendido hasta abarcar la influencia del control („Aeroservoelasticidad‟) e, incluso, de la temperatura („Aerotermoelasticidad‟). En el ámbito de la Ingeniería Aeronáutica, los fenómenos aeroelásticos, tanto estáticos (divergencia, inversión de mando) como dinámicos (flameo, bataneo) son bien conocidos desde los inicios de la Aviación. Las lecciones aprendidas a lo largo de la Historia Aeronáutica han permitido establecer criterios de diseño destinados a mitigar la probabilidad de sufrir fenómenos aeroelásticos adversos durante la vida operativa de una aeronave. Adicionalmente, el gran avance experimentado durante esta última década en el campo de la Aerodinámica Computacional y en la modelización aeroelástica ha permitido mejorar la fiabilidad en el cálculo de las condiciones de flameo de una aeronave en su fase de diseño. Sin embargo, aún hoy, los ensayos en vuelo siguen siendo necesarios para validar modelos aeroelásticos, verificar que la aeronave está libre de inestabilidades aeroelásticas y certificar sus distintas envolventes. En particular, durante el proceso de expansión de la envolvente de una aeronave en altitud/velocidad, se requiere predecir en tiempo real las condiciones de flameo y, en consecuencia, evitarlas. A tal efecto, en el ámbito de los ensayos en vuelo, se han desarrollado diversas metodologías que predicen, en tiempo real, las condiciones de flameo en función de condiciones de vuelo ya verificadas como libres de inestabilidades aeroelásticas. De entre todas ellas, aquella que relaciona el amortiguamiento y la velocidad con un parámetro específico definido como „Margen de Flameo‟ (Flutter Margin), permanece como la técnica más común para proceder con la expansión de Envolventes en altitud/velocidad. No obstante, a pesar de su popularidad y facilidad de aplicación, dicha técnica no es adecuada cuando en la aeronave a ensayar se hallan presentes no-linealidades mecánicas como, por ejemplo, holguras. En particular, en vuelos de ensayo dedicados específicamente a expandir la envolvente en altitud/velocidad, las condiciones de „Oscilaciones de Ciclo Límite‟ (Limit Cycle Oscillations, LCOs) no pueden ser diferenciadas de manera precisa de las condiciones de flameo, llevando a una determinación excesivamente conservativa de la misma. La presente Tesis desarrolla una metodología novedosa, basada en el concepto de „Margen de Flameo‟, que permite predecir en tiempo real las condiciones de „Ciclo Límite‟, siempre que existan, distinguiéndolas de las de flameo. En una primera parte, se realiza una revisión bibliográfica de la literatura acerca de los diversos métodos de ensayo existentes para efectuar la expansión de la envolvente de una aeronave en altitud/velocidad, el efecto de las no-linealidades mecánicas en el comportamiento aeroelástico de dicha aeronave, así como una revisión de las Normas de Certificación civiles y militares respecto a este tema. En una segunda parte, se propone una metodología de expansión de envolvente en tiempo real, basada en el concepto de „Margen de Flameo‟, que tiene en cuenta la presencia de no-linealidades del tipo holgura en el sistema aeroelástico objeto de estudio. Adicionalmente, la metodología propuesta se valida contra un modelo aeroelástico bidimensional paramétrico e interactivo programado en Matlab. Para ello, se plantean las ecuaciones aeroelásticas no-estacionarias de un perfil bidimensional en la formulación espacio-estado y se incorpora la metodología anterior a través de un módulo de análisis de señal y otro módulo de predicción. En una tercera parte, se comparan las conclusiones obtenidas con las expuestas en la literatura actual y se aplica la metodología propuesta a resultados experimentales de ensayos en vuelo reales. En resumen, los principales resultados de esta Tesis son: 1. Resumen del estado del arte en los métodos de ensayo aplicados a la expansión de envolvente en altitud/velocidad y la influencia de no-linealidades mecánicas en la determinación de la misma. 2. Revisión de la normas de Certificación Civiles y las normas Militares en relación a la verificación aeroelástica de aeronaves y los límites permitidos en presencia de no-linealidades. 3. Desarrollo de una metodología de expansión de envolvente basada en el Margen de Flameo. 4. Validación de la metodología anterior contra un modelo aeroelástico bidimensional paramétrico e interactivo programado en Matlab/Simulink. 5. Análisis de los resultados obtenidos y comparación con resultados experimentales. ABSTRACT Aeroelasticity was defined by Arthur Collar in 1947 as “the study of the mutual interaction among inertia, elastic and aerodynamic forces when acting on structural elements surrounded by airflow”. Today, this definition has been updated to take into account the Controls („Aeroservoelasticity‟) and even the temperature („Aerothermoelasticity‟). Within the Aeronautical Engineering, aeroelastic phenomena, either static (divergence, aileron reversal) or dynamic (flutter, buzz), are well known since the early beginning of the Aviation. Lessons learned along the History of the Aeronautics have provided several design criteria in order to mitigate the probability of encountering adverse aeroelastic phenomena along the operational life of an aircraft. Additionally, last decade improvements experienced by the Computational Aerodynamics and aeroelastic modelization have refined the flutter onset speed calculations during the design phase of an aircraft. However, still today, flight test remains as a key tool to validate aeroelastic models, to verify flutter-free conditions and to certify the different envelopes of an aircraft. Specifically, during the envelope expansion in altitude/speed, real time prediction of flutter conditions is required in order to avoid them in flight. In that sense, within the flight test community, several methodologies have been developed to predict in real time flutter conditions based on free-flutter flight conditions. Among them, the damping versus velocity technique combined with a Flutter Margin implementation remains as the most common technique used to proceed with the envelope expansion in altitude/airspeed. However, although its popularity and „easy to implement‟ characteristics, several shortcomings can adversely affect to the identification of unstable conditions when mechanical non-linearties, as freeplay, are present. Specially, during test flights devoted to envelope expansion in altitude/airspeed, Limits Cycle Oscillations (LCOs) conditions can not be accurately distinguished from those of flutter and, in consequence, it leads to an excessively conservative envelope determination. The present Thesis develops a new methodology, based on the Flutter Margin concept, that enables in real time the prediction of the „Limit Cycle‟ conditions, whenever they exist, without degrading the capability of predicting the flutter onset speed. The first part of this Thesis presents a review of the state of the art regarding the test methods available to proceed with the envelope expansion of an aircraft in altitude/airspeed and the effect of mechanical non-linearities on the aeroelastic behavior. Also, both civil and military regulations are reviewed with respect aeroelastic investigation of air vehicles. The second part of this Thesis proposes a new methodology to perform envelope expansion in real time based on the Flutter Margin concept when non-linearities, as freeplay, are present. Additionally, this methodology is validated against a Matlab/Slimulink bidimensional aeroelastic model. This model, parametric and interactive, is formulated within the state-space field and it implements the proposed methodology through two main real time modules: A signal processing module and a prediction module. The third part of this Thesis compares the final conclusions derived from the proposed methodology with those stated by the flight test community and experimental results. In summary, the main results provided by this Thesis are: 1. State of the Art review of the test methods applied to envelope expansion in altitude/airspeed and the influence of mechanical non-linearities in its identification. 2. Review of the main civil and military regulations regarding the aeroelastic verification of air vehicles and the limits set when non-linearities are present. 3. Development of a methodology for envelope expansion based on the Flutter Margin concept. 4. A Matlab/Simulink 2D-[aeroelastic model], parametric and interactive, used as a tool to validate the proposed methodology. 5. Conclusions driven from the present Thesis and comparison with experimental results.