999 resultados para Flight simulators.


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Thesis (M. S.)--University of Illinois at Urbana-Champaign.

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"UIUCDCS-R-74-633"

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"Project no. 6114, task no. 60806. Prepared under Contract no. AF 33(616)-6858 by W. A. Livingston Jr. of the Cornell Aeronautical Laboratory, Inc."

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The past few years have seen a significant resurgence of interest in ‘management games’ and ‘management flight simulators’, one particularly active source of such work being the system dynamics community. After proposing a distinction between games and simulations, this paper provides some background to these developments by briefly describing the historical roots of the field and the fundamental ideas of the system dynamics community, which are now giving rise to ‘microworlds’. The training advantages of management simulations and games are then discussed. The paper closes with a note on the research and findings of the system dynamics field and by offering some words of warning on the perils of simulation and game use. Two scenarios for how the use of simulations and games as management education devices might develop in the future are proposed. An Appendix describes five examples of very different types of management simulations and games.

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Virtual Reality it's present in our personal and professional daily life. Currently it comes been tested in many parameters. An example is, as an intervention mode related to healthy and rehabilitation field ( since phobias to physical problems ) due to dynamic interactive between human being and virtual reality, was able to be designed by a hardware and software integrated system. His appearance was in 1950s, through NASA's flight simulators in order to train astronauts in epoch (TORI et al.,2006).Subsequently, this began to expand to entertainment industry, where due to consumerism, only increasing his capacity to become so much more realist and reliable with the real environment. Because of this, beyond of your capacity be accessible which is low-cost, was used in scientific researches (motor area, physical aptitudes, cognitive, health, among others). The projected interactivity in this system type, in general, seek act according to people answers about the elements of virtual reality. Using the capacity that the reality is able to act of integrated way for human being. Following these concepts about virtual reality, the present study of literature revision, it comes as an purpose see humanity development. Since its birth, going on that point until your actuation and direct and indirect interplay in today's society from maturational form. Taking the concept of researchers' theory like Piaget. Following this line, the study will analyse how virtual reality might come to modify and act in social construction of society nowadays

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Realistic operation of helicopter flight simulators in complex topographies (such as urban environments) requires appropriate prediction of the incoming wind, and this prediction should be made in real time. Unfortunately, the wind topology around complex topographies shows time-dependent, fully nonlinear, turbulent patterns (i.e., wakes) whose simulation cannot be made using computationally inexpensive tools based on corrected potential approximations. Instead, the full Navier-Stokes plus some kind of turbulent modeling is necessary, which is quite computationally expensive. The complete unsteady flow depends on two parameters, namely the velocity and orientation of the free stream flow. The aim of this MSc thesis is to develop a methodology for the real time simulation of these complex flows. For simplicity, the flow around a single building (20 mx20 m cross section and 100 m height) is considered, with free stream velocity in the range 5-25 m/s. Because of the square cross section, the problem shows two reflection symmetries, which allows for restricting the orientations to the range 0° < a. < 45°. The methodology includes an offline preprocess and the online operation. The preprocess consists in three steps: An appropriate, unstructured mesh is selected in which the flow is sim¬ulated using OpenFOAM, and this is done for 33 combinations of 3 free stream intensities and 11 orientations. For each of these, the simulation proceeds for a sufficiently large time as to eliminate transients. This step is quite computationally expensive. Each flow field is post-processed using a combination of proper orthogonal decomposition, fast Fourier transform, and a convenient optimization tool, which identifies the relevant frequencies (namely, both the basic frequencies and their harmonics) and modes in the computational mesh. This combination includes several new ingredients to filter errors out and identify the relevant spatio-temporal patterns. Note that, in principle, the basic frequencies depend on both the intensity and the orientation of the free stream flow. The outcome of this step is a set of modes (vectors containing the three velocity components at all mesh points) for the various Fourier components, intensities, and orientations, which can be organized as a third order tensor. This step is fairly computationally inexpensive. The above mentioned tensor is treated using a combination of truncated high order singular value, decomposition and appropriate one-dimensional interpolation (as in Lorente, Velazquez, Vega, J. Aircraft, 45 (2008) 1779-1788). The outcome is a tensor representation of both the relevant fre¬quencies and the associated Fourier modes for a given pair of values of the free stream flow intensity and orientation. This step is fairly compu¬tationally inexpensive. The online, operation requires just reconstructing the time-dependent flow field from its Fourier representation, which is extremely computationally inex¬pensive. The whole method is quite robust.

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