974 resultados para Feedback visual


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This study aimed to examine the effects on driving, usability and subjective workload of performing music selection tasks using a touch screen interface. Additionally, to explore whether the provision of visual and/or auditory feedback offers any performance and usability benefits. Thirty participants performed music selection tasks with a touch screen interface while driving. The interface provided four forms of feedback: no feedback, auditory feedback, visual feedback, and a combination of auditory and visual feedback. Performance on the music selection tasks significantly increased subjective workload and degraded performance on a range of driving measures including lane keeping variation and number of lane excursions. The provision of any form of feedback on the touch screen interface did not significantly affect driving performance, usability or subjective workload, but was preferred by users over no feedback. Overall, the results suggest that touch screens may not be a suitable input device for navigating scrollable lists.

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The purpose of the current study was to investigate the role of visual information on gait control in people with Parkinson's disease as they crossed over obstacles. Twelve healthy individuals, and 12 patients with mild to moderate Parkinson's disease, walked at their preferred speeds along a walkway and stepped over obstacles of varying heights (ankle height or half-knee height), under three visual sampling conditions: dynamic (normal lighting), static (static visual samples, similar to stroboscopic lighting), and voluntary visual sampling. Subjects wore liquid crystal glasses for visual manipulation. In the static visual sampling condition only, the patients with Parkinson's disease made contact with the obstacle more often than did the control subjects. In the successful trials, the patients increased their crossing step width in the static visual sampling condition as compared to the dynamic and voluntary visual sampling conditions; the control group maintained the same step width for all visual sampling conditions. The patients showed lower horizontal mean velocity values during obstacle crossing than did the controls. The patients with Parkinson's disease were more dependent on optic flow information for successful task and postural stability than were the control subjects. Bradykinesia influenced obstacle crossing in the patients with Parkinson's disease. © 2013 Elsevier B.V.

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Virtual assembly environment (VAE) technology has the great potential for benefiting the manufacturing applications in industry. Usability is an important aspect of the VAE. This paper presents the usability evaluation of a developed multi-sensory VAE. The evaluation is conducted by using its three attributes: (a) efficiency of use; (b) user satisfaction; and (c) reliability. These are addressed by using task completion times (TCTs), questionnaires, and human performance error rates (HPERs), respectively. A peg-in-a-hole and a Sener electronic box assembly task have been used to perform the experiments, using sixteen participants. The outcomes showed that the introduction of 3D auditory and/or visual feedback could improve the usability. They also indicated that the integrated feedback (visual plus auditory) offered better usability than either feedback used in isolation. Most participants preferred the integrated feedback to either feedback (visual or auditory) or no feedback. The participants' comments demonstrated that nonrealistic or inappropriate feedback had negative effects on the usability, and easily made them feel frustrated. The possible reasons behind the outcomes are also analysed. © 2007 ACADEMY PUBLISHER.

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Com o objetivo de sublinhar a habilidade e o direito à criação do indivíduo com necessidades especiais este projeto deriva da beleza do território da arte e dos paradigmas de interação e imersão, hoje potencializados pelo feedback multimodal e multissensorial dos ambientes multimédia responsivos. Enfatizando o atual contexto da escola inclusiva, este estudo teve lugar num estabelecimento de ensino, em Portugal, envolvendo um grupo de alunos com Necessidades Educativas Especiais — NEE — de Currículo Específico Individual — CEI. Num contexto real, intentámos avaliar que tipo de impacto poderão ter os ambientes artísticos interativos nestes alunos, enquanto meio de autoexpressão e de inclusão. O estudo realizado assumiu um carácter exploratório. Special INPUT foi o conceito proposto por diferentes ambientes e abordagens de interação, implementados em sessões individuais com os participantes, que permitiu observar e promover, sob um contexto artístico, as habilidades intelectual, emocional, de personalidade, interpessoal, intrapessoal, psicomotora e, artística. Conceptualizámos, prototipámos e implementámos oito ambientes interativos, artísticos e lúdicos, que enfatizaram de formas diversas a experiência imersiva mediada pela técnica. Daí emergiram três grupos de ambientes – Special SOUND, Special MOVEMENT e Special ME – que intentaram promover nestes alunos a descoberta de si mesmos através do input de som, movimento e/ou vídeo processados em tempo real. O feedback visual e/ou sonoro visou o “engajamento lúdico” e a “ressonância estética” enquanto meios de descoberta e desenvolvimento da habilidade e valor pessoais. Numa perspetiva de diferenciação e individualização curricular, reconhecemos as vantagens dos ambientes artísticos interativos na inclusão de alunos com NEE, tendo-se observado um impacto positivo derivado da autoria e do controlo propiciados aos participantes nestes contextos. Hoje, a possibilidade de recorrer ao multimédia e a toda uma panóplia de interfaces não invasivas, explorando a poética de som e imagem interativos, em contexto artístico, inspira abordagens originais, centradas na pessoa, atentando às potencialidades e plasticidades das vigentes ferramentas de autor para a programação de interação, promovendo a dignificação da diferença, a autoexpressão e sensibilidade individuais, e os processos de autoobservação, autodescoberta e autoconsciência da capacidade expressiva que promovem a ideia positiva do “self” e o desenvolvimento de diferentes aptidões pessoais.

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Introdução: Existem diversas causas e/ou estruturas responsáveis pela dor cervical, pelo que o sucesso do tratamento depende do diagnóstico diferencial e da escolha do tratamento mais adequado a cada situação. Objetivo: Descrever um plano de intervenção em fisioterapia num caso clínico de cervicalgia com base na terapia manual e exercícios terapêuticos. Métodos: Este estudo de caso refere-se a uma utente do sexo feminino, 47 anos, que foi encaminhada aos serviços de fisioterapia após um acidente de carro do qual fraturou C6 e C7, a clavícula e o úmero (1/3 proximal). A utente foi avaliada na primeira semana de tratamento e seis semanas após o início da intervenção. Como instrumentos de avaliação foram utilizadas a Escala Numérica da Dor (END) e o questionário Neck Disability Index. A utente apresenta um quadro clínico de cefaleia cervicogénica (6/10 END), dor cervical com mais incidência no lado esquerdo (6/10 END) e dor no ombro direito (4/10 END). A intervenção inclui técnicas de terapia manual, exercícios terapêuticos e instrução da paciente. O foco principal é determinar se o treino da musculatura flexora profunda da cervical com feedback visual, utilizando o Stabilizer®, tem influência positiva na diminuição da dor, das cefaleias e na estabilidade cervical. Resultados: Após as seis semanas de tratamento a paciente apresentou evidente melhoria, e diminuição dos sintomas. Conclusão: A cervicalgia está associada a alterações da estabilidade dos músculos cervicais e à falta de propriocetividade do pescoço e ombros. As evidências sugerem que esta disfunção deve-se principalmente à dor, que consequentemente vai agravando a condição do paciente. A abordagem terapêutica foi fundamentada pela anatomia, biomecânica e raciocínio clínico, à luz da evidência científica e fatores biopsicossociais. Tendo em conta o sucesso da intervenção, conclui-se que o plano de tratamento aplicado foi adequado para este caso clínico.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Desenvolvimento Humano e Tecnologias - IBRC

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The human hand is the focus of inumerous research studies. Human individuals are capable of performing manual tasks beyond the ability of any other animal. Such large motor ability is due in part to contact surface of the pulp thumb in opposition to the other fingers. Evidences in the literature show that the position of the upper limb influences the ability of hand strength and control. Specifically, the position of the wrist has great influence on the production of pinch strength. The main objective of this study was to investigate the influence of wrist position on the pinch grip with the thumb in opposition to the index finger. Participants of the present study were 21 undergraduate students, 10 men and 11 women. Participants performed a pinch grip task in three wrist positions - maximum flexion, maximum extension and neutral - on two force conditions - 20% and 40% of maximum voluntary contraction (MVC). MVC was measured in two attempts in each of the three positions of the wrist for a period of three seconds, and the trial of the best result was used as the parameter for task performance. In each trial participants maintained the force production at position for 10 seconds. All participants performed each test condition four times, and the first was used as a familiarization trial and discarded from further analysis. In all trials visual feedback online was provided. Results of both group gender showed variability was similar for force production. Men were stronger than women, but this difference was not significant and both produced on the average more strength in the neutral wrist position than in flexion or extension. In the extended position participants were significantly less variable than in the flexion and neutral positions. We obtained a significant positive correlation between weight and pinch force...(Complete abstracts click electronic access below)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Objectives: To evaluate the applicability of visual feedback posturography (VFP) for quantification of postural control, and to characterize the horizontal angular vestibulo-ocular reflex (AVOR) by use of a novel motorized head impulse test (MHIT). Methods: In VFP, subjects standing on a platform were instructed to move their center of gravity to symmetrically placed peripheral targets as fast and accurately as possible. The active postural control movements were measured in healthy subjects (n = 23), and in patients with vestibular schwannoma (VS) before surgery (n = 49), one month (n = 17), and three months (n = 36) after surgery. In MHIT we recorded head and eye position during motorized head impulses (mean velocity of 170º/s and acceleration of 1 550º/s²) in healthy subjects (n = 22), in patients with VS before surgery (n = 38) and about four months afterwards (n = 27). The gain, asymmetry and latency in MHIT were calculated. Results: The intraclass correlation coefficient for VFP parameters during repeated tests was significant (r = 0.78-0.96; p < 0.01), although two of four VFP parameters improved slightly during five test sessions in controls. At least one VFP parameter was abnormal pre- and postoperatively in almost half the patients, and these abnormal preoperative VFP results correlated significantly with abnormal postoperative results. The mean accuracy in postural control in patients was reduced pre- and postoperatively. A significant side difference with VFP was evident in 10% of patients. In the MHIT, the normal gain was close to unity, the asymmetry in gain was within 10%, and the latency was a mean ± standard deviation 3.4 ± 6.3 milliseconds. Ipsilateral gain or asymmetry in gain was preoperatively abnormal in 71% of patients, whereas it was abnormal in every patient after surgery. Preoperative gain (mean ± 95% confidence interval) was significantly lowered to 0.83 ± 0.08 on the ipsilateral side compared to 0.98 ± 0.06 on the contralateral side. The ipsilateral postoperative mean gain of 0.53 ± 0.05 was significantly different from preoperative gain. Conclusion: The VFP is a repeatable, quantitative method to assess active postural control within individual subjects. The mean postural control in patients with VS was disturbed before and after surgery, although not severely. Side difference in postural control in the VFP was rare. The horizontal AVOR results in healthy subjects and in patients with VS, measured with MHIT, were in agreement with published data achieved using other techniques with head impulse stimuli. The MHIT is a non-invasive method which allows reliable clinical assessment of the horizontal AVOR.