47 resultados para Corba


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本文针对异构分布环境下的多机器人系统 ,提出了一种基于 CORBA规范和框架请求代理 (FRB)这一方式的应用系统集成模型 .为实现分布异构环境下的多机器人的通信、协同、编程 ,支持系统任务重组与重构、应用互操作提供一条有效途径 .并给出了一个自行设计的面向多机器人基于CORBA的对象互操作的方法、机制 .给出基于 CORBA的应用编程接口 (API)与扩展接口定义语言X- IDL,通过基于 CORBA的多机器人基本对象类的建立与对象的实现 ,实现基于 CORBA的多机器人互操作与开放分布处理原型系统 .

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本文从现代供应链管理概念及要求出发 ,指出协调与合作在供应链管理中的重要作用 ,应用分布式人工智能理论及分析方法 ,提出了基于多 agent的供应链管理结构 ,定义了各功能agent的作用和职能 ,研究了基于多 agent的供应链管理协作内容、特点及解决方法 ,介绍了基于CORBA的分布式系统开发方法 ,提出了基于 CORBA规范及 KQML协议的支持供应链管理协作研究及开发的软件结构 .

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计算机网络技术的迅速发展,以及Internet网络与技术的迅速普及,为各种分布式应用互连提供了底层通信条件。特别是以CORBA/IIOP技术为主流的分布对象技术的兴起,为解决各种开放式分布异构环境(包括 Internet/Intranet)下的应用互操作提供了基础框架和技术支持。但是,应用互操作技术及其在特定应用领域的分布式异构环境下的应用互操作本身是非常复杂和不断发展的,也是当前本领域研究的热点问题,具有广泛的应用需求与应用价值。本文结合国家“863/511”主题研究课题“面向CIMS基于CORBA的多数据源互操作与开放分布处理技术的研究与实现”,以及沈阳市科学技术基金课题“信息网多元数据库互操作技术攻关与应用”两项课题,在对分布对象技术和先进的CORBA/IIOP软件总线的深入分析和研究的基础上,给出了解决开放式分布异构环境下应用互操作问题的三种方法:应用组件化、遗产应用的面向对象包装、多数据源的对象化。本文探讨了基于CORBA/IIOP的应用组件的四个基本特征:自描述、可定制、可集成、连接机制,以及遗产应用的面向对象包装的七种方法:分层、数据升迁、重建应用、中件、封装、体系结构实现的包装、代理的包装。本文还给出了基于Internet/Intranet环境下的应用互操作技术与Object Web技术的实现方法与实现结构。基于上述探讨、分析和研究,为本文构造基于CORBA/IIOP的应用互操作系统的实现与应用奠定了坚实的基础。本文还重点研究和分析了应用互操作研究领域典型和普遍存在的多数据源互操作问题,提出了多数据源对象化的公共数据模型OOMDSCDM,并设计和实现了CORBA内核ORB原型系统,以及建立在此基础上的多数据源互操作系统MISORB系统。本系统实现了局部数据源模型到面向对象的多数据源公共数据模型OOMDSCDM的转化,成功的实现了文件型数据源和关系型数据源(包括SQL Server、Oracle等)等基于CORBA的对象化,解决了各种数据资源的“即插即用”。本系统还提出一种多数据源互操作的视图扩展机制,增强了多数据源互操作的灵活性和透明性。上述内容是“面向CIMS基于CORBA的多数据源互操作与开放分布处理技术的研究与实现”课题成果的重要组成部分。该项目研究成果通过了国家863专家组评审与验收,认为在基于CORBA规范的ORB实现与基于ORB的多数据源互操作与开放分布处理的模型、实现机制和实现方法上有创新,达到国际先进水平。本文以科技信息网络系统的信息资源为对象,设计并实现了一个基于CORBA/IIOP的应用互操作系统,实现了通过Web浏览器对信息资源,包括遗产光盘数据库资源的远程访问。

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The development of wideband network services and the new network infrastructures to support them have placed much more requirements on current network management systems. Issues such as scalability, integrity and interoperability have become more important. Existing management systems are not flexible enough to support the provision of Quality of Service (QoS) in these dynamic environments. The concept of Programmable Networks has been proposed to address these requirements. Within this framework, CORBA is regarded as a middleware technology that can enable interoperation among the distributed entities founds in Programmable Networks. By using the basic CORBA environment in a heterogeneous network environment, a network manager is able to control remote Network Elements (NEs) in the same way it controls its local resources. Using this approach both the flexibility and intelligence of the overall network management can be improved. This paper proposes the use of two advanced features of CORBA to enhance the QoS management in a Programmable Network environment. The Transaction Service can be used to manage a set of tasks, whenever the management of elements in a network is correlated; and the Concurrency Service can be used to coordinate multiple accesses on the same network resources. It is also shown in this paper that proper use of CORBA can largely reduce the development and administration of network management applications.

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Affiliation: Département de biochimie, Faculté de médecine, Université de Montréal

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The paper describes the design and implementation of an immersive Virtual Reality (VR) interaction system. The system aims to provide a flexible mechanism for programmers to implement interaction in their VR applications, making good use of all accepted practices in the field. The paper further describes how the system was extended to a multi-user system using the CORBA middleware layer.

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CORBA vem se tornando o middleware padrão no desenvolvimento de aplicações distribuídas, tornando-as independentes de plataforma e linguagem. Ele tem sido utilizado também em aplicações de tempo real através de sua extensão para tempo real, o RT-CORBA. Apesar desta extensão ter conseguido reduzir vários dos problemas do CORBA no que se refere ao não-determinismo e falta de garantias temporais, ainda há muito estudo na área de mecanismos de escalonamento utilizados. Assim, este trabalho tem por objetivo apresentar uma proposta de escalonamento adaptativo no ambiente Real-Time CORBA. Nesta proposta o período das tarefas é controlado, variando dentro de uma faixa pré-estabelecida com o propósito de reduzir o atraso médio das tarefas da aplicação.

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This article presents the implementation of a distributed system of virtual reality, through the integration of services offered by the CORBA platform (Common Object Request Broker Architecture) and by the environment of development of 3D graphic applications in real time, the WorldToolkit, of Sense8. The developed application for the validation of this integration is that of a virtual city, with an emphasis on its traffic ways, vehicles (movable objects) and buildings (immovable objects). In this virtual world, several users can interact, each one controlling his/her own car. Since the modelling of the application took into consideration the criteria and principles of the Transport Engineering, the aim is to use it in the planning, project and construction of traffic ways for vehicles. The system was structured according to the approach client/server utilizing multicast communication among the participating nodes. The chosen implementation for the CORBA was the Iona's ORBIX software. The performance results obtained are presented and discussed in the end.

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Actualmente se están utilizando supercomputadores para resolver problemas intensivos en cálculo tales como las previsiones meteorológicas, el aprendizaje de redes neuronales artificiales o incluso aplicaciones lúdicas como el ajedrez. El uso de esta tecnología queda limitado a las grandes corporaciones con medios financieros suficientes como para abordar la adquisición de tales ordenadores. La distribución del cálculo entre varios ordenadores es una solución más barata para aquellos casos en los que la aplicación es susceptible de ser distribuida. De hecho, es la única solución para muchas empresas que no pueden adquirir supercomputadores y que sin embargo soportan aplicaciones que precisan de mucha potencia de cálculo (por ejemplo, el análisis de imágenes). En este artículo mostraremos cómo utilizando un middelware, CORBA (Common Object Request Broker Architecture), y una implementación concreta de este, DST (Distributed Smalltalk), es posible distribuir una aplicación entre varios ordenadores de una manera elegante y escalable y cómo el trabajo cooperativo de varios ordenadores disminuye significativamente el tiempo total de cómputo. Creemos que esta forma de distribución puede solucionar muchos de los problemas de tiempos de ejecución con los que se enfrentan actualmente las empresas de desarrollo software