98 resultados para Cartoon
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This paper presents Palco, a prototype system specifically designed for the production of 3D cartoon animations. The system addresses the specific problems of producing cartoon animations, where the main obj ective is not to reproduce realistic movements, but rather animate cartoon characters with predefined and characteristic body movements and facial expressions. The techniques employed in Palco are simple and easy to use, not requiring any invasive or complicated motion capture system, as both body motion and facial expression of actors are captured simultaneously, using an infrared motion detection sensor, a regular camera and a pair of electronically instrumented gloves. The animation process is completely actor-driven, with the actor controlling the character movements, gestures, facial expression and voice, all in realtime. The actor controlled cartoonification of the captured facial and body motion is a key functionality of Palco, and one that makes it specifically suited for the production of cartoon animations.
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Tese apresentada para cumprimento dos requisitos necessários à obtenção do grau de Doutor em (Linguística – Teoria do Texto)
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This book is for students to learn about the history of Iowa through cartoons and drawings with questions to answer at the end of each of the 75 chapters. The author and artist is Herb V. Hake.
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http://digitalcommons.wustl.edu/becker_graphics/1008/thumbnail.jpg
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Introduction signed: R. M. Palmer.
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Mode of access: Internet.
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[original art work for Detroit Free Press cartoon on occasion of Tom Harmon returning to Detroit when playing for Los Angeles Rams]
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[original art work for Detroit Free Press cartoon]
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[shows Michigan player passing ball labeled "Conference" to Minnesota with another worried looking player wearing sweater labeled "STAGG" in background]