908 resultados para Comic strip


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Les premiers comptes rendus de l’histoire du cinéma ont souvent considéré les premiers dessins animés, ou vues de dessins animés, comme des productions différentes des films en prise de vue réelle. Les dessins animés tirent en effet leurs sources d’inspiration d’une gamme relativement différente d’influences, dont les plus importantes sont la lanterne magique, les jouets optiques, la féérie, les récits en images et les comics. Le dessin animé n’en demeure pas moins fondamentalement cinématographique. Les vues de dessins animés de la décennie 1900 ne se distinguent ainsi guère des scènes à trucs sur le plan de la technique et du style. D’abord le fait de pionniers issus de l’illustration comique et du croquis vivant comme Émile Cohl, James Stuart Blackton et Winsor McCay, le dessin animé s’industrialise au cours de la décennie 1910 sous l’impulsion de créateurs venant du monde des comics, dont John Randolph Bray, Earl Hurd, Paul Terry et Max Fleisher. Le processus d’institutionnalisation par lequel le dessin animé en viendra à être considéré comme une catégorie de film à part entière dépend en grande partie de cette industrialisation. Les studios de dessins animés développent des techniques et pratiques managériales spécifiquement dédiées à la production à grande échelle de films d’animation. Le dessin animé se crée ainsi sa propre niche au sein d’une industrie cinématographique dont il dépend toutefois toujours entièrement. Ce phénomène d’individuation repose sur des formules narratives et des personnages récurrents conçus à partir de modèles issus des comics des années 1910.

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An animated film commissioned and screened by Art Review Magazine on their website (Oct-Dec 2010), and a double page comic strip (Art Review, Oct 2010. The project addresses a key problem with contemporary debates regarding ideas of ‘performativity’ and ‘fictioning’ (Foucault/Deleuze/Butler) whereby the structural requirement for an ‘End’ pre-determines or back-codes the ‘story’ or progression of events leading up to this ‘End’ and therefore cuts against the potentials claimed for ‘performance’ and ‘performativity’. Film credits Primary soundtrack: Music: Rose Kallal. Spoken word: Mark Beasley Voices: Katie Barrington, Marnie Watts, Maria Deegan & John Russell Sound engineer: Bob Geal PLUS Special bonus track: (after 'The End'): 'Strychnine Motive' (2011) by Gum Takes Tooth

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Q&A: Lincoln Peirce '85 on his comic strip hero, Big Nate, life as a professional artist, his new book series, and inspiration from the Colby Art Department The Alchemist: Sculptor Stefanie Rocknak turns wood into captured moments of expression Trading Campfires for Barbecues: There's more to "cooking COOT" than mixing and masticating Empowered in Kabul: Sulaiman Nasseri helps Afghan women gain independence through embroidery At Home on the Range: Willard Wyman's latest novel explores the transitory ideal of the Old West (Review) Be Careful What You Wish For (Review) For This Rookie Cop, All the Streets Are Mean (Review) Recent Releases Economy Remains Cool? Colby Career Center looks to "warm market"

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You can see nowadays a more constant questioning about the validity and effectiveness of the practices of teaching reading currently introduced in elementary school. The intelligibilities generated from many voices, and built on the border between many consciences, it can contribute to understand and to some extent, alleviate skewed or outdated understandings about the teaching of reading and its goals in the school environment. By understanding the dynamics of these practices, which always need to be modified because of new social demands, we recognize the validity of working with the prospect of reading in its historical, social and dialogic dimension (Bakhtin, 1981, 2003). The Portuguese language textbook (LDP), in turn, being one of the fundamental bases of reading in school, makes a justified and necessary active production of knowledge about the theoretical and methodological conceptions that underlie the work with reading and on how that work is effectively routed. Our aim in this essay is precisely analyze reading activities in four Portuguese textbooks (Teacher s Manuals) for the 6th grade of elementary school, focusing on the proposed activities from a specific discursive genre, in this case, the comic strip. Through this research, we retrieve and list the goals that guide the development of reading activities in the LDP, and then verify a compliance or not of these objectives in directing the activities. Finally, we describe how the reading practices that involve the strip in the textbook can legitimize or reject the reading as an area of construction and circulation of meanings between socio-historically located subjects. We take account of studies on the nature and constitution of language (BAKHTIN, 1981, 2003, 2010; BAKHTIN/ VOLOSHINOV, 2006; SOUZA, 2002; GERALDI, 1996, 1997, 1999, 2006; ROJO, 2008a, 2008b, among others), as well especific studies about the activities in Portuguese textbooks (MARCUSCHI, 2010; BELMIRO, 2006; MENDONÇA, 2006, among others)

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Objective: To identify the effect of a self-instructive method (comic strip), applied with distinct approaches and evaluated over two periods, on the oral health of schoolchildren. Method: The sample comprised 2nd year elementary schoolchildren chosen randomly and divided into four groups: a control group (G1) which received no material, a reading group (G2), which was given the comic strip and read it in the classroom, a discussion group (G3), who received the comic strip, which was read out loud in the classroom and discussed, and a complete group (G4), which received the comic strip and which, after reading it, was asked to rewrite the story. O'Leary's plaque index was used as an evaluation instrument, measured immediately prior to application of the program and again 30 days later. The plaque index measured after and 30 days was compared, in each group, using the Wilcoxon test. The plaque index of the diferents groups was compared using the Kruskal-Walis test, in two moments diferents. The significance level was 5%. Results: The results of the evaluation revealed a statistically significant reduction (p<0.05) of the plaque index presented between the two periods in the four groups studied here. However, this reduction was considerably greater in the discussion and complete groups. Conclusion: The use of the self-instruction method associated with work on its content, as occurred in the discussion and complete groups, led to a better understanding of the subject matter, resulting in a higher reduction of plaque indices.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This artistic-scientific process aims to innovate the concept of Interactive Comics by adding them into the concept of RPG games and Single-Adventures. To make it properly done, there will be some issues about Interactivity, history of the Comic Strip and Mangas, and their techniques of use. Also, there will be other issues involving Electronic Comics and Interactive Comics, in addition to the concept of the RPG games and Single-Adventures, so that the reader of this paper could understand the practical result of every issue combined into one. The identification of these issues is made from a bibliographic and iconographic research, and it will also be displayed throughout the content. Some decisions will be thrown along this paper for the reader to decide and, therefore, understand the Interactivity process in a better way. The combined issues’ result will be presented in my interactive website, http://a3studios.com.br/iss/home (address not final) or http://amstarproductions.net (final address), where the readers will have to experience the “Play&Read” phenomenon. Furthermore, this work is inserted in the line of the research Artistic Processes and Procedures of the Department of Fine Arts from the Art Institute of UNESP, whose methodology used was the Freinet Educational Cybernetics, developed in the research group Media Arts and Videoclip leaded by the leading advisor for this Final Course Work. The result and discussion of artistic and scientific research were reported in monographs such as this that I present, with the following versions: PDF version for dissemination in the virtual repository of the Institute of Arts’ Library; hardcover version for physical collection at the Library of Institute of Arts; The Printed Version for the board of examiners; and an appropriated template version for submission to International Scientific Congress in the area of Arts.

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Comic books, graphic narrative and sequential art, had their origin in newspapers, in the period of the Industrial Revolution. First published weekly in the comic strip format, with the passage of time, the new form of literature has gained more and more public and comic strips became complete stories in the format of comic books and later, graphic novels. This course's final paper aims to present the main components of comics: the picture and the text; and to examine the way in which these two elements overlap and complement each other in the configuration of comics as a whole. As the object of analysis, it was chosen the graphic novel Spider-Man: Blue, first published in 2002 as part of a project composed by three other titles from the double winning cartoonists of the Eisner Award, Jeph Loeb and Tim Sale. For theoretical background, was chosen the book Os Quadrinhos - Linguagem e Semiótica: Um Estudo Abrangente da Arte Sequencial written by the researcher Antonio Luiz Cagnin, which presents a study of all components found in the sequential art and treated in this work: the narrative time, visual plans, balloons, caption, and onomatopoeia

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Comic books, graphic narrative and sequential art, had their origin in newspapers, in the period of the Industrial Revolution. First published weekly in the comic strip format, with the passage of time, the new form of literature has gained more and more public and comic strips became complete stories in the format of comic books and later, graphic novels. This course's final paper aims to present the main components of comics: the picture and the text; and to examine the way in which these two elements overlap and complement each other in the configuration of comics as a whole. As the object of analysis, it was chosen the graphic novel Spider-Man: Blue, first published in 2002 as part of a project composed by three other titles from the double winning cartoonists of the Eisner Award, Jeph Loeb and Tim Sale. For theoretical background, was chosen the book Os Quadrinhos - Linguagem e Semiótica: Um Estudo Abrangente da Arte Sequencial written by the researcher Antonio Luiz Cagnin, which presents a study of all components found in the sequential art and treated in this work: the narrative time, visual plans, balloons, caption, and onomatopoeia

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Entre los múltiples personajes propios de la literatura latinoamericana, posiblemente el gaucho argentino ha sido el que ha despertado un mayor interés por la creación literaria, con el Martín Fierro de José Hernández como buque insignia de una amplia tradición. Esta se ve recogida muy pronto por la narración gráfica, ya sea a través de las ilustraciones de las ediciones clásicas, o en las adaptaciones de las grandes obras en revistas de historietas. Todas ellas van configurando una iconografía que completa el imaginario de los guachos, fundamental para la identidad argentina. En el siguiente trabajo haremos una panorámica de las historietas de gauchos desde las revistas tradicionales, las adaptaciones de obras literarias, como las del Martín Fierro, hasta personajes propios como Lindor Covas o Inodoro Pereyra.

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The year 1977 saw the making of the first Latino superhero by a Latino artist. From the 1980s onwards it is also possible to find Latina super-heroines, whose number and complexity has kept increasing ever since. Yet, the representations of spandexed Latinas are still few. For that reason, the goal of this paper is, firstly, to gather a great number of Latina super-heroines and, secondly, to analyze the role that they have played in the history of American literature and art. More specifically, it aims at comparing the spandexed Latinas created by non-Latino/a artists and mainstream comic enterprises with the Latina super-heroines devised by Latino/a artists. The conclusion is that whereas the former tend to conceive heroines within the constraints of the logic of Girl Power, the latter choose to imbue their works with a more daring political content and to align their heroines with the ideologies of Feminism and Postcolonialism.

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The study aims to analyze comic strips on the internet, from three different artists: Carlos Ruas, creator of "Um Sábado Qualquer", André Farias, of "Vida de Suporte," and William Leite, author of "Willtirando". The discussion covers the relationship between comics and technology by analyzing the comic strip and the construction of its meaning. The qualitative reflection is aggregated by quantitative data, through which the work shows possible outcomes for the language of the online comic strips, such as the expansion in the format; increased hybridization with various types of images; and the approach phenomenon between the spheres author/reader in digital format. Productions of a most unusual kind also were discussed: the digital comic strips, that incorporate animated effects on its narrative. At the end of the study, we present an online comic strip prototype from the most popular formats used by the authors, in order to reiterate the nature of the comic strips: a brief narrative whose outcome is unexpected and results in humor.